I can fully confirm now the issue is in the Linux Dedicated Server binary because when I tried reproducing it with Wine emulator (https://en.wikipedia.org/wiki/Wine_(software) ) which allowed me to run Windows binary of dedicated server on Linux the mods were recognized correctly and clients could subscribe automatically to all mods, and when I switched back to Linux binary then the issue was back again.
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Nov 21 2021
Nov 20 2021
it is meant for short duration sounds, so it is kinda fire and forget hence no reference, long duration sounds are not synced for jip which will need to be sorted together with handle so dedmen is right it is unlikely this would happen anytime soon
should be fixed in 148520
Today I bought and downloaded the Sahara DLC and this add-on solved the problem I was talking about. They all got cargo and platform trucks!!!
Now CSAT and Independents have the same ability to load cargo into their trucks! Aliluyah!
Nov 19 2021
Sad sound panda :(
In T161512#2256705, @Tenshi wrote:Thanks for the response. Which weapon did you choose to crash yourself with, in your test without mods?
I want to see if I'm able to reproduce it on my device.
Edit: https://youtu.be/Q5FTMVSJJN0 this is my repro attempt on Profiling. Am I doing the same as what causes your crash?
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
So the change that was made to the createSimpleObject function was made before the current live ops development ? Is that what you are saying here ? And this is why you don't want to implement this ?
Thank you for requesting a added feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Thanks for the response. Which weapon did you choose to crash yourself with, in your test without mods?
I want to see if I'm able to reproduce it on my device.
Edit: https://youtu.be/Q5FTMVSJJN0 this is my repro attempt on Profiling. Am I doing the same as what causes your crash?
Nov 18 2021
Example of what kind of error dialog could be achieved by this feature:
In T161512#2256550, @Tenshi wrote:Tested on Profiling build 2.06.148478
Tested the script with only CBA and CUP weapons loaded, had no crashes or freezing while preforming the repro.
Can you test if the issue persists on profiling for you?
thank you, I'm glad, it remains to wait a little
2.06 and current dev are different branches. what is currently on dev is what will be in 2.08
Tested on Profiling build 2.06.148478
Tested the script with only CBA and CUP weapons loaded, had no crashes or freezing while preforming the repro.
Can you test if the issue persists on profiling for you?
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
It has been fixed in dev
@Tenshi Thank you!
Thank you for reporting the issue.
I was able to confirm that open doors block throwables.
We will see what we can do to resolve this issue.
Thank you for reporting the issue.
I was able to confirm that the UI Layout options don't match our current style.
We will see what we can do to resolve this issue.
Nov 17 2021
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Nov 16 2021
Hey thanks for reporting the issue, however i wasnt able to repro this on our internal version and the Main build on steam.
What build did you have this bug? Main/profiling/ect.
Did you have any mods installed?
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Thank you for reporting the issue
We will see what we can do to resolve this issue.
Freeze is inside Microsoft XAudio, not much I can do about that sadly.
The crashes look like you're using a USB/Bluetooth headset. There's a known issue on Windows 10 that causes rather random crashes.
Try with a different headset and the crashing should stop.
What the banana is this...
Something very bad and funky going on with your AMD GPU driver, also is there a reason why you are running 32bit Arma? its recommended to use 64bit.
Your files are corrupted,verify your files via steam, that should fix it
I can't really see a crash cause in there. But i can see you're using a USB/Bluetooth Headset?
There is a known issue with Windows 10 and such headsets causing random crashes, maybe try without that headset and see if that fixes it
You are using a USB/Bluetooth headset, there is a known issue with these on Windows 10, and one of your two crashes is in audio processing.
If you try using a different headset it will probably stop crashing
You are using Bluetooth Headphones, there is a known issue on Windows 10 with bluetooth/USB Headphones, try playing Arma without these headphones connected and see if that might fix it.
Well I can confirm, it just stops, also the logs just stop, no hints about what may have been wrong.
Maybe try verifying your game files ins team?
Unclear, something went bad with Animal animations
Reproducibility Have Not Tried
I assume not reproducible, seems like a random fluke, probably space radiation :D
You are using wireless headphones, Arma 3 combined with Windows 10 has some issue with Wireless/USB Headphones, that is probably your issue.
Try different headphones, preferably just "normal" non-usb/non-wireless ones and see if that fixes your issue.
Seems like your oldman save is corrupted, its failing to load it and its also telling that in a error message box before Arma exits itself.
Please notice the error is not that the mod is not detected as required on the server because it is detected, thing is its shown on the list of mods but the main issue is it's marked as Red meaning the launcher won't subscribe to it automatically via Steam Workshop but it should be marked as Green for automatic subscription.
Yes I did, it's set to 10000 but it does not help with the issue.
Thank you for reporting the bug, i was able to reproduce easily.
We will see what we can do to resolve this issue.
I agree side relations are way too limited. Disabling rating doesnt help in all cases. For complex scenarios it would be helpful to have either more sides (not likely after so many years) or the ability to setFriend on units/group level instead of a whole side.
CfgGroups >> East >> SpecOps >> OI_ReconTeam_UAV >> Unit1 and Unit2 have the same position and this is the bug
Nov 15 2021
Won't do.
From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.
if the id is 0 it should play the weapon animation
Where did you get that from, that it should do that?
Not possible. SQF just doesn't work that way.
Please upload your RPT, you can find it here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I don't understand the bug.
What is the actual bug?
https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
see steamProtocolMaxDataSize
I managed to get the mdmp generated.
could you upload it for me then?
When i delete this game from Steam Library and buy again in czech language .. Steam delete all DLCs too? Or when i buy game from Steam, DLCs they will in my library?
I don't know, for that best contact steam support.
All sound commands that can return sound objects already do. Adding handler stuff is possible but unlikely
The -exThreads thing is just extra threads, i jut wanna know how that hurts me
Arma automatically enables all exThreads that make sense.
Further development. I tried changing out load orders, names, none of it worked.
Fixed on profiling branch and next Arma update