Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.
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May 26 2021
May 25 2021
Seems so. NOW mods won’t load, showing files are absent when they’re clearly not when I attempt to join a server.
Any update on it? It seems like something already in game engine, sqf command would help a lot.
@dedmen the DS does not have the contact (platform) folder:
Unrelated to the setUnconscious command here is a 100% reproducible ragdoll desync situation using only two players and a helicopter.
Is simulationEnabled sufficient then?
can combine it with dynamicSimulationEnabled to check if its most likely dynSim doing it
Well this is certainly interesting.
Some object gets deleted/disappears during rendering.. feels nonsense to me
Try verifying game files in steam.
Or maybe update/reinstall DirectX or Microsoft C++ redistributable 2013 64bit
disabling the Controlled folder access
not sure what that is. But Arma crashed because it couldn't find your user profile path
What would normally be "C:\\Users\\Username\\My Documents" was actually "" which obviously isn't right.
Might be related to shadows.
Aka disabling shadows in video settings might fix the crashing.
The crashdump doesn't tell me much more than that though.
Crash inside Windows Audio code.
Are you using a USB Headset by chance?
This looks like you're using a USB Headset.
if yes, please try without it and see if it still crashes.
There's a bug in Windows 10's drivers somewhere that we cannot do much about that will corrupt Arma's memory and make it crash
Your crash dumps are all invalid somehow.
Try disabling BattlEye and uploading a new report
Yes definitely. Something is going nuts in your ram and corrupting stuff all over the place.
Typical of USB Headset issue (something with windows 10's drivers is bad, we can't fix that).
Are you using a USB Headset on Windows 10?
Crash at engine start sounds like it
So it was just a one-time fluke?
WindowsCodecs.dll is a standard windows dll that should always be there.
Try this https://answers.microsoft.com/en-us/windows/forum/all/keep-getting-error-system32windowscodecsdll-is/3b220929-13c8-4b80-89e8-9b9f9b81c765
Some server files on linux were corrupted and fixed in last update, that'll be it then
Modules are intended to be a point thing, not a actual 2D object with rotation and sizes.
It should probably reference a marker instead that defines the area
Please follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and attach the proper crash report
Arma does not interact with Teamspeak in any way. Also cannot reproduce, not sure what we should do here?
Arma 3 is not DayZ.
I'll move your ticket over, but FYI noone will be able to do something about a "invisible house" if you don't provide the location of the house.
How should they fix it if they don't know where the problem they are supposed to fix even is.
Deleting base game content is not the solution to this.
But if the server says it requires DLCs which it actually does not require that would be the real issue
Please follow this and attach the crash report: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
May 24 2021
Any news on this?`We noticed it yesterday again, meaning a good chunk of our vehicles won't have their tracks moving :o
Newly created units are spawning in a "reaching down" animation and then staying in that position forever. They are able to fire their weapon but cannot move.
Cannot reproduce.
Mi-2 flies as expected, checked in both Standard and Advanced Flight Model.
May 23 2021
nice repro indeed
I have checked it again and the fadeSound-command still doesn't work on my server but e.g. the fadeEnvironment-command does work just fine and I still don't have any explanation for it.
I went through all the assets in the list, checked the load/mass of the items which are in the assets, listed them and also cobbled together a list of suggested maximumLoads based on comparable sized already existing assets by BI.
Whilst going through that it also came to my attention that a lot of the crates are comparatively overfilled when looking at the maximumLoad capaticies of similar sized vanilla assets.
Nevertheless, as the content is hardcoded it should be no issue to set the maximumLoad over the filled capacity.
This should only prevent players from putting items into the crate unless the current load is lower than the maximumLoad.
May 22 2021
Solution works for me too!
Note: I'm not a dev.
Can confirm - worked for me too. Thank you for posting the solution.
And by the way it's the same for the Type 63...
SOLUTION: 1) open steam console with WIN+R type steam://open/console
- in steam console type this command: testappcloudpaths 107410
Also the issue seems to be when someone goes into third person
Just checking in, is there any news regarding the progress made on fixing the Warlords game mode?