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May 17 2022

mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Is it even possible to make a ragdoll without a time limit? So that each corpse always responds to external influences (weapon inpacts, environment morphing)
If the ragdoll had no time limit, then this problem wouldn't exist.

May 17 2022, 9:59 AM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

I'm not using the dev version, I hope in the next stable build, this will no longer be.

May 17 2022, 8:01 AM · Arma 3

May 16 2022

NikkoJT added a comment to T164521: Command request: groups <side>.

This would be very useful.

May 16 2022, 11:41 PM · Arma 3
BIS_fnc_KK added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

there is more work to be done though like weaponholders they float in the air at the moment

May 16 2022, 8:46 PM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Should be fixed in 149354

May 16 2022, 5:55 PM · Arma 3
SaPTr33 created T164831: Game crash?.
May 16 2022, 7:28 AM · Arma 3

May 15 2022

black-jackal added a comment to T161934: Scenario's completed not showing.

Bohemia guys....
Please...
If you don’t mind...
Before we announce some wonderful news on Tuesday night about the future of ARMA, which we would all be happy to hear.... Thank you first to solve this problem of solo scenarios in a future update! I don’t even want to subscribe to some content of the workshop anymore because I can’t find it without these little white boxes!!

May 15 2022, 3:10 PM · Arma 3
BIS_fnc_KK added a comment to T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed.

Should be fixed in 149354

May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK reopened T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed as "Feedback".
May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK reopened T63050: Bodies float in air after building is destroyed. as "Feedback".
May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK changed the status of T66323: Dead bodies can float in the air when the building that is under them is destroyed from Assigned to Feedback.
May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK added a comment to T66323: Dead bodies can float in the air when the building that is under them is destroyed.

Should be fixed in 149354

May 15 2022, 12:15 PM · Arma 3
gc8 created T164820: RscShortcutButton rendering problems.
May 15 2022, 12:15 PM · Arma 3
BIS_fnc_KK reopened T69033: Death bodies float if ontop of destroyed buildings. as "Feedback".
May 15 2022, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T69033: Death bodies float if ontop of destroyed buildings..

Should be fixed in 149354

May 15 2022, 12:14 PM · Arma 3
BIS_fnc_KK reopened T69034: Death bodies float if ontop of destroyed buildings. as "Feedback".
May 15 2022, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T69034: Death bodies float if ontop of destroyed buildings..

Should be fixed in 149354

May 15 2022, 12:14 PM · Arma 3
BIS_fnc_KK changed the status of T164782: Dead bodies hanging in the air if the building was destroyed from New to Feedback.
May 15 2022, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Should be fixed in 149354

May 15 2022, 12:13 PM · Arma 3
BIS_fnc_KK claimed T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed.
May 15 2022, 12:07 PM · Arma 3
BIS_fnc_KK claimed T63050: Bodies float in air after building is destroyed..
May 15 2022, 12:04 PM · Arma 3
BIS_fnc_KK claimed T66323: Dead bodies can float in the air when the building that is under them is destroyed.
May 15 2022, 12:03 PM · Arma 3
BIS_fnc_KK claimed T69033: Death bodies float if ontop of destroyed buildings..
May 15 2022, 12:03 PM · Arma 3
BIS_fnc_KK claimed T69034: Death bodies float if ontop of destroyed buildings..
May 15 2022, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T164793: [3DEN] - Script Error When Placing Repair depot (Green).

Not helpful as it could have been fixed already and the only way to know for sure is test on dev

May 15 2022, 11:36 AM · Arma 3
ZachSmith added a comment to T164793: [3DEN] - Script Error When Placing Repair depot (Green).

Yes, the script error happened in vanilla. I haven't been able to test on the dev branch.

May 15 2022, 8:20 AM · Arma 3

May 14 2022

NikkoJT created T164812: [Request] Range and deviation number comparison commands.
May 14 2022, 6:03 PM · Arma 3

May 13 2022

Jusza85 created T164807: Crashing at random times .
May 13 2022, 9:06 PM · Arma 3
ElRabito added a comment to T164804: Vehicle collision with ragdolls buggy in multiplayer environment.

We have the same behaviour on our server. And i remember it happening on every server i played on.

May 13 2022, 6:47 PM · Arma 3
trictrac edited Steps To Reproduce on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 13 2022, 6:27 PM · Arma 3
BIS_fnc_KK claimed T164804: Vehicle collision with ragdolls buggy in multiplayer environment.
May 13 2022, 4:26 PM · Arma 3
BIS_fnc_KK claimed T164798: Animations of flags (owned by an occupant) on vehicles stop when viewed in first person from within..
May 13 2022, 4:18 PM · Arma 3
GeniusPlayUnique created T164805: [Feature Request] Allow addition of custom group icons e.g. via the description.ext.
May 13 2022, 4:05 PM · Arma 3
veteran29 edited Steps To Reproduce on T164804: Vehicle collision with ragdolls buggy in multiplayer environment.
May 13 2022, 3:56 PM · Arma 3
veteran29 created T164804: Vehicle collision with ragdolls buggy in multiplayer environment.
May 13 2022, 3:54 PM · Arma 3
GeniusPlayUnique added a comment to T164611: Pylons with DAR-rockets show up as empty/unused on the AH-99 Blackfoot's MFD showing the pylon armament (bottom left in the cockpit).

Thanks for keeping the comments spam-free and clean, @Geez.

May 13 2022, 2:18 PM · Arma 3
GeniusPlayUnique created T164798: Animations of flags (owned by an occupant) on vehicles stop when viewed in first person from within..
May 13 2022, 2:15 PM · Arma 3
reyhard closed T139039: HEMTT Box and repair retextures loose textures on distance. as Resolved.
May 13 2022, 11:44 AM · Arma 3
BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

since 149346 awake command used on corpses will temporarily enable ragdoll

May 13 2022, 11:23 AM · Arma 3
BIS_fnc_KK changed the status of T73168: Ragdoll bodies do not interact with environment from New to Feedback.
May 13 2022, 11:22 AM · Arma 3
BIS_fnc_KK added a comment to T164790: Say3D maxDistance optional parameter is not optional.

should be fxed in 149347

May 13 2022, 11:20 AM · Arma 3
BIS_fnc_KK changed the status of T164790: Say3D maxDistance optional parameter is not optional from New to Feedback.
May 13 2022, 11:20 AM · Arma 3
BIS_fnc_KK changed the status of T164793: [3DEN] - Script Error When Placing Repair depot (Green) from New to Need More Info.
May 13 2022, 10:20 AM · Arma 3
BIS_fnc_KK added a comment to T164793: [3DEN] - Script Error When Placing Repair depot (Green).

I assume you are getting it in vanilla? Could you retest on dev branch?

May 13 2022, 10:20 AM · Arma 3
BIS_fnc_KK claimed T164790: Say3D maxDistance optional parameter is not optional.
May 13 2022, 10:18 AM · Arma 3
ZachSmith added a comment to T164793: [3DEN] - Script Error When Placing Repair depot (Green).

Actually occurs with all repair depots and taru pods.

May 13 2022, 6:09 AM · Arma 3
ZachSmith created T164793: [3DEN] - Script Error When Placing Repair depot (Green).
May 13 2022, 6:06 AM · Arma 3
NikkoJT created T164790: Say3D maxDistance optional parameter is not optional.
May 13 2022, 1:11 AM · Arma 3

May 12 2022

BIS_fnc_KK changed the status of T159739: BIS_fnc_3DENNotification zero divisor from New to Feedback.
May 12 2022, 6:33 PM · Arma 3
BIS_fnc_KK added a comment to T159739: BIS_fnc_3DENNotification zero divisor.

should only play sound outside of 3den (next update)

May 12 2022, 6:33 PM · Arma 3
BIS_fnc_KK changed the status of T123940: Vehicle Respawn Module broken after 1.68 from New to Feedback.
May 12 2022, 6:32 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Next dev update

May 12 2022, 6:32 PM · Arma 3
BIS_fnc_KK claimed T164782: Dead bodies hanging in the air if the building was destroyed.
May 12 2022, 2:41 PM · Arma 3
BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

Leaving ragdoll simulation on the dead bodies is costly, however Im going to add scripted solution to be able to temporary enable ragdoll on dead bodies

May 12 2022, 2:34 PM · Arma 3
BIS_fnc_KK claimed T73168: Ragdoll bodies do not interact with environment.
May 12 2022, 2:33 PM · Arma 3
AustinGerald added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
May 12 2022, 3:23 AM · Arma 3

May 11 2022

trictrac edited Additional Information on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 11:51 PM · Arma 3
mickeymen created T164782: Dead bodies hanging in the air if the building was destroyed.
May 11 2022, 11:33 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 11:14 PM · Arma 3
trictrac edited Steps To Reproduce on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 11:13 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 11:09 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

SOON

May 11 2022, 10:53 PM · Arma 3
trictrac edited Steps To Reproduce on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 10:51 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 10:48 PM · Arma 3
R3vo changed the status of T159739: BIS_fnc_3DENNotification zero divisor from Confirmed Internally to New.
May 11 2022, 10:38 PM · Arma 3
R3vo changed the status of T156932: Make sound optional for BIS_fnc_3DENNotification from New to Feedback.

Added with A3 2.10

May 11 2022, 10:37 PM · Arma 3
R3vo changed the status of T156932: Make sound optional for BIS_fnc_3DENNotification, a subtask of T159739: BIS_fnc_3DENNotification zero divisor, from New to Feedback.
May 11 2022, 10:37 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:16 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:13 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:11 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:10 PM · Arma 3
trictrac edited Steps To Reproduce on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:08 PM · Arma 3
trictrac created T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:07 PM · Arma 3
Nicoman52 created T164778: Scorcher M4 - AI no fire zone from 13.4 km to 14.5 km.
May 11 2022, 3:07 PM · Arma 3
dedmen added a comment to T160044: Worlds' temperatures are inherited from DefaultWorld, which wouldn't fit to every terrains.

That is actually also pretty bad. This is the delta from ambientTemperature, for LIT surfaces.
What this -2 says is that a white surface in full bright sunlight, cools down to below ambient temperature!
A white object in bright sunlight will be 2 degrees below ambient, that seems very much wrong.

May 11 2022, 12:40 PM · Arma 3
BIS_fnc_KK placed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed. up for grabs.
May 11 2022, 10:43 AM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Just like in normal version, either launch preview in multiplayer from eden or start dedicated server

May 11 2022, 9:47 AM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Turning should be improved in next update (hopefully)

May 11 2022, 9:38 AM · Arma 3

May 10 2022

tecvase added a comment to T164765: Adding AoW units to CivilianPresence functionality.
May 10 2022, 10:11 PM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Turning should be improved in next update (hopefully)

May 10 2022, 10:57 AM · Arma 3
dramanicenl added a comment to T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR.
May 10 2022, 10:36 AM · Arma 3
TRAGER created T164765: Adding AoW units to CivilianPresence functionality.
May 10 2022, 10:28 AM · Arma 3

May 9 2022

alexsys added a comment to T164739: The program does not respond after Alt + Tab.
May 9 2022, 7:58 PM · Arma 3
lenadavis added a comment to T164560: Ground Clutter LODs and Shadows.
May 9 2022, 1:35 PM · Arma 3
leemarryu added a comment to T164611: Pylons with DAR-rockets show up as empty/unused on the AH-99 Blackfoot's MFD showing the pylon armament (bottom left in the cockpit).
May 9 2022, 9:38 AM · Arma 3

May 8 2022

nevalyashka created T164745: No submunitions after munition selfdestruction.
May 8 2022, 8:16 PM · Arma 3
nevalyashka updated subscribers of T163286: AA missile lock distance dependency.

Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me.

May 8 2022, 6:33 PM · Arma 3
Danklod created T164739: The program does not respond after Alt + Tab.
May 8 2022, 9:54 AM · Arma 3
BIS_fnc_KK claimed T123940: Vehicle Respawn Module broken after 1.68.
May 8 2022, 8:38 AM · Arma 3
Rhenry82 added a comment to T123940: Vehicle Respawn Module broken after 1.68.

hey everyone, so i just got Arma 3 and i set up a sector control map on Porto, however the vehicles i have set to respawn upon destruction respawn as empty, was wondering if there is a fix for this. I see the previous issues with it, but wanted to know if im not doing something correctly or if im missing something.

May 8 2022, 4:46 AM · Arma 3

May 7 2022

Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:30 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:28 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:21 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:17 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:16 PM · Arma 3
Leopard20 created T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:06 PM · Arma 3
BIS_fnc_KK claimed T163245: Missile warning SFX linked to Radio audio setting.
May 7 2022, 12:15 PM · Arma 3
apurva12 added a comment to T164350: M151 passenger is set as effective commander.
May 7 2022, 11:15 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER added a comment to T163245: Missile warning SFX linked to Radio audio setting.

Hey!
Canfirm fix for Incoming missile warnings, but same issue for Eden notifications, check repro:

May 7 2022, 8:32 AM · Arma 3