[4] as parameter is accepted by the function and according to the wiki http://community.bistudio.com/wiki/setPiPEffect should make image mirrored however as you can see on this video
http://www.youtube.com/watch?v=GT-VVGzH3sk
it does not.
[4] as parameter is accepted by the function and according to the wiki http://community.bistudio.com/wiki/setPiPEffect should make image mirrored however as you can see on this video
http://www.youtube.com/watch?v=GT-VVGzH3sk
it does not.
make PiP canvas, stream camera on it, execute setPiPEffect [4]
cam = "camera" camCreate (player modelToWorld [0,-5, 2]);
cam cameraEffect ["internal","back","rtt"];
"rtt" setPiPEffect [4];
with uiNamespace do {
pic = findDisplay 46 ctrlCreate ["RscPicture", -1];
pic ctrlSetPosition [0,0,1,1];
pic ctrlCommit 0;
pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)";
};
Also the TI effect [2] shows heated object in white but as you increase distance the object becomes black. not sure if intended.
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.
Love to see chromatic aberration and especially film grain working. Would allow to make the videofeed look more natural. To have more believeable security cameras and cameras carried by soldies.