Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Dec 29 2023

Leopard20 claimed T158514: Vanilla medic heal action is too sensitive on movement.
Dec 29 2023, 12:55 PM · Arma 3
h- updated the task description for T178096: Negative amount for addWeaponWithAttachmentsCargo.
Dec 29 2023, 11:09 AM · Arma 3
h- created T178096: Negative amount for addWeaponWithAttachmentsCargo.
Dec 29 2023, 10:46 AM · Arma 3
sig0730 created T178093: launcherproblems.
Dec 29 2023, 6:49 AM · Arma 3

Dec 28 2023

Leopard20 added a comment to T178032: preprocessing a script that contains a problematic string can fail to remove comment lines.

Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):

#define MACRO 1
_script = '
systemChat "MACRO"
';
Dec 28 2023, 7:04 PM · Arma 3
Leopard20 closed T178032: preprocessing a script that contains a problematic string can fail to remove comment lines as Resolved.
Dec 28 2023, 7:02 PM · Arma 3
Leopard20 claimed T178065: A debug/diag command to reset CfgMoves.
Dec 28 2023, 5:03 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56159 on T178065: A debug/diag command to reset CfgMoves.
Dec 28 2023, 5:03 PM · Arma 3
PiepMGI added a comment to T178048: Add "radioEmitted" event handler.

This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:

  • if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
  • if an AI/player emits within a short distance from enemy, reveal it to enemy;
  • find azimuth of emitting unit;
  • script radio volume for what you want...
Dec 28 2023, 4:29 PM · Arma 3
kju-PvPscene closed T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer as Resolved.

works

Dec 28 2023, 3:20 PM · Arma 3
kju-PvPscene added a comment to T178048: Add "radioEmitted" event handler.

same as T161306 ?

Dec 28 2023, 2:14 PM · Arma 3
SaMatra added a comment to T162138: Projectile Null in HitPart EH.

Looks like its fixed @ T120107

Dec 28 2023, 2:13 PM · Arma 3
gc8 renamed T162138: Projectile Null in HitPart EH from Projectile Null in HitParts EH to Projectile Null in HitPart EH.
Dec 28 2023, 2:09 PM · Arma 3
kju-PvPscene added a comment to T178048: Add "radioEmitted" event handler.

@PiepMGI did you try https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#HandleChatMessage yet?

Dec 28 2023, 2:01 PM · Arma 3
kju-PvPscene added a comment to T178065: A debug/diag command to reset CfgMoves.

fairly sure reyhard mentioned it available in the internal exe - so "only" would need to be made available to dev/dig branches too

Dec 28 2023, 1:55 PM · Arma 3
fitcelebrity added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Dec 28 2023, 8:21 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 27 2023

Leopard20 added a comment to T178071: DXGI_ERROR_DEVICE_REMOVED, fatal crash to desktop or hard restart.
I was running the parameter -dx10, trying an experimental fix
Dec 27 2023, 10:10 PM · Arma 3
TinyDM created T178071: DXGI_ERROR_DEVICE_REMOVED, fatal crash to desktop or hard restart.
Dec 27 2023, 9:08 PM · Arma 3
marwanbd83487 added a comment to T178068: battleye blocks loading of dll in a mod most of the time causing game to crash.


attached screenshot of battleye log message, blocking files in the mod

Dec 27 2023, 7:39 PM · Arma 3
marwanbd83487 created T178068: battleye blocks loading of dll in a mod most of the time causing game to crash.
Dec 27 2023, 7:38 PM · Arma 3
Leopard20 updated subscribers of T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:54 PM · Arma 3
Leopard20 merged task T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc) into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc) into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged task T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T164731: [Feature Request] New syntax for switchMove.
Dec 27 2023, 5:52 PM · Arma 3
Leopard20 merged task T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:50 PM · Arma 3
Leopard20 merged T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase into T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Dec 27 2023, 5:50 PM · Arma 3
BIS_fnc_KK added a comment to T175731: Neverending cook off tank explosions in Multiplayer.

It did not make it into hotfix

Dec 27 2023, 4:34 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Assigned to Feedback.
Dec 27 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

forceHitpointsDamageSync command
non-static building should now have the same values not nearly the same

Dec 27 2023, 3:40 PM · Arma 3
POLPOX created T178065: A debug/diag command to reset CfgMoves.
Dec 27 2023, 2:32 PM · Arma 3
TRAGER added a comment to T178056: Infinite Vehicle Explosions.

Maybe this bug was reproted and fixed see T175731
Try dev branch

Dec 27 2023, 10:57 AM · Arma 3
TRAGER created T178058: New switch/playMove params to select the animation start playtime and ability to freeze unit in this animation phase.
Dec 27 2023, 9:47 AM · Arma 3
McWhopper.MNKE created T178056: Infinite Vehicle Explosions.
Dec 27 2023, 1:12 AM · Arma 3

Dec 26 2023

Leopard20 added a comment to T175775: Eden Collab - Wish List.

It now checks the path before attempting to load the scenario. Loading the scenario might still fail though (e.g. due to corrupted mission.sqm, missing addons, etc.).

Dec 26 2023, 7:07 PM · Arma 3
PiepMGI created T178048: Add "radioEmitted" event handler.
Dec 26 2023, 12:31 PM · Arma 3

Dec 25 2023

jamesalan added a comment to T177745: Group event handler combat modes returns wrong modes.
Dec 25 2023, 2:02 PM · Arma 3
POLPOX created T178032: preprocessing a script that contains a problematic string can fail to remove comment lines.
Dec 25 2023, 1:12 PM · Arma 3
marwanbd83487 created T178031: Game crash playing in MP ACE mode domination mission.
Dec 25 2023, 8:53 AM · Arma 3
Sullen created T178025: Error code - Stopped working.
Dec 25 2023, 5:27 AM · Arma 3
carrotstourist added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

@FlyingSaucer @doodle jump They should go away, but they really (at least some of them) keep stacking up and eventually cause difficulties as the game progresses.

Dec 25 2023, 3:38 AM · Arma 3
BIS_fnc_KK claimed T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
Dec 25 2023, 3:06 AM · Arma 3

Dec 24 2023

LSValmont added a comment to T177992: Move "effects" objects from Contact DLC to Contact (Platform) DLC.

Hopefully some hero dev can finally expose all the hidden Enoch and vanilla objects for EDEN users to use without having to create mod dependencies for assets already in the game:

Dec 24 2023, 11:22 PM · Arma 3
Leopard20 added a comment to T120118: LifeState event handler.
Dec 24 2023, 9:47 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56156 on T120118: LifeState event handler.
Dec 24 2023, 9:43 PM · Arma 3
Leopard20 claimed T120118: LifeState event handler.
Dec 24 2023, 9:42 PM · Arma 3
Leopard20 added a comment to T178011: Launcher keeps Crashing.

If that doesn't work for you, take a look at this issue:
https://github.com/dotnet/wpf/issues/8056

Dec 24 2023, 7:19 PM · Arma 3
Leopard20 added a comment to T178011: Launcher keeps Crashing.

Try installing the latest .NET Framework Runtime:
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48

Dec 24 2023, 7:16 PM · Arma 3
Leopard20 added a comment to T177989: Error logging in.

What about this option in Launcher? Does it generate a report correctly?
If it does, use the Save Report option to save it to the disk, then upload the report here.
Also, make sure you have not enabled the "No Logs" option in launcher parameters.

Dec 24 2023, 6:54 PM · Arma 3
JamesMChew added a comment to T177989: Error logging in.
Dec 24 2023, 9:50 AM · Arma 3

Dec 23 2023

artikgoli created T178011: Launcher keeps Crashing.
Dec 23 2023, 7:16 PM · Arma 3
Astute created T178010: L34A1 (XM148) Error.
Dec 23 2023, 6:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
carl29 added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Dec 23 2023, 12:37 PM · Arma 3 Creator DLC - CSLA Iron Curtain
carl29 added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Dec 23 2023, 12:31 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Vespade created T177995: Missing Offroad Doorjamb Face when Hide Left Door is Enabled.
Dec 23 2023, 4:44 AM · Arma 3
zman6258 created T177992: Move "effects" objects from Contact DLC to Contact (Platform) DLC.
Dec 23 2023, 12:57 AM · Arma 3

Dec 22 2023

Hollywoodpopusk added a comment to T177989: Error logging in.

my computer is not looking for a folder with that name through win r. what could be the reason for this and how to solve it?

Dec 22 2023, 11:14 PM · Arma 3
Hollywoodpopusk added a comment to T177989: Error logging in.
Dec 22 2023, 11:13 PM · Arma 3
Leopard20 added a comment to T177989: Error logging in.

Please upload the rpt as well. They can be found in %localappdata%\Arma 3 (type that in Windows Explorer address bar, or use Run)
More info here:
https://community.bistudio.com/wiki/Crash_Files

Dec 22 2023, 10:18 PM · Arma 3
Hollywoodpopusk created T177989: Error logging in.
Dec 22 2023, 10:02 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151241 repairing static building now repairs hitpoints for JIP as well

Dec 22 2023, 8:47 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

we'll see

Dec 22 2023, 8:34 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 8:05 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 7:54 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:43 PM · Arma 3
NikkoJT added a comment to T177978: Endless vehicle explosion in MP missions.

Likely the same as T175731. A fix for that is currently on dev and profiling. If you are on dev or profiling and are still seeing this, make sure to mention that.

Dec 22 2023, 6:30 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151240 Static buldings fix

Dec 22 2023, 5:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56153 on T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.
Dec 22 2023, 5:07 PM · Arma 3
R3vo added a comment to T162061: [Request] Script command to override turret stabilization config.

Another huge advantage would be accessability. Some players have a hard time playing tanks in 1st person without stabilization due to becoming motion sick.

Dec 22 2023, 3:45 PM · Arma 3
kju-PvPscene added a comment to T162061: [Request] Script command to override turret stabilization config.

It would be very useful also for dynamic difficulty adjustment - ie old WW2 tanks have no turret stabilization and thus its very hard for non tank experts

Dec 22 2023, 3:39 PM · Arma 3
reekoj created T177984: [Feature request] Override Take/Put eventhandlers like InventoryOpened.
Dec 22 2023, 3:21 PM · Arma 3
Wulf closed T177255: say3D does not take into account the speed of sound as Resolved.

Added parameter present in Dev build 151218, closing.

Dec 22 2023, 2:51 PM · Arma 3
Wulf closed T177038: ButtonClick no longer handles ESC menu closing as Resolved.

Fixed in Dev. build 151218.

Dec 22 2023, 2:49 PM · Arma 3
Wulf closed T177258: Clicking on progresss bar in utils 4 skips the song as Resolved.

Fixed in Dev build 151218.

Dec 22 2023, 1:31 PM · Arma 3
RSSmerch created T177978: Endless vehicle explosion in MP missions.
Dec 22 2023, 1:12 PM · Arma 3
joeywatt added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Dec 22 2023, 3:52 AM · Arma 3 Creator DLC - CSLA Iron Curtain
ampersand38 created T177967: Floating bolt in LSV view-cargo lod.
Dec 22 2023, 2:08 AM · Arma 3
BIS_fnc_KK claimed T177864: Audio from video play continues even when tabbed out.
Dec 22 2023, 1:03 AM · Arma 3

Dec 21 2023

Wulf closed T120107: HitPart EH does not return projectile object for unguided rockets as Resolved.

Closing as resolved.

Dec 21 2023, 6:08 PM · Arma 3
Wulf closed T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1 as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 5:32 PM · Arma 3
Wulf closed T176248: selectThrowable fails on some grenade types as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 5:16 PM · Arma 3
Wulf closed T175342: Game crashing after ungrouping units synced to a trigger in zeus as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 2:23 PM · Arma 3
Wulf closed T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error as Resolved.

Closing this as resolved.

Dec 21 2023, 1:17 PM · Arma 3

Dec 20 2023

neocaridinka created T177954: no sound.
Dec 20 2023, 11:20 PM · Arma 3
holger2510 added a comment to T160969: Arma does not create a Compositions folder in my profile folder.

I have the same issue TOO.

Dec 20 2023, 8:06 PM · Arma 3
BIS_fnc_KK changed the status of T177916: set3DENMissionAttribute is not persistent from New to Feedback.
Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK added a comment to T177916: set3DENMissionAttribute is not persistent.

Revision: 151237 save3DENPreferences command

Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56151 on T177916: set3DENMissionAttribute is not persistent.
Dec 20 2023, 6:15 PM · Arma 3
Wulf closed T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem as Resolved.

Issues fixed in Dev build 151218.

Dec 20 2023, 6:01 PM · Arma 3
Wulf closed T176122: Script error when editing Hide Terrain Objects Module's attributes as Resolved.
Dec 20 2023, 5:15 PM · Arma 3
Wulf added a comment to T176122: Script error when editing Hide Terrain Objects Module's attributes.

Fixed in Dev build 151218.

Dec 20 2023, 5:15 PM · Arma 3
gc8 edited Steps To Reproduce on T177914: AA Range limit.
Dec 20 2023, 2:39 PM · Arma 3
humorask added a comment to T177914: AA Range limit.
Dec 20 2023, 5:32 AM · Arma 3
humorask added a comment to T177864: Audio from video play continues even when tabbed out.
Dec 20 2023, 5:28 AM · Arma 3

Dec 19 2023

BIS_fnc_KK changed the status of T177915: Show group's variable name in Entity List in Eden Editor from New to Feedback.
Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK added a comment to T177915: Show group's variable name in Entity List in Eden Editor.

Revision: 151236

Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56150 on T177915: Show group's variable name in Entity List in Eden Editor.
Dec 19 2023, 10:56 PM · Arma 3
BIS_fnc_KK changed the status of T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading from New to Feedback.
Dec 19 2023, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151235 addWeaponTurret, addWeaponCargo, addWeaponCargoGlobal, addWeaponWithAttachmentsCargo, addWeaponWithAttachmentsCargoGlobal

Dec 19 2023, 10:27 PM · Arma 3