I usually turn off radio to mute annoying AI chatter but found that by muting the Radio setting, I'd also be muting missile warning sounds.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Sound
Event Timeline
Comment Actions
stable 2.06
- spawn AA enemy
- spawn player on air vehicle
- wait missile incoming
- change Radio value
Comment Actions
Very good example! I think it should be taken out of radio and put under regular game effects.
This comment was removed by LouMontana.
Comment Actions
Hey!
Canfirm fix for Incoming missile warnings, but same issue for Eden notifications, check repro:
0. Open editor
- Set in audio settings Radio value on 0
- exec ["My warnings plays in radio channel too =(", 1] call BIS_fnc_3DENNotification;
And try this but value radio is 1