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[WARLORDS] Adding module rotation and form manipulation in 3DEN Editor
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Description

Current issue for map makers:
At current state, the Warlords modules for "Base" and "Sector" can not me rotated and always point straight north. They are also a perfect square that can not be modified.

Suggestion:
For better sector placement it would be very welcomed to have the ability to rotate the sectors and edit their shape like one can do with regular triggers.
Alternatively, the option to sync the "Base" and "Sector" modules to an area location logic in combination with a trigger would work out well too.
Whatever is easier to realize (see image below).

Image: Modules in combination with triggers (suggestion)

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor
Steps To Reproduce

Place module and try to rotate

Event Timeline

audiocustoms updated the task description. (Show Details)May 14 2021, 6:09 PM
audiocustoms updated the task description. (Show Details)
dedmen added a subscriber: dedmen.May 25 2021, 10:59 AM

Modules are intended to be a point thing, not a actual 2D object with rotation and sizes.
It should probably reference a marker instead that defines the area

Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.

NikkoJT removed a subscriber: NikkoJT.May 25 2021, 10:12 PM