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Troalinism
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User Since
Apr 29 2022, 10:57 PM (9 w, 5 d)

Recent Activity

Yesterday

Troalinism created T166453: [BUG] Underwater lighting seems to be affected by global lighting even at deep depths .
Wed, Jul 6, 4:26 PM · Arma 3
Troalinism edited Steps To Reproduce on T165990: [BUG] setLightDayLight seems not to be taking effect..
Wed, Jul 6, 4:16 PM · Arma 3

Sun, Jun 19

Troalinism added a comment to T165990: [BUG] setLightDayLight seems not to be taking effect..

I’m sure there is a bug somewhere how the light is calculated in relation to global light, but that is another matter and unlikely to change as this could affect a lot of missions. The command in question has very simple implementation this is why I couldn’t find anything wrong with it. -BIS_fnc_KK.

Sun, Jun 19, 5:22 PM · Arma 3

Sat, Jun 18

Troalinism added a comment to T165990: [BUG] setLightDayLight seems not to be taking effect..

But it works during day, just checked. Try VR and use "#lightreflector" instead as it gives more directional light so you can see boundaries better in daylight. Set it false and it is gone. Set it true and it is back. Dont know what you expect. BTW portable light when placed is on. Use https://community.bistudio.com/wiki/switchLight to turn it on off

Sat, Jun 18, 5:11 PM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

We are done here then, can I get this ticket closed?

Sat, Jun 18, 4:38 PM · Arma 3

Thu, Jun 16

Troalinism edited Additional Information on T165990: [BUG] setLightDayLight seems not to be taking effect..
Thu, Jun 16, 6:32 PM · Arma 3
Troalinism created T165990: [BUG] setLightDayLight seems not to be taking effect..
Thu, Jun 16, 6:31 PM · Arma 3

Jun 1 2022

Troalinism added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

They also disembark if the vehicle is in the air and is not upright (such as attaching a tank to a plane then doing rolls with the plane, tank crew will disembark)

Jun 1 2022, 6:31 PM · Arma 3

May 23 2022

Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:47 AM · Arma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:17 AM · Arma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 11:02 AM · Arma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 10:48 AM · Arma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 10:47 AM · Arma 3

May 22 2022

Troalinism added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..

I guess this is concluded (its being added already) you may close this ticket.

May 22 2022, 11:15 PM · Arma 3
Troalinism added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..
May 22 2022, 11:14 PM · Arma 3
Troalinism created T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 22 2022, 11:09 PM · Arma 3

May 21 2022

Troalinism created T165154: Feature request: IncomingMissile event handler _projectile parameter..
May 21 2022, 5:19 AM · Arma 3

May 11 2022

Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Turning should be improved in next update (hopefully)

May 11 2022, 9:38 AM · Arma 3

May 6 2022

Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Sure, but wait for the next update

May 6 2022, 2:47 AM · Arma 3

May 2 2022

Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Rewritten to work with Arma 3, should be available in the next dev, please test properly in SP and MP https://community.bistudio.com/wiki/BIS_fnc_scriptedMove

May 2 2022, 4:33 AM · Arma 3

Apr 30 2022

Troalinism updated the task description for T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
Apr 30 2022, 1:07 AM · Arma 3
Troalinism created T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
Apr 30 2022, 12:15 AM · Arma 3