ArmaReport_Log_20231216T012103_kunwu.zip31 MBDownload
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Jan 16 2024
Jan 16 2024
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
TRAGER updated the task description for T178415: Script commands requirest to overwrite config values for weapon and magazine reload time.
Jan 15 2024
Jan 15 2024
Jan 14 2024
Jan 14 2024
Jan 13 2024
Jan 13 2024
Leopard20 changed the status of T163583: [Feature Request] New scripting command: getGeometryMass from Assigned to Feedback.
Added the mass to getModelInfo instead.
Leopard20 changed the status of T178205: [Request] landAt for helicopters from Assigned to Feedback.
Leopard20 changed the status of T177447: An instant alternative to execute entity actions from New to Feedback.
Leopard20 changed the status of T171589: Some sounds are not played from beyond terrain view distance from Assigned to Feedback.
TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from Minigun 6.5 mm - sound effect as if two soundline playing simultaneously to 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
New alt syntax seems to be working. 👍
Thanks.
Lukyy changed the status of T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher from New to Acknowledged.
Jan 12 2024
Jan 12 2024
TRAGER renamed T174022: Jets DLC some scripts incorrect work in MP from Ejection System - effects function does not work correctly in MP to Jets DLC some scripts incorrect work in MP.
dedmen added a comment to T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information.
Markers do not have an "Owner"
They have a Creator, which is stored ine the Marker name.
BIS_fnc_KK changed the status of T178345: isMan to quickly check if entity is man from New to Feedback.
Revision: 151278 Added alt syntax to getEntityInfo script command for fast access and isMan property
Revision: 151248
Revision: 151248
BIS_fnc_KK changed the status of T172855: Blood slops are not visible to the player who is injured from New to Feedback.
Revision: 151247
BIS_fnc_KK changed the status of T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment from New to Feedback.
BIS_fnc_KK added a comment to T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
Revision: 151246
Jan 11 2024
Jan 11 2024
Leopard20 changed the status of T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information from New to Assigned.
f1x1t renamed T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information from Extend the MarkerDeleted eh with owner information to [Enhancment] Extend the MarkerDeleted eventhandler with owner information.
f1x1t updated the task description for T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information.
BIS_fnc_KK changed the status of T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams from New to Feedback.
BIS_fnc_KK added a comment to T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
~could you please update wiki
kju-PvPscene updated the task description for T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.
kju-PvPscene added a comment to T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
[AF] veteran29
I recall he was doing it for some command depending on input/element size too, so should be doable for inAreaArray too.
kju-PvPscene renamed T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint from [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprin to [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
Jan 10 2024
Jan 10 2024
BIS_fnc_KK set Ref Ticket to AIII-56180 on T171437: Unflip\Set up actions appear incorrectly at certain damage states.
BIS_fnc_KK set Ref Ticket to AIII-56183 on T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
BIS_fnc_KK edited Additional Information on T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
R3vo edited Additional Information on T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
R3vo updated the task description for T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
TRAGER renamed T171978: Player is not a Killer if after planting a mine he dies and respawn from (mines)Killer name is empty in killfeed after respawn to Player is not a Killer if after planting a mine he dies and respawn.
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.
Also use [this] call bis_fnc_unflipVehicle for all statements instead of just static weapons, this function works decently with all vehicles.
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.
151259 getEntityInfo
Jan 9 2024
Jan 9 2024
BIS_fnc_KK changed the status of T178141: [Bug] [QoL] Allow console in singleplayer again from New to Feedback.
Should work after some future dev build
In T178157#2551091, @ModernistTT wrote:Is anyone able to do this? Or is it not possible. Would love to see this in-game.
LSValmont added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.
bis_fnc_unflipVehicle has an undefined variable
p:\a3\functions_f\Vehicles\fn_unflipVehicle.sqf
Author: reyhard Description: Safely unflips selected vehicle
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.
funny though we have canFire method that checks if vehicle is not dead and not upsidedown but it is not available in its pure form. A dedicated command should be helpful
Jan 8 2024
Jan 8 2024
Wulf closed T177167: playSound3D doesn't work over network if path starts with leading slash as Resolved.
Fixed in Dev build 151218.
BIS_fnc_KK changed the status of T178202: canAddXXXX commands don't actually do what they claim from New to Feedback.
Revision: 151252
Jan 7 2024
Jan 7 2024
зависла ира не работают кнопки вообще ничего взял гранатомет хотел его зарядить и все зависло ничего не работает
Note that this about the maxSoldierLoad limit (see https://community.bistudio.com/wiki/Arma_3:_Stamina#Functionality)
Related: T127184
confirmed
Jan 6 2024
Jan 6 2024
Leopard20 set Ref Ticket to AIII-56175 on T178202: canAddXXXX commands don't actually do what they claim.
Jan 5 2024
Jan 5 2024
Is anyone able to do this? Or is it not possible. Would love to see this in-game.
Vespade added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .
Any chance anyone has gotten an opportunity to have a deeper look into this to see whether it may be possible? I did some further testing, as I had a feeling perhaps the _SKY suffix may have something to do with it. Unfortunately, it appears that is not the case, as my attempts to replace any _SKY horizont files with _CA files resulted in similar issues, just without transparency.
Jan 4 2024
Jan 4 2024
Xidif added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
My Stuff :
OS: Windows 10 Home
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