No, but I'm trying to find out if the models were updated
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Jul 28 2023
Will be implemented a workaround this bug using class EventHandlers from comment above?
Issue fixed, I think reyhard did not get that the problem was in the untranslated texts not in the strings(keys)
Hi! So is this fixed, or does the issue persist?
This wasn't changed at all, so I guess some mod was messing with it maybe. I downloaded older build and those strings were there last year too. In any case, closing it
What does a task mean when it's Resolved ? This still happens.
Jul 27 2023
Yes.
is OneDrive active?
no time for 2.14 so will look at it for 2.16
localization keys I provided from the vanilla game, no added by mod or changed (screenshot made with loaded mod but no changes in this xml keys)
This issue was fixed in one last update and I can confirm
@TRAGER - are you sure sure it is not some mod issue? I can see that string in the xml and according to logs it is there since 2018
There is a dedicated support for Mac port, please try to contact them as well http://www.vpltd.com/supportdesk
Stops responding?
The log file tells me its throwing you a error message
0xDEAD means "I have showed you a error message telling you what is wrong, and you have pressed OK on it"
We are aware of this issue, it has already been fixed on Profiling branch which can be used as a workaround for now.
Ref: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Revision: 150816
Please merge and close my old ticket T155249
Also I confirm fix in new dev
Jul 26 2023
rpt:
SetFace error: class CfgFaces.Man_A3.vn_m_ghostrider_face_camo not found
Error: Error during SetFace - class CfgFaces.Man_A3.vn_m_ghostrider_face_camo not found
How was this error fixed? i'm having a same issue where it tends to clog up the rpt file with this error
Alright. This is with vanilla menu enabled.
As you can see there is duplicate entries, and missing buttons. I was able to also reproduce with just SOG, CSLA, and Spearhead.
Update the UAVControl command to return more complete values that account for multiple units in a vehicle.
I have not been able to reproduce that by loading all CDLCs. Menu looks as it is supposed to.
Jul 25 2023
- Revision: 150832
- added remoteControlled command Revision: 150823
Revision: 150822
it was some kind of AI bot
Jul 24 2023
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
Thank you for the report, we'll look into it.
I've got the same issue. I get constant crashes when I try to load this mission.
Reverting your saves/changing your profile/clearing Arma 3 %localappdata% folder and reinstalling the game doesn't do anything to fix this.
I am also suffering from this, glad to see I'm not the only one. No matter if you revert, delete saves and start fresh, or try to load save, it always crashes with the Status Access Violation error. Haven't found another mission that does this yet.
Jul 23 2023
@mickeymen it was some kind of AI bot, be aware as they tend to produce more human-like text these days. Removed!
Jul 22 2023
I understand your frustration with the "Seek and Destroy" waypoint in Arma3. It's disappointing when a feature doesn't work as expected, and it can impact the overall gaming experience, especially in a tactical game like Arma3 and click here to read more about the game developers take note of this feedback and work on improving the "Seek and Destroy" feature to make it more distinct and effective. Addressing these concerns would undoubtedly enhance the gameplay and offer a more immersive and engaging experience for players.
Having a native vanilla garrison module for 3den would be very useful. It could support the area scaling widget too. IMO it should be able to:
please report back next dev Revision: 150820
Yes, would be really useful to have area widget support for these modules -- i was going to create a ticket for the minefield before i found this.
In T173671#2473864, @dedmen wrote:You already have it. You posted it above
vehicles select { (_x iskindof "AllVehicles") };If you want to filter further for driveable/manable, you may want to also check for enableSimulation, and whether there are any crew seats available at all (Don't know how UGV/UAV behave in that regard)
Jul 21 2023
yes, both muzzles are treated as primary muzzles so when it looks for secondary muzzle it cannot find it as it is marked as primary. I need to think how we can resolve this
ok thanks, I copied and removed it
could you go to debug console, type
In T173880#2475399, @BIS_fnc_KK wrote:getArray (configFile >> "CfgWeapons" >> "vn_m79_p" >> "muzzles")
what does this return?
Thank you very much.
what does this return?