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Pylons with DAR-rockets show up as empty/unused on the AH-99 Blackfoot's MFD showing the pylon armament (bottom left in the cockpit)
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Description

As you can see in the attached image the pylons #1, #3, #4 and #6 show up as empty/unused although there are DAR-rockets on those pylons as indicated by the CURRENT WEAPON-part of the MFD (Multi-functional display) which clearly shows that DAR-rockets are currently selected.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
2.08.149102
Category
Ingame UI
Steps To Reproduce

In order to reproduce the problem just put DAR-rockets on any pylon (pylons #2 and #5 are not meant to carry them) e.g. via the dynamic loadout-system by selecting them or the "CAS"-loadout preset in the Object: Pylon Settings-section of the helicopters Attributes-screen in the 3Ditor or via scripting commands. Then, when playing, start the helicopter's engines in order to turn on the AH-99 Blackfoot's MFDs (Multi-functional displays) to see the pylon loadout.


(Digitally straightened image for better visibility.)

Additional Information

Suggestion: The issue could probably be fixed by simply using the same display components used for the DAGR-rockets since both DAR- and DAGR-pods hold 12 rockets and when using the latter the box on the MFD showing that they are on the pylons just says RKT with the number of DAGR-rockets left on the pylon in the line below.

Event Timeline

This comment was removed by Geez.
Geez added a subscriber: Geez.May 9 2022, 12:42 PM

Thanks for keeping the comments spam-free and clean, @Geez.

Has been reported fixed in SPOTREP #00105.