I'd like to request a scripting command to quickly check if entity is a man. There are lots of use cases and to reliably tell that you have to access entity's simulation config string which is a lot of commands for a single check. Newbies also fall into trap of doing isKindOf "Man" check which includes animals.
Lots of command process both vehicles and units (Killed, HandleDamage, etc.) and very often you need to act depending on if entity is a man or not, having such scripting command will make things easier and give a small performance gain when check is needed lots of times per frame.