In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
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Feb 24 2025
Feb 24 2025
SuicideKing added a comment to T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
Feb 23 2025
Feb 23 2025
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
Feb 22 2025
Feb 22 2025
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from Acknowledged to Awaiting internal Testing.
Cyprus renamed T189233: Arma 3 incorrectly sets refresh rate under certain circumstances from Arma 3 incorrectly sets refreshrate under certain circumstances to Arma 3 incorrectly sets refresh rate under certain circumstances.
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
Feb 20 2025
Feb 20 2025
Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20
Feb 19 2025
Feb 19 2025
MaxRain changed Category from category:general to category:gameplay on T188429: Vehicle Ammo box can be used to refill non-full player's magazines.
Feb 17 2025
Feb 17 2025
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
dedmen set Ref Ticket to AIII-56784 on T186846: StabilizedInAxes turret config entry doesn't work on ships.
Feb 16 2025
Feb 16 2025
Relates to T66212
Feb 15 2025
Feb 15 2025
NikkoJT added a comment to T180982: Static weapons remove all Killed EHs from units that get out of them.
This is still an issue in CSLA 1.2, and also affects the new static turrets added in that update.
NikkoJT added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Sorry, you've misunderstood what this is about. I'm not talking about additional sights on the optic itself.
this is an engine (tidesystem) problem that we're trying to solve. We use "engine" water (sea) and currently boats float only when there is low tide - low water level.
more information about this issue can be found here on FT in this ticket: https://feedback.bistudio.com/T146448
Lukyy changed the status of T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does from Acknowledged to Reviewed.
reflex sight/collimators don't have an alternative view above the sights
Ah I didnt think to try out for AI, thank you very much
Feb 14 2025
Feb 14 2025
dedmen changed the status of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work. from New to Feedback.
It was ignored for player used weapons, not for AI.
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.
2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
dedmen closed T82543: RscMapControl dont work as expected when placed in controls group as Resolved.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
dedmen changed the status of T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0 from New to Feedback.
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.
Okey.
Due to backwards compatibility, we need to mess around a bit.
Per @dedmen request here is a PBO where once this issue works the suppressor (on MX rifle) should reduce the recoil o 25% of its original value when not prone, or if prone to 5%. Other fields like the hit coef dont appear to work, so if it gets fixed then with this suppressor they should do 10x more damage (Picked an extreme value to test with). I imagine typicalSpeed value also doesnt work, unsure how to test on my end.
Feb 13 2025
Feb 13 2025
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.
ctrlMapSetPosition, ADDS the position of the controls group, to the position of the map.
I believe there is none unless we use EachFrame/Draw3D and call it a day. Smooth transition wouldn't be a concern to consider IMO, from what I can see firing an EH upon cameraView has changed is good enough to detect Visual/Pilot LOD change etc.
However and just thouht of, "BeforeCameraViewChanged" might be an addition to suppress the viewmode update etc I guess. Not really sure how it would have a usecase, so just sayin'.
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Feb 12 2025
Feb 12 2025
dedmen changed the status of T182084: [Feature Request] Return value from drop command from New to Feedback.
2.20
Is there currently some non-eventhandler script way to detect this?
"cameraView" command?
Won't fix. I have no idea where to look.
dedmen changed the status of T188707: Game crush when sound set use delay parameter for vehicles from New to Feedback.
Very nice find, thank you.
SaMatra added a comment to T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Video of the abuse of this problem in multiplayer embedded:
Me ha pedido Dedmen que agregue un pbo en cual se pueda replicar el problema, ademas de eso os envio una captura del error que sale simplemente seleccionando el modulo de curva rica, el de la linea de tiempo o el de el punto de clave de llave rica el que tiene un simbolo de llave.
I honestly believe, that it's not really the issue, that civilians or their vehicles getting damaged. It's the Mission Eventhandler "BuildingChanged". Every damage on "buildings" get tracked (I guess this was intended anyway, also for fences and other objects) but the problem is, that AI drives over everything too. Means fences, tiny objects and other things. Limit the check only for the player would minimize the risk for the Mission getting failed.
Feb 10 2025
Feb 10 2025
Feb 8 2025
Feb 8 2025
Feb 7 2025
Feb 7 2025
LouMontana added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.
This person visibly has a problem, fixating and harassing on Arma/BattlEye. Banned on request, please resume your usual activities
Can I suggest, this command should be able to take a position as a parameter
AryxRayx added a comment to T77668: Can't change headgear and vest texture with setObjectTexture and setObjectTextureGlobal.
is it hard to implement those variables for vest, heagear (/ weapons)?
This problem also affects the use of BIS_fnc_exportEditorPreviews, the resulting images are very lightened. As we can see, the BI author who makes Editor Previews for vanilla assets has no such problems. Can he please share a secret so that we don't have to keep using batch proces in photoshop to correct images?
Feb 6 2025
Feb 6 2025
jaj22 added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.
Title correction:
The problem is that inAreaArrayIndexes throws an error on profiling branch if you pass it an array of marker strings as the left-hand input. This works correctly on stable 2.18.
Wulf closed T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface as Resolved.
Confirmed as fixed closing.
• emilycandy added a comment to T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher.
wyqydsyq added a comment to T69482: Any number of factions and sides(feature, ability to create on fly with script).
Edit: nevermind i thought this ticket was for Reforger
Feb 5 2025
Feb 5 2025
tested in 2.18 - seems fixed.
Leopard20 closed T188990: Texture being displayed properly in Object Builder but not ingame as Resolved.
• freeai added a comment to T188990: Texture being displayed properly in Object Builder but not ingame.
• freeai added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.
hawkowl renamed T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input from inAreaArrayIndexes in dev/profiling stops taking indexes as output to inAreaArrayIndexes in dev/profiling stops taking indexes as input.
Feb 4 2025
Feb 4 2025
XTankKiller added a comment to T188990: Texture being displayed properly in Object Builder but not ingame.
Nevermind problem fixed, selections issue.
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