There is no RPT, and that folder not existing is also normal as this is the first time you're starting Arma.
See this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
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Jan 1 2024
Dec 30 2023
Dec 29 2023
Dec 28 2023
Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):
#define MACRO 1 _script = ' systemChat "MACRO" ';
This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:
- if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
- if an AI/player emits within a short distance from enemy, reveal it to enemy;
- find azimuth of emitting unit;
- script radio volume for what you want...
works
same as T161306 ?
Looks like its fixed @ T120107
fairly sure reyhard mentioned it available in the internal exe - so "only" would need to be made available to dev/dig branches too
Dec 27 2023
I was running the parameter -dx10, trying an experimental fix
It did not make it into hotfix
forceHitpointsDamageSync command
non-static building should now have the same values not nearly the same
Maybe this bug was reproted and fixed see T175731
Try dev branch
Dec 26 2023
It now checks the path before attempting to load the scenario. Loading the scenario might still fail though (e.g. due to corrupted mission.sqm, missing addons, etc.).
Dec 25 2023
@FlyingSaucer @doodle jump They should go away, but they really (at least some of them) keep stacking up and eventually cause difficulties as the game progresses.
Dec 24 2023
Hopefully some hero dev can finally expose all the hidden Enoch and vanilla objects for EDEN users to use without having to create mod dependencies for assets already in the game:
If that doesn't work for you, take a look at this issue:
https://github.com/dotnet/wpf/issues/8056
Try installing the latest .NET Framework Runtime:
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
What about this option in Launcher? Does it generate a report correctly?
If it does, use the Save Report option to save it to the disk, then upload the report here.
Also, make sure you have not enabled the "No Logs" option in launcher parameters.
Dec 23 2023
Dec 22 2023
my computer is not looking for a folder with that name through win r. what could be the reason for this and how to solve it?
Please upload the rpt as well. They can be found in %localappdata%\Arma 3 (type that in Windows Explorer address bar, or use Run)
More info here:
https://community.bistudio.com/wiki/Crash_Files
Revision: 151241 repairing static building now repairs hitpoints for JIP as well
we'll see
In T172490#2546510, @BIS_fnc_KK wrote:handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable
handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable
In T172490#2546504, @BIS_fnc_KK wrote:HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead
HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead
Likely the same as T175731. A fix for that is currently on dev and profiling. If you are on dev or profiling and are still seeing this, make sure to mention that.
Revision: 151240 Static buldings fix
Another huge advantage would be accessability. Some players have a hard time playing tanks in 1st person without stabilization due to becoming motion sick.
It would be very useful also for dynamic difficulty adjustment - ie old WW2 tanks have no turret stabilization and thus its very hard for non tank experts
Added parameter present in Dev build 151218, closing.
Fixed in Dev. build 151218.
Fixed in Dev build 151218.