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Japo32
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User Since
Dec 5 2015, 12:25 AM (158 w, 1 d)

Recent Activity

Fri, Dec 14

Japo32 created T135142: inventory broken in ultrawide resolutions.
Fri, Dec 14, 1:28 AM · DayZ

Fri, Dec 7

Japo32 created T134800: inventory broken in ultrawide resolutions.
Fri, Dec 7, 5:15 AM · DayZ

Oct 16 2017

Japo32 added a comment to T126925: PIP in ultrawide resolutions.

Ok.. here I send you 2 screensshots of my 3 screens. As you can see the man reflected or in the acog visor are deformed in horizontal:

Oct 16 2017, 6:59 PM · Arma 3

Oct 14 2017

Japo32 created T126925: PIP in ultrawide resolutions.
Oct 14 2017, 4:17 AM · Arma 3

May 9 2017

Japo32 added a comment to T124246: LAG in MAP move and Death&Edit Camera in 64bits only.

oK Problem fixed.
It seems that if the mouse has more than 125hz of refresh, cord or wireless, then the issue is produced. When the mouse is down to 125hz then everything is ok.
As said this only happens in 64bits option and not in 32bits.
I tried with other mouse cord one with that refresh frequency and the result was the same.
Maybe there is something in the 64bits code that is affecting this? because in 32bits doesn't happen this.

May 9 2017, 6:19 PM · Arma 3

Apr 26 2017

Japo32 added a comment to T124246: LAG in MAP move and Death&Edit Camera in 64bits only.

There is other person with this problem. I recorded a video showing what is happening exactly. Reinstalled everything, eve I tried now the new developer update beta version but still the same problem.

Apr 26 2017, 10:58 PM · Arma 3

Apr 22 2017

Japo32 added a comment to T124246: LAG in MAP move and Death&Edit Camera in 64bits only.

Still not reply from anyone?
No other person have same problem? Is strange that it runs ok in 32bits but not in 64bits.

Apr 22 2017, 11:32 PM · Arma 3

Apr 9 2017

Japo32 added a comment to T124246: LAG in MAP move and Death&Edit Camera in 64bits only.

Ok, here another video that shows that is not the TEXT... it is the mouse cursor.

Apr 9 2017, 1:08 AM · Arma 3

Apr 8 2017

Japo32 created T124246: LAG in MAP move and Death&Edit Camera in 64bits only.
Apr 8 2017, 1:17 PM · Arma 3

Sep 26 2016

Japo32 added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.

I think it can be fixed adding a transparent geometry around the IA (or player) from ground to knees or so... (depends on grass high) when they are among grass. So that transparent geometry make see through the IA geometry the ground behind (and simulates the same cut vision.
That way there is no need to shrink the IA or whatever and the hit geometry is where it has to.

Sep 26 2016, 4:10 PM · Arma 3

May 10 2016

Japo32 edited Steps To Reproduce on T85339: Sounds inside behicles are not heared.
May 10 2016, 12:35 PM · Arma 3
Japo32 added a comment to T85220: Please add the End Game medical system inside the default arma3 online engine.

Does it mean it is going to be included as a payware module (or freeone one)? An advance module?

May 10 2016, 12:30 PM · Arma 3
Japo32 edited Additional Information on T85220: Please add the End Game medical system inside the default arma3 online engine.
May 10 2016, 12:30 PM · Arma 3
Japo32 added a comment to T85219: breaking glass don't allow to enter buildings.

Still the same in this last update of 2mb. One rare thing was that I saw how it was ok in a moment in a version before this last patch.. but later I tried and was the same. Maybe the situation changes with time.

May 10 2016, 12:30 PM · Arma 3
Japo32 edited Steps To Reproduce on T85219: breaking glass don't allow to enter buildings.
May 10 2016, 12:30 PM · Arma 3
Japo32 edited Steps To Reproduce on T85218: key 1 and 2 don't work any more changing weapons.
May 10 2016, 12:30 PM · Arma 3