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No submunitions after munition selfdestruction
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Description

No submunitions spawned after selfdestruction of munition by timetolive ending or proximityExplosionDistance activation.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config
Additional Information

Tried to realize radio fuze by proximityExplosionDistance and submunitions commands for MANPADS but noticed that submunitions dont spawn in this case of munition destruction. There is same problem with timetolive ending - no submunitions. Maybe it makes sense to create and add triggerOnDestraction command for submunitions.

Event Timeline