can we please get a new option for "BIS_fnc_dynamicText" which will set position/size of image and text at the same position/size for every interface size and resolution?
a boolean: true will take user interface and resulotion in account
something like:
[text, x, y, duration, fadeInTime, deltaY, rscLayer, userInterfaceResulotion] spawn BIS_fnc_dynamicText;
i love "BIS_fnc_dynamicText" because it is so easy to use but only difficult part is to get the same results for everyone especially if you create sp/mp missions,
i had to delete a few missions just because of this and creating dialogs and such is not easy for everyone but "BIS_fnc_dynamicText" is really easy to use and understand.