AI squads that have vehicles assigned to them (eg a transport truck or helicopter) will use the vehicles to move to hostile targets their side has seen and "assigned" to the squad with the guard waypoint as I assume is intended.
The problem is once the squad gets near the enemies location they will get stuck in a loop of getting into and out of their vehicle, presumably to try to relocate to a better position to engage the target. In practice what this actually does is force both the vehicle and the squad to stay in a clumped up position, unable to move or engage their target effectively, in extreme cases the vehicle gets destroyed, killing all AI close by.