this is because player is killed by the rotor only on one client
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Dec 7 2023
Potentially related https://feedback.bistudio.com/T177255
This is known as the 3FPS bug. And has been a well known issue for the last... 5+ years.
As of todays profiling branch, the FLUSH cheat works, which should mitigate it without a game restart.
16:54:54 Error: Create XAudio2 device failed, error 800700c1
16:54:54 Warning: Audio device creation failed, attempt to create default audio:
16:54:54 SamplesPerSec: 44100, channels: 2
16:54:54 Error: Create XAudio2 device failed, error 800700c1
Your GPU is being disconnected, not much we can do about that.
Maybe check that your graphics drivers are up-to-date
Can make a repro with event handlers logging if needed.
I suspect this color influence might be in the shaders. Which might make it problematic and potentially not feasible to change.
It indeed indicates that BattlEye is blocking something.
Your Arma Launcher's BattlEye tab will say what it is.
The issue will likely resolve itself by waiting a bit.
Need your log file as described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
The logs you sent, are from 4th december (one day before your report), and show that you have been playing the game for almost 2 hours in multiplayer.
I can't see any problem there.
Broken on profiling branch v9, fixed today on profiling branch v10
Dec 6 2023
Dec 5 2023
Further investigation:
Dec 4 2023
Hi Team,
Just wondering if there's any progress on this query, using 32bit poses another problem which is shortage of memory crashing the game frequently.
Dec 3 2023
As this can stop the whole mission without the player knowing why, I set it to severity Major.
Dec 2 2023
I'm not sure if the error log was uploaded correctly, so I upload it again.
Can be applied in engine as workaround?
Dead bodies in ragdoll (incl. when unloading bodies from vehicles) will turn off it's collisions with ground vehicles (may be CarX, TankX etc.) until isAwake is equal to false?
In T177593#2539292, @BIS_fnc_KK wrote:Any chance to have visual examples?
Dec 1 2023
next dev hopefully
Should be fixed in next dev hopefully
Revision: 151176
should be fixed maybe in next dev
Same issue.
Nov 30 2023
In T126837#2194376, @Asaayu wrote:Unrelated to the setUnconscious command here is a 100% reproducible ragdoll desync situation using only two players and a helicopter.
Player 1 starts the helicopter and stays landed on the ground,
Player 2 runs into the anti-torque blade on the back of the helicopter,
Player 2 will see themselves still alive and running around,
Player 1 will see player 2 as dead and ragdolling around when the get into and out of vehicles.ragdoll_desync.VR.zip1 KBDownload
Any chance to have visual examples?
Better repro mission:
Nov 29 2023
Nov 28 2023
(exit code:0x0000DEAD)
Maybe wouldn't be necessary if there was a reasonably fast way to subtract large arrays. But there isn't. Would like a bulk hashmap deletion method at least.
Dev-branch next week (in december)
oyunda herhangi bir sunucuya girmeye çalıştığımda beni sürekli sunucudan atıyor ve yasaklıyor