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The "Completion Radius" settings works only for player-character, for AI-units it does not will work
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Description

The settings "completion radius" will always affect only for the player waypoints, while this will not affect the AI units! The AI will simply ignore this setting.
Before, I saw that it worked fine in Arma3 (for both - player and ai)), but in one of the updates it was broken.
There can be no reason why a player can have a waypoint completion, and the AI will ignore this waypoint setting!

As a result, now the mission maker, cannot complete the necessary AI waypoints quickly (without additional scripting). This is a problem for many players who do not known the programming language.

@BIS Please correct this issue, as this creates an imbalance (between player/ai) and problems for creators of missions.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Eden Editor
Steps To Reproduce

Repro mission for joined AI-group here - https://yadi.sk/d/m3xtBifD3M3eKG

At this example, the "Completion Radius" of joined allied group has 1000 m, but waypoint not wil completed only for AI-units. Namely, the BLUFOR AI-squad leader will join only, when reached final point - "JOIN".  But put yourself instead of the AI-commander of joined group and this will work immediately, within a 1000 m

As a result, a player cannot attach an AI squad to himself at the big distances, when he wants.

Repro mission for moving AI-group here:
https://yadi.sk/d/VPphaavg3Nqnjv

The "Completion Radius" of moving AI-group has 100 m (first waypoint), but it again not will work only for AI-units.  Namely,  the CSAT AI-squad leader will switch to second waypoint, only until it completes its first point in fact. Turn on the game settings "Show waypoints" and put yourself instead of the CSAT AI-commander and this will work immediately, within a 100 m!

As a result, a player cannot force a AI-waypoint to complete, before its actual completion.

Event Timeline

mickeymen renamed this task from Completion Radius for JOIN waypoint, does not work (Broken in latest updates) to Completion Radius for JOIN waypoint, does not work..
mickeymen renamed this task from Completion Radius for JOIN waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work..
mickeymen updated the task description. (Show Details)Aug 16 2017, 10:12 AM
mickeymen renamed this task from Setting of "Completion Radius" for "JOIN" waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission].
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen renamed this task from Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission] to AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions].Oct 17 2017, 11:14 PM
mickeymen updated the task description. (Show Details)
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Oct 17 2017, 11:25 PM
mickeymen updated the task description. (Show Details)Oct 17 2017, 11:39 PM
mickeymen renamed this task from AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions] to The Completion Radius settings not works for AI, but for player it will work!.Dec 7 2017, 9:20 PM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Dec 7 2017, 9:24 PM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Dec 7 2017, 9:28 PM
mickeymen renamed this task from The Completion Radius settings not works for AI, but for player it will work! to The Completion Radius settings works only for player for AI, it does not work at all!.Dec 7 2017, 9:30 PM
mickeymen updated the task description. (Show Details)Dec 7 2017, 9:51 PM
mickeymen updated the task description. (Show Details)Dec 7 2017, 10:04 PM
mickeymen renamed this task from The Completion Radius settings works only for player for AI, it does not work at all! to The Completion Radius settings works only for player, for AI-units it does not work..Mar 6 2018, 3:31 PM
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from The Completion Radius settings works only for player, for AI-units it does not work. to The "Completion Radius" settings works only for human player, for AI-units it does not will work!.Mar 29 2018, 9:50 AM
mickeymen updated the task description. (Show Details)

Hey developers, I'm waiting 10 months until you correct this error, but it seems that you do not take this problem seriously.
Your completion settings inside of waypoint does not work only for AI-units, while for the player character it works!, are not you going to fix this bug finally?
 
Please fix, this complicates the setting of all singleplayer missions :/

mickeymen renamed this task from The "Completion Radius" settings works only for human player, for AI-units it does not will work! to The "Completion Radius" settings works only for player-character, for AI-units it does not will work.Jun 5 2018, 9:50 PM

Devs !This error is ignored throughout the one year! Please finally fix this error, this breaks single player missions

mickeymen updated the task description. (Show Details)Aug 8 2018, 10:33 AM
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen updated the task description. (Show Details)Jul 25 2019, 11:24 AM
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen updated the task description. (Show Details)Aug 16 2019, 1:16 AM
mickeymen updated the task description. (Show Details)