I’m sure there is a bug somewhere how the light is calculated in relation to global light, but that is another matter and unlikely to change as this could affect a lot of missions. The command in question has very simple implementation this is why I couldn’t find anything wrong with it. -BIS_fnc_KK.
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Jul 6 2022
Jun 19 2022
Jun 18 2022
In T165990#2327728, @BIS_fnc_KK wrote:But it works during day, just checked. Try VR and use "#lightreflector" instead as it gives more directional light so you can see boundaries better in daylight. Set it false and it is gone. Set it true and it is back. Dont know what you expect. BTW portable light when placed is on. Use https://community.bistudio.com/wiki/switchLight to turn it on off
We are done here then, can I get this ticket closed?
Jun 16 2022
Jun 1 2022
They also disembark if the vehicle is in the air and is not upright (such as attaching a tank to a plane then doing rolls with the plane, tank crew will disembark)
May 23 2022
In T165245#2314827, @BIS_fnc_KK wrote:Could you provide repro? i.e. hpp version that is not possible to create by script?
In T165245#2314827, @BIS_fnc_KK wrote:Could you provide repro? i.e. hpp version that is not possible to create by script?
May 22 2022
I guess this is concluded (its being added already) you may close this ticket.
May 21 2022
May 11 2022
In T164620#2306268, @BIS_fnc_KK wrote:Turning should be improved in next update (hopefully)
May 6 2022
In T164620#2304529, @BIS_fnc_KK wrote:Sure, but wait for the next update
May 2 2022
In T164620#2304150, @BIS_fnc_KK wrote:Rewritten to work with Arma 3, should be available in the next dev, please test properly in SP and MP https://community.bistudio.com/wiki/BIS_fnc_scriptedMove