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Dec 1 2022

kju-PvPscene updated the task description for T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Dec 1 2022, 12:55 PM · Arma 3
kju-PvPscene created T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Dec 1 2022, 12:53 PM · Arma 3
dedmen changed the status of T167206: doStop command breaks AI units in Dedicated Serrvers from New to Feedback.

dev-branch next week

Dec 1 2022, 11:58 AM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Dec 1 2022, 8:47 AM · Arma 3
dedmen added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

The hurons simply save a composition with the different camo or use a script command to change their looks then place now in the editor and they will be in their original textures.

Dec 1 2022, 8:41 AM · Arma 3

Nov 30 2022

BIS_fnc_KK changed the status of T123262: Fog banding issue from Confirmed Internally to Feedback.
Nov 30 2022, 11:06 PM · Arma 3
BIS_fnc_KK added a comment to T123262: Fog banding issue.

should be fixed in rev 150110

Nov 30 2022, 11:05 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Assigned to Feedback.
Nov 30 2022, 9:54 PM · Arma 3
BIS_fnc_KK changed the status of T167798: Trigger condition check interval is not linear from New to Feedback.
Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Should be fixed in rev 150108

Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from Need More Info to Feedback.
Nov 30 2022, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

should be fixed in next dev

Nov 30 2022, 8:21 PM · Arma 3
dedmen changed the status of T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes from New to Feedback.

dev-branch next week

Nov 30 2022, 3:55 PM · Arma 3
zachery created T169150: plees help.
Nov 30 2022, 1:20 PM · Arma 3
britishgoggles4u added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 30 2022, 11:30 AM · Arma 3
POLPOX created T169148: [Feature Request] A Tree View control EH for when a search performed.
Nov 30 2022, 10:34 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Could you remove this multiplier?

Nov 30 2022, 10:29 AM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 30 2022, 10:21 AM · Arma 3
BIS_fnc_KK closed T161243: Getter for ctrlMapSetPosition as Resolved.
Nov 30 2022, 10:20 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 150093

Nov 30 2022, 1:37 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Thanks for the thorough investigation

Nov 30 2022, 1:22 AM · Arma 3

Nov 29 2022

BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.

alt syntax rev 150092

Nov 29 2022, 11:01 PM · Arma 3
BIS_fnc_KK closed T168937: allObjects command doesn't return houses as Resolved.
Nov 29 2022, 10:55 PM · Arma 3
BIS_fnc_KK added a comment to T168937: allObjects command doesn't return houses.

If those buildings are not added to slow vehicles by the engine, then they wont return, use nearestTerrainObjects for those

Nov 29 2022, 10:55 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Feedback to Assigned.
Nov 29 2022, 8:49 PM · Arma 3
BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 29 2022, 8:49 PM · Arma 3
veteran29 added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

I was unable to reproduce the issue. Please upload the RPT file from session where you had the issue.

Nov 29 2022, 2:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
dedmen changed the status of T167923: OnActivation for Cycle Waypoint is not called from Confirmed Internally to Feedback.

prof v8, next dev branch

Nov 29 2022, 1:52 PM · Arma 3
Tenshi added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

Thank you for reporting this issue.
We will see what we can do to resolve it.

Nov 29 2022, 12:47 PM · Arma 3
Tenshi changed the status of T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists from New to Acknowledged.
Nov 29 2022, 12:47 PM · Arma 3
Tenshi added a comment to T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Nov 29 2022, 12:40 PM · Arma 3
Tenshi changed the status of T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov from New to Acknowledged.
Nov 29 2022, 12:39 PM · Arma 3
dedmen closed T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa as Resolved.

Fixded next dev branch

Nov 29 2022, 12:21 PM · Arma 3
cojoes added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

Is there some way to change the UI back to vanilla while still having S.O.G. Prairie Fire enabled?

Nov 29 2022, 11:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
Tenshi added a project to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled: Arma 3 Creator DLC - S.O.G. Prairie Fire.
Nov 29 2022, 10:52 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
cojoes created T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.
Nov 29 2022, 10:21 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3

Nov 28 2022

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Guys it was my fault, I was not attentive and misunderstood you in a hurry, also english is not my native language/ In general, I missed

Nov 28 2022, 10:42 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Nov 28 2022, 8:53 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Nov 28 2022, 8:53 PM · Arma 3
mailko created T169131: ctd please help.
Nov 28 2022, 8:52 PM · Arma 3
CH1NESE_95 created T169130: Salient Force: Collateral damage.
Nov 28 2022, 7:51 PM · Arma 3
Jiggywidit added a comment to T169047: Crash with Thrustmaster joystick connected.

Yes, this seems to be a problem with Windows 10 (and maybe earlier versions). This joystick also crashes other flight games like Star Wars Squadrons. I got a newer joystick, also a Thrustmaster, which works fine in Arma and all other games I've tested.

Nov 28 2022, 5:43 PM · Arma 3
Tenshi added a comment to T169047: Crash with Thrustmaster joystick connected.

It seems something called "PID_*" is causing the issue.
This isnt part of arma so there is nothing we can do.

Nov 28 2022, 5:23 PM · Arma 3
Tenshi added a comment to T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent .

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Nov 28 2022, 5:09 PM · Arma 3
Tenshi changed the status of T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent from New to Acknowledged.
Nov 28 2022, 5:03 PM · Arma 3
Tenshi changed the status of T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon from New to Acknowledged.
Nov 28 2022, 4:36 PM · Arma 3
Tenshi added a comment to T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Nov 28 2022, 4:35 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-55419 on T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Nov 28 2022, 4:34 PM · Arma 3
LouMontana added a comment to T169125: error cant play the game.

Hi - we will need your crash files - see https://feedback.bistudio.com/w/ft_a3_howto/

Nov 28 2022, 4:23 PM · Arma 3
dedmen closed T168630: [Feature Request] SQF Command/CfgWorlds entry for altering gravity coefficient as Resolved.

Won't do

Nov 28 2022, 2:11 PM · Arma 3
Larrow added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

BIS_fnc_spawnGroup could do with a change along with this addition.
Currently, if the function spawns a vehicle as part of the group( e.g a CfgGroups entry ), the group is passed to BIS_fnc_spawnVehicle where addVehicle is used on the group, but at the end of BIS_fnc_spawnGroup an additional group is created so as to reorder the units by rank( previous group is deleted ) but the vehicles are not transferred.

Nov 28 2022, 1:42 PM · Arma 3
Tenshi changed the status of T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit from New to Confirmed Internally.
Nov 28 2022, 12:42 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, thanks for the clear repro!
I was able to repro the issue on our internal build and will pass it along to our programmers.
We will see what we can do, to resolve the issue.

Nov 28 2022, 12:42 PM · Arma 3
saintghost11 created T169125: error cant play the game.
Nov 28 2022, 12:01 PM · Arma 3
Tenshi changed the status of T169082: Arma 3 has exited in an unusual manner from New to Need More Info.
Nov 28 2022, 10:39 AM · Arma 3
Tenshi added a comment to T169082: Arma 3 has exited in an unusual manner.

Hello, to be able to see what might be causing your issue we need your crash files (.rtp and .mdmp) of the time of the crash.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ hope this guide helps finding them.
You can attach them to this ticket or post it in a comment.

Nov 28 2022, 10:39 AM · Arma 3

Nov 27 2022

Ron4Swat added a comment to T167438: player cannot enter slot when signatures are verified .

I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.

Nov 27 2022, 8:01 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen
I appreaciate your effort to find a solution. But to set the value for the completion radius to a value lower than a computated specific value for each type of vehicle would "override" this lower value by the "computated specific value". And here is the problem specially for that specific air vehicle:
The computated value is 10x higher as forseen by the value in the config. this means in numbers:
The minimum completion radius forseen for this air vehicle is 100m. This means, that all values between >0m and 1000m would be overriden by 1000m (the faulty computated minimum value for these air vehicle of 100m).
Caused by the bug it is 10x higher, so it is 1000m.
In other words: All values from 100m(this is after the introduced behavior of this ticket the minimum compl. rad for this vehicle) to 1000m are not reachable to set. And THAT is a problem. Not for me, but for some scripters and for all the missions out there, that maybe are abandon and have no support anymore to react to this.

Nov 27 2022, 1:00 PM · Arma 3
JJsue1071 added a comment to T169110: トラブルシューティング.

ゲームの終了時にこのレポートがでた

Nov 27 2022, 3:20 AM · Arma 3
JJsue1071 created T169110: トラブルシューティング.
Nov 27 2022, 3:17 AM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen Is this a language problem? "non-zero" means "not zero". The behaviour for zero completion radius is fine. The behaviour for non-zero completion radius is not.

Nov 27 2022, 3:03 AM · Arma 3

Nov 26 2022

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 26 2022, 11:05 PM · Arma 3
Asmo added a comment to T166592: Dedicated Server crash: Access Violation.

thumbs up

Nov 26 2022, 5:11 PM · Arma 3
iforce2d created T169098: (Linux) Gamepad button press crashes game, also error report dialog doesn't work.
Nov 26 2022, 4:59 AM · Arma 3
nevalyashka added a comment to T163286: AA missile lock distance dependency.

@BIS_fnc_KK any news?

Nov 26 2022, 2:20 AM · Arma 3

Nov 25 2022

Sanidan2010 created T169082: Arma 3 has exited in an unusual manner.
Nov 25 2022, 2:01 AM · Arma 3

Nov 24 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.

Nov 24 2022, 7:43 PM · Arma 3
Nomarvan added a comment to T169077: Unfamiliar Closing.

Nov 24 2022, 6:02 PM · Arma 3
Nomarvan created T169077: Unfamiliar Closing.
Nov 24 2022, 6:00 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
If you expand the older posts, you will find this post from jaj22:
"
Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Nov 24 2022, 4:53 PM · Arma 3
LouMontana closed T123874: ARMA 3 CRASH AFTER LOADING - Y TRIED EVERYTHING as Resolved.
Nov 24 2022, 2:54 PM · Arma 3
LouMontana closed T125676: Crash report - 1.70 main branch - VTOL showcase as Resolved.
Nov 24 2022, 2:30 PM · Arma 3
LouMontana closed T127205: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN while trying VTOL Showcase as Resolved.
Nov 24 2022, 2:30 PM · Arma 3
LouMontana updated subscribers of T164440: [Request] SQF command to return current AI visibility.
Nov 24 2022, 2:29 PM · Arma 3
LouMontana updated subscribers of T153245: Zeus Modules and Parameters Feature Request..
Nov 24 2022, 2:28 PM · Arma 3
LouMontana updated subscribers of T127019: Game launch error.
Nov 24 2022, 2:28 PM · Arma 3
LouMontana updated subscribers of T162850: [Request] Getting & Setting Current Optic Setting.
Nov 24 2022, 2:27 PM · Arma 3
TRAGER created T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa.
Nov 24 2022, 2:01 PM · Arma 3
TRAGER added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

I made a new video, with beter visual steps to repro
T169053new YT demonstration

Nov 24 2022, 1:17 PM · Arma 3
cammysammynet1 added a comment to T153245: Zeus Modules and Parameters Feature Request..
Nov 24 2022, 1:12 PM · Arma 3
Tenshi added a comment to T167324: Add unused black Carryall Backpack.

Hello, thanks for your concern.
However those parameters are generated closer to the release.

Nov 24 2022, 12:29 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, what are you using to test where the audio comes from?
I hear no real difference between the audio of driver and gunner in most vehicles, to begin with.

Nov 24 2022, 11:53 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Nov 24 2022, 11:25 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Quoted The main build will take longer to be updated.

Yes, and I wanted to know from you when the update of the stable assembly? You do not know?
I don't use dev, I have a stable build

Nov 24 2022, 11:23 AM · Arma 3
Tenshi added a comment to T168926: A crash report without description.

Hello, i looked into your crashfiles but i dont see the .mdmp files which would help me analyze the issue better.
Can you check your crashfiles for the most recent .rtp and .mdmp of the same date.
https://community.bistudio.com/wiki/Crash_Files

Nov 24 2022, 10:43 AM · Arma 3
kaabafruit added a comment to T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Nov 24 2022, 10:24 AM · Arma 3
differencemediocre added a comment to T169047: Crash with Thrustmaster joystick connected.
Nov 24 2022, 9:17 AM · Arma 3

Nov 23 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Nov 23 2022, 9:02 PM · Arma 3
PiepMGI added a comment to T124940: Weird behavior with dead driver (all full crew AI vehicles).

No interest?

Nov 23 2022, 6:42 PM · Arma 3
adminofpsnet added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.

We have this bug as well for many years, i think there is related ticket on here but wasn't filled out correctly

Nov 23 2022, 5:07 PM · Arma 3
denzwright25 added a comment to T167923: OnActivation for Cycle Waypoint is not called.
Nov 23 2022, 4:22 PM · Arma 3
Tenshi changed the status of T167923: OnActivation for Cycle Waypoint is not called from New to Confirmed Internally.
Nov 23 2022, 4:01 PM · Arma 3
Tenshi added a comment to T167923: OnActivation for Cycle Waypoint is not called.

Thank you for reporting the issue.
We will see what we can do to resolve it.

Nov 23 2022, 4:01 PM · Arma 3
artemoz created T169067: Multiple units missing "Throw" and "Put" weapons.
Nov 23 2022, 1:45 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
By way of explanation:
This ticket is not yet complete. In the performance build, this ticket was introduced with version v3. It turned out that this bugfix caused a new problem: The completion radius for at least one aircraft does not seem to work properly (for an explanation see comments by jaj22 and me here in the ticket).
In my opinion, this should be solved before this ticket is included in the stable version.

Nov 23 2022, 6:50 AM · Arma 3
wickedmadly added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Nov 23 2022, 5:33 AM · Arma 3

Nov 22 2022

Tookatee changed Operating System Version from 10.0.17134 Build 17134 to Windows 11, Version 10.0.22621 Build 22621 on T137679: Multiple Gun-pod fire density issue.
Nov 22 2022, 11:25 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Nov 22 2022, 11:23 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Nov 22 2022, 11:22 PM · Arma 3
Tookatee created T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Nov 22 2022, 11:20 PM · Arma 3