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[Feature Request] Ability to control scope/turret aim sensitivity independently from players fov
Acknowledged, NormalPublic

Description

Edit: with the new UI to texture features being added allowing for detailed pip mfd/displays for weapon control seats in vehicles, a key remaining ability will be correctly controlling aim sensativity for the vehicles turrets when viewing the pip screen in first person. We'll need a way to control the turrets aim sensativity based on the fov of the pip screen/camera and not the players view.

Currently, there is no way to decrease the sensitivity of the player's aim sensitivity while ADS via script.

The in-game mouse sensitivity of scopes is based on the gameworld's rendered FOV, thus a dual render scope optic that's zoomed still moves at a very rapid sensitivity preventing accurate aim of any kind.

Adding this feature would allow for dual render scopes to be aimed correctly when at higher magnifications, this is the only major issue remaining that prevents, highly sought-after, dual render scopes from being added by modders. This also will allow for weapon turrets to be aimed properly from the pip mfd display.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Additional Information

If there is concern over the possibility of this being miss used for hacking it might make sense to add the control as a fraction of the current standard sensitivity.
I imagine some like the following:
vehicle player setAimSensativity 0.5;

..with 1 being the max

Event Timeline

Pingo created this task.Wed, Nov 9, 11:21 PM
lost added a subscriber: lost.Thu, Nov 10, 9:23 PM
Pingo renamed this task from [Feature Request] Ability to decrease scope aim sensitivity via script to [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.Sat, Nov 12, 5:47 PM
Pingo updated the task description. (Show Details)
Pingo edited Additional Information. (Show Details)Tue, Nov 15, 2:41 AM
Tenshi changed the task status from New to Acknowledged.Tue, Nov 29, 12:39 PM
Tenshi set Ref Ticket to Internal Ref. AIII-55422.
Tenshi added a subscriber: Tenshi.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.