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Arma3 macOS: missing native screen resolution support on retina screens
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Description

On both mac ports, native resolution on eg. MacBook Pro is not supported.
For example on my 16", the max resolution offered in game is 1728x1080, which is half of the native 3456x2160 (screen area below notch / menu bar). Since it is half, I suspect the issue to be with not taking into account NSScreen's backingScaleFactor.

NSScreen *screen = [NSScreen mainScreen];
CGFloat scale = [screen backingScaleFactor]; // is 2.0 on retina screens
NSRect rect = [screen frame];

CGFloat widthInPixels = rect.size.width * scale;
CGFloat heightInPixels = rect.size.height * scale;

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
MacOS x64
Category
Game Settings

Event Timeline

solid_snek renamed this task from Arma3 macOS: missing high resolution support to Arma3 macOS: missing native screen resolution support on retina screens.