I have added alternative syntax for weaponsItems and weaponsItemsCargo in 150819 which includes muzzle name in the magazine info because the order of magazines was never guaranteed, now you will know which mag is which. This is idirectly related to this ticket. I will look into getUnitLoadout next
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Jul 21 2023
Resolved in 2.12.150806
In T173880#2475226, @BIS_fnc_KK wrote:So one more question, does weaponsItems show both magazines for the handgun if both loaded and in the correct order?
In T174111#2475371, @Alith wrote:In T174111#2475370, @samxon wrote:In T174111#2475362, @Alith wrote:I noticed that the first error is from the Real Weath mod. This is a client-side mod, and you don't need to enable it on the server.
Can you confirm which error is pointing to this mod? This Real Wealth you are talking about I do not have as a mod or loaded onto the server. Here is some info from Dedmen on the discord.
"Server: Network message 12d40f is pending T_108" I have seen server freezes, with that message spam, also without HC's and on stable branchI mistyped, sorry, the mod is called - Real Lighting and Weather. I had exactly the same error in my server rpt
20:22:05 Error in expression <= ppEffectCreate ["FilmGrain", 1747];
effect_screen ppEffectEnable true;
effe>
20:22:05 Error position: <effect_screen ppEffectEnable true;
effe>
20:22:05 Error Undefined variable in expression: effect_screen
20:22:05 File RW_Effects\functions\fn_nightTime.sqf..., line 26And in the discord, the mod developer said that this is a client mod.
In T174111#2475370, @samxon wrote:In T174111#2475362, @Alith wrote:I noticed that the first error is from the Real Weath mod. This is a client side mod and you don't need to enable it on the server.
Can you confirm which error is pointing to this mod? This Real Wealth you are talking about I do not have as a mod or loaded onto the server. Here is some info from Dedmen on the discord.
"Server: Network message 12d40f is pending T_108" I have seen server freezes, with that message spam, also without HC's and on stable branch
In T174111#2475362, @Alith wrote:I noticed that the first error is from the Real Weath mod. This is a client side mod and you don't need to enable it on the server.
I noticed that the first error is from the Real Weath mod. This is a client side mod and you don't need to enable it on the server.
Took a hot minute to figure this out again, reproduced with Ordinance module. Modless.
Cannot reproduce, I placed a "Effects -> Fire" module, set placement radius to 50, and its correctly offset. Smoke module also works correctly.
2.14, 2.12 prof v16
Crash seems to not happen anymore.
Also group placement radius was broken alltogether https://feedback.bistudio.com/T125955
Typo in code caused it to move only the last placed group.
But, the last placed groups init would run last, and their init would move it back to original position.
So one more question, does weaponsItems show both magazines for the handgun if both loaded and in the correct order?
In T174083#2474620, @BIS_fnc_KK wrote:Does this happen on dev?
Jul 20 2023
Is this a secondary muzzle mag showing as primary muzzle but not being loaded at all? or is it added to secondary muzzle but shows in primary muzzle array? Is it the only mag in the weapon? What happens if you have both mags
However, despite the result above showing the magazine as being in the primary muzzle magazine, in reality it's not.
In T173880#2474725, @BIS_fnc_KK wrote:player addWeapon "vn_m79_p";
nothing is added, cannot repro
It has somehow fixed itself, so what do I do with this task now?
Does addHandgunItem add the secondary mag?
weaponsitems player
player addWeapon "vn_m79_p";
nothing is added, cannot repro
Does this happen on dev?
I found the solution, but not sure of the practicality:
Same problem here PXN 2119PRO
Alt Syntax
Jul 19 2023
Revision: 150816
I am also experiencing this issue i have tried and checked everything i know how to do. check drivers, check windows update, uninstall through steam, delete files and do a verification, delete everything manually and redownload, uninstall mods and DLC's and start clean. I've played with administrator settings, I've opened the game using only the Arma3.exe and Battleye.exe nothing has fixed this issue attached are my crash logs and a screenshot of the error that displays. Fun note the error only appears once arma itself tries to open everything else runs fine and no other games are having this issue :( very sad as i had really gotten into this game recently and am really bumed i can't get it to run now
Ai falls under floor of first level on maps of Livonia, CUP, Western Sahara, everywhere in buildings where there is an elevated ground floor.
By the way, how will the AI go through the walls on any maps! I'm so tired of this crap. Tis issue looks like a real shame(
should be fixed from 150675
Jul 18 2023
Really weird issue, happens to me a lot in Weferlingen (Global Mobilization DLC map)
You already have it. You posted it above
vehicles select { (_x iskindof "AllVehicles") };
2.14
As far as I could see, in Diary HTML controls, it already did fire for all links, such as links to other diary pages. EXCEPT if the link starts with # which is.. link to section.
I originally didn't want to change that, but as it was specifically requested, I'll also make it fire for section links.
As well, there is no GPS like in the Huey, despite having a map on the Dash.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jul 17 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Problem is EntityCreated runs not when entity is created, but when entity is added into the world.
When you get out of vehicle, you are added back into world.
bump for this link to become relevant plz :) https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#EntityDeleted
Hello!
We are aware of this issue as it was reported here T173294 and it is going to be fixed in the next update.
Thank you very much and best regards!