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Missile warning SFX linked to Radio audio setting
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Description

I usually turn off radio to mute annoying AI chatter but found that by muting the Radio setting, I'd also be muting missile warning sounds.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Sound

Event Timeline

PoToo created this task.Feb 11 2022, 2:32 PM
PoToo renamed this task from Missile warning/lock-on SFX linked to Radio audio setting to Missile warning SFX linked to Radio audio setting.Feb 11 2022, 6:26 PM
PoToo updated the task description. (Show Details)
BIS_fnc_KK changed the task status from New to Need More Info.Feb 12 2022, 8:47 AM
TRAGER added a subscriber: TRAGER.Feb 12 2022, 12:43 PM

stable 2.06

  1. spawn AA enemy
  2. spawn player on air vehicle
  3. wait missile incoming
  4. change Radio value

PoToo added a comment.Feb 12 2022, 5:03 PM

stable 2.06

  1. spawn AA enemy
  2. spawn player on air vehicle
  3. wait missile incoming
  4. change Radio value

Very good example! I think it should be taken out of radio and put under regular game effects.

BIS_fnc_KK changed the task status from Need More Info to Acknowledged.

Should be fixed in 148846

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 17 2022, 11:23 PM
BIS_fnc_KK changed the task status from Acknowledged to Feedback.
This comment was removed by LouMontana.
TRAGER added a comment.EditedMay 7 2022, 8:32 AM

Hey!
Canfirm fix for Incoming missile warnings, but same issue for Eden notifications, check repro:

0. Open editor

  1. Set in audio settings Radio value on 0
  2. exec ["My warnings plays in radio channel too =(", 1] call BIS_fnc_3DENNotification;

And try this but value radio is 1

The second issue should be fixed in data as well in the next update

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.May 18 2022, 11:49 AM