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Dec 18 2023

major_stiffy created T177911: On resume of save, vehicle explosions when destroyed do not stop..
Dec 18 2023, 4:40 PM · Arma 3
Ansible2 renamed T177900: Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities from Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Trigger Entities to Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities.
Dec 18 2023, 1:54 AM · Arma 3
Ansible2 created T177900: Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities.
Dec 18 2023, 1:54 AM · Arma 3
ZincSama created T177899: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.
Dec 18 2023, 1:35 AM · Arma 3

Dec 17 2023

BIS_fnc_KK changed the status of T177898: Virtual curators can be killed by rotors from New to Feedback.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK added a comment to T177898: Virtual curators can be killed by rotors.

Revision: 151232

Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56148 on T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK claimed T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:08 PM · Arma 3
johnb43 created T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:05 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

connection is local so you can have multiple players connected to the same uav but only 2 can be pilot and gunner, the rest are good to receive video feed and take controls once freed

Dec 17 2023, 4:31 PM · Arma 3
Nightwolf328 added a comment to T177890: Windows Steam Deck CTD, I just bought the game and can't play it..

push.

Dec 17 2023, 3:13 PM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

There is isUAVConnected that checks it and it works in multiplayer, remote units get true when somebody is connected, isn't there a link from UAV to whoever is connected to it? Thought it is technically possible to have several players connected through a bug, then this command won't tell the full picture. Is there any other list in the game that could help with this, apart from iterating through every unit? Add an event handler that fires when somebody connects and disconnects their terminal so such list can be tracked by script perhaps?

Dec 17 2023, 12:55 PM · Arma 3
BIS_fnc_KK claimed T177859: [Feature Request] playSoundObject.
Dec 17 2023, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

Dec 17 2023, 12:40 PM · Arma 3
BIS_fnc_KK closed T170425: unitIsUAV returns false for UAV units as Resolved.
Dec 17 2023, 12:35 PM · Arma 3
Nerexis added a comment to T177325: Game crash connected to game play time.

We disabled BattleEye for one day and 2 out of 2 players online that day didn't encounter the 3 FPS bug that day.

Dec 17 2023, 10:56 AM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.
  1. is done in T171207
Dec 17 2023, 10:17 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

Ticket can be closed as resolved.

Dec 17 2023, 10:14 AM · Arma 3

Dec 16 2023

BIS_fnc_KK added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

This is not related to this ticket, so please next time create a ticket per issue even if it looks like the same issue, as it creates a bit of a mess on our end. Fixed in Revision: 151230

Dec 16 2023, 4:39 PM · Restricted Project, Arma 3
Nightwolf328 created T177890: Windows Steam Deck CTD, I just bought the game and can't play it..
Dec 16 2023, 3:44 PM · Arma 3
TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 16 2023, 2:51 AM · Restricted Project, Arma 3

Dec 15 2023

BIS_fnc_KK closed T177763: All EPE* event handlers provide null object argument when collinding with simple objects as Resolved.
Dec 15 2023, 6:10 PM · Arma 3
Megavolt added a comment to T177887: Reloading a bolt action weapon..

The option is insignificant at first glance, but it makes shooting at long distances much more convenient.
It would be very cool if the SOG developers added it in an update.

Dec 15 2023, 5:44 PM · Arma 3
Megavolt created T177887: Reloading a bolt action weapon..
Dec 15 2023, 5:41 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56144 on T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:49 AM · Arma 3
PR9INICHEK added a comment to T150430: ArmA III Dead Bodies + Armored Vehicle.

^_^

Dec 15 2023, 11:47 AM · Arma 3
Leopard20 claimed T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:43 AM · Arma 3

Dec 14 2023

CrankMasterPaul created T177877: IR flashlights have visible volumeShape.
Dec 14 2023, 7:10 PM · Arma 3
kju-PvPscene renamed T177864: Audio from video play continues even when tabbed out from Audio from video play continues even when tabbed out with -window startup parameter to Audio from video play continues even when tabbed out.
Dec 14 2023, 10:39 AM · Arma 3
kju-PvPscene created T177864: Audio from video play continues even when tabbed out.
Dec 14 2023, 9:44 AM · Arma 3
kju-PvPscene created T177863: Viewdistance parameter template does not update object viewdistance accordingly.
Dec 14 2023, 9:15 AM · Arma 3
kju-PvPscene created T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.
Dec 14 2023, 9:13 AM · Arma 3
kju-PvPscene updated the task description for T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Dec 14 2023, 9:09 AM · Arma 3
kju-PvPscene created T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Dec 14 2023, 9:08 AM · Arma 3
TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 14 2023, 8:24 AM · Restricted Project, Arma 3
h- created T177859: [Feature Request] playSoundObject.
Dec 14 2023, 8:17 AM · Arma 3

Dec 13 2023

SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Tested, works great now!

Dec 13 2023, 3:12 PM · Arma 3
umd223 created T177848: Eden and Zeus - Show Model disables AI Pathing in Vehicles.
Dec 13 2023, 2:02 PM · Arma 3

Dec 12 2023

BIS_fnc_KK changed the status of T177319: A scripting command to return lean state from New to Feedback.
Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T177319: A scripting command to return lean state.

Revision: 151227 also event handler

Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56141 on T177319: A scripting command to return lean state.
Dec 12 2023, 7:40 PM · Arma 3
BIS_fnc_KK claimed T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:53 PM · Arma 3
SaMatra updated the task description for T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:28 PM · Arma 3
SaMatra created T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:25 PM · Arma 3
BIS_fnc_KK changed the status of T177317: Remote players are randomly getting stuck in leaning from New to Feedback.
Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK added a comment to T177317: Remote players are randomly getting stuck in leaning.

Should be improved in Revision: 151219

Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56139 on T177317: Remote players are randomly getting stuck in leaning.
Dec 12 2023, 5:08 PM · Arma 3

Dec 11 2023

BIS_fnc_KK changed the status of T177763: All EPE* event handlers provide null object argument when collinding with simple objects from New to Feedback.
Dec 11 2023, 11:12 PM · Arma 3
BIS_fnc_KK added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Revision: 151218

Dec 11 2023, 11:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56138 on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 11 2023, 11:11 PM · Arma 3
dedmen changed the status of T177796: Arma 3 Perf Branch crashing with certains mods while using turn out option. from New to Feedback.

Its a UI thing..
Very interesting find, thank you!

Dec 11 2023, 6:05 PM · Arma 3
Darkbelg added a comment to T177745: Group event handler combat modes returns wrong modes.

Seems like I forget to mention I was basing myself on the wiki of the event handler.

Dec 11 2023, 12:42 PM · Arma 3
Vidik created T177808: SPAR-17 cannot take 10 round 7.62x51 Mk14 (Classic) mags.
Dec 11 2023, 11:53 AM · Arma 3
LouMontana added a comment to T177745: Group event handler combat modes returns wrong modes.

Hello, the event handler was indeed named in a confusing fashion; the wiki has been fixed to reflect the returned behaviour.

Dec 11 2023, 11:19 AM · Arma 3
kju-PvPscene added a comment to T177745: Group event handler combat modes returns wrong modes.

also there is behaviour and combat mode - two different things but the naming isnt used consistently: https://community.bistudio.com/wiki/behaviour
might be the wiki linking the wrong one from here: CombatModeChanged: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#CombatModeChanged

Dec 11 2023, 10:57 AM · Arma 3
kju-PvPscene added a comment to T177745: Group event handler combat modes returns wrong modes.

did you check via sqf commands after a slight delay yet? it could be the EH triggers before the combat mode change happens

Dec 11 2023, 10:53 AM · Arma 3

Dec 10 2023

ShiyuridaSiansi_65 created T177796: Arma 3 Perf Branch crashing with certains mods while using turn out option..
Dec 10 2023, 9:06 PM · Arma 3
h- created T177784: [Feature Request] soundTypeIndex for magazines.
Dec 10 2023, 9:34 AM · Arma 3

Dec 9 2023

dclark794 added a comment to T177775: Arma 3 Bugs Report 2016 to 2023.

Please help love y'all

Dec 9 2023, 9:43 PM · Arma 3
dclark794 created T177775: Arma 3 Bugs Report 2016 to 2023.
Dec 9 2023, 9:42 PM · Arma 3
SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Semi-related ticket: T177724

Dec 9 2023, 3:49 PM · Arma 3
BIS_fnc_KK claimed T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 3:42 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:39 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra created T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:36 PM · Arma 3
SaMatra added a comment to T177010: Submunition of `shotShell` is duplicated.

This also happens in RHS, when you fire HEDP grenade ammo rhsusf_40mm_HEDP (shotShell), it has submunitionAmmo = "rhs_ammo_40mmHEDP_penetrator"; (shotBullet) which is also duplicated. It does damage only on one client but effects are multiplied by number of clients (lots of craters and thick smoke deleting all smokes from the scene due to hitting cloudlets limit).

Dec 9 2023, 8:02 AM · Arma 3

Dec 8 2023

Darkbelg created T177745: Group event handler combat modes returns wrong modes.
Dec 8 2023, 10:12 PM · Arma 3
NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

Also, please don’t ignore the second part of the problem, I see no one wants to discuss this.

It's not being ignored. It's the same problem and can be fixed as part of the same change. When the Logic Entity is assigned to the correct side, the icon will simply not appear at all.

Dec 8 2023, 8:05 PM · Arma 3
mickeymen updated subscribers of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

@NikkoJT thank you for clarification

Dec 8 2023, 7:45 PM · Arma 3
Vespade created T177742: [Feature Request] WeaponSlotItemChanged EventHandler.
Dec 8 2023, 6:58 PM · Arma 3
kju-PvPscene created T177737: [Feature Request] Port serverStartMission SQF command from ARGO .
Dec 8 2023, 5:18 PM · Arma 3
NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

The blue icon does not belong to the character. The blue icon belongs to an invisible virtual Logic Entity. The virtual Logic Entity is created by BIS_fnc_ambientAnim for technical reasons. The function has a mistake, which causes the virtual Logic Entity to be a BLUFOR unit, instead of belonging to the Virtual side.

Dec 8 2023, 5:17 PM · Arma 3
mickeymen added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

I didn't understand much of what you said. In your screenshot, I also see red units with blue icons.
A red soldier should not have a blue icon.
Also, the icon of an animated character should not remain after the death or exit from the animation of this animated character.
Can't it be fixed?

Dec 8 2023, 4:19 PM · Arma 3
dedmen merged T171306: Ability to re-texture facemasks/goggles and HMD into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Dec 8 2023, 4:16 PM · Arma 3
dedmen merged task T171306: Ability to re-texture facemasks/goggles and HMD into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Dec 8 2023, 4:16 PM · Arma 3
dedmen added a comment to T171306: Ability to re-texture facemasks/goggles and HMD.

Please don't re-create duplicated tickets.
Yes its missing some parts, but its still fundamentally the same thing.
You can post a comment on the old ticket, but not really needed as duplicate tickets are linked and will be seen when the ticket is processed.

Dec 8 2023, 4:16 PM · Arma 3
dedmen added a comment to T151696: [Feature Request] New eventhandler: WeaponSwitched.

Related to T151698

Dec 8 2023, 4:13 PM · Arma 3
dedmen set Ref Ticket to AIII-55646 on T169615: Script command to control zoom of pilot camera .
Dec 8 2023, 3:52 PM · Arma 3
dedmen set Ref Ticket to AIII-56137 on T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Dec 8 2023, 2:49 PM · Arma 3
dedmen added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
the AI-animated character ([this,"WATCH","FULL"] call BIS_fnc_ambientAnimCombat;) icon does not match the color of the faction.

Incorrect. It does match.

Dec 8 2023, 2:46 PM · Arma 3
dedmen changed the status of T176526: VisualSensor Component from New to Feedback.

Next week dev branch

Dec 8 2023, 2:23 PM · Arma 3
WillKMJ added a comment to T174804: Game crashes if bluetooth audio device changes.

Seems to be fixed in Win11

Dec 8 2023, 2:21 PM · Arma 3
aparentlink added a comment to T177559: arma3_x64.exe.
Dec 8 2023, 10:54 AM · Arma 3
riteway211 added a comment to T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.
Dec 8 2023, 7:47 AM · Arma 3
Angel17 added a comment to T177674: Exit code: 0x00000035.
Dec 8 2023, 7:10 AM · Arma 3
Andurias added a comment to T177674: Exit code: 0x00000035.

I followed the instructions in the guide and I can't start the game when battle eyes is active.

Dec 8 2023, 6:29 AM · Arma 3
ksi9302 added a comment to T177395: No Sound for Arma 3 at all.

Hey there,

Dec 8 2023, 3:45 AM · Arma 3

Dec 7 2023

veteran29 added a comment to T177010: Submunition of `shotShell` is duplicated.

Does it actually spawn multiple smoke effects then? visible for all players?

Dec 7 2023, 10:54 PM · Arma 3
dedmen closed T176582: Campaign as Resolved.
Dec 7 2023, 6:40 PM · Arma 3
dedmen changed the status of T176670: arma 3 king of the hill chiusura anomala from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 7 2023, 6:37 PM · Arma 3
dedmen added a comment to T177053: Arma 3 Dedicated Server Fatal Crash.

3 times the exact same crash.
But I cannot explain how that happens...

Dec 7 2023, 6:36 PM · Arma 3
dedmen set Ref Ticket to AIII-56136 on T177010: Submunition of `shotShell` is duplicated.
Dec 7 2023, 6:33 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

Does it actually spawn multiple smoke effects then? visible for all players?

Dec 7 2023, 6:33 PM · Arma 3
dedmen changed the status of T177221: my game is crashing and failing to import mods from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 7 2023, 6:28 PM · Arma 3
dedmen set Ref Ticket to AIII-53291 on T151339: LDF Combat Fatigues too much armor.
Dec 7 2023, 6:26 PM · Arma 3
dedmen set Ref Ticket to AIII-55191 on T78917: onUnload handler of rscTitles nested classes is never called.
Dec 7 2023, 6:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56011 on T175731: Neverending cook off tank explosions in Multiplayer.
Dec 7 2023, 6:25 PM · Arma 3
dedmen set Ref Ticket to AIII-56020 on T176047: A scripting command to select throwable muzzle and magazine.
Dec 7 2023, 6:24 PM · Arma 3
dedmen set Ref Ticket to AIII-56043 on T176248: selectThrowable fails on some grenade types.
Dec 7 2023, 6:24 PM · Arma 3