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[Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter
Closed, ResolvedPublic

Description

Ref: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#SoundPlayed

To be able to delete the sound, if you want to make a scripted customized system.

As alternative a boolean return value at the end of the EH code execution to have the sound not be played/muted.

Details

Severity
None
Resolution
Won't Fix
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

Tenshi set Ref Ticket to Internal Ref.: AIII-54757.Nov 19 2021, 2:47 PM
Tenshi added a subscriber: Tenshi.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.

dedmen added a subscriber: dedmen.Feb 15 2022, 10:41 AM

This doesn't make sense. SoundPlayed EH doesn't fire "if you want to make a scripted customized system." by which I assume you mean playing sounds yourself.
It only plays the hardcoded engine sounds played by units. And the source object is always the unit itself that is passed in first parameter already, doesn't makse sense to pass the unit twice.

dedmen closed this task as Resolved.May 18 2022, 3:31 PM
dedmen changed Resolution from Open to Won't Fix.