[4] as parameter is accepted by the function and according to the wiki http://community.bistudio.com/wiki/setPiPEffect should make image mirrored however as you can see on this video
http://www.youtube.com/watch?v=GT-VVGzH3sk
it does not.
[4] as parameter is accepted by the function and according to the wiki http://community.bistudio.com/wiki/setPiPEffect should make image mirrored however as you can see on this video
http://www.youtube.com/watch?v=GT-VVGzH3sk
it does not.
make PiP canvas, stream camera on it, execute setPiPEffect [4]
cam = "camera" camCreate (player modelToWorld [0,-5, 2]);
cam cameraEffect ["internal","back","rtt"];
"rtt" setPiPEffect [4];
with uiNamespace do {
pic = findDisplay 46 ctrlCreate ["RscPicture", -1];
pic ctrlSetPosition [0,0,1,1];
pic ctrlCommit 0;
pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)";
};
Also the TI effect [2] shows heated object in white but as you increase distance the object becomes black. not sure if intended.
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.
Love to see chromatic aberration and especially film grain working. Would allow to make the videofeed look more natural. To have more believeable security cameras and cameras carried by soldies.
Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20