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All EPE* event handlers provide null object argument when collinding with simple objects
Closed, ResolvedPublic

Description

All EPE* event handlers report null object when colliding with simple objects, this includes scripted objects and map-placed ones. This makes these event handlers much less useful.

Details

Severity
None
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Start attached mission with one player
  2. Wait till cars collided and check RPT
  3. Observe that C_Hatchback_01_sport_F has wall object Land_Stone_8m_F reported in all event fires
  4. Observe that C_Hatchback_01_F has null objects in all event fires

Left wall is a createSimpleObject wall (replaced in Init field)

Event Timeline

SaMatra created this task.Dec 9 2023, 2:35 PM
SaMatra edited Steps To Reproduce. (Show Details)Dec 9 2023, 2:38 PM
SaMatra edited Steps To Reproduce. (Show Details)
SaMatra edited Steps To Reproduce. (Show Details)

Semi-related ticket: T177724

BIS_fnc_KK set Ref Ticket to AIII-56138.Dec 11 2023, 11:11 PM

Revision: 151218

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Dec 11 2023, 11:11 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

Tested, works great now!

BIS_fnc_KK closed this task as Resolved.Dec 15 2023, 6:10 PM
BIS_fnc_KK changed Resolution from Open to Fixed.