does the game eventually crash after the freeze? If so, could you please provide us with the crashdump files?
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Jul 8 2016
thank you for the feedback. Are you referring to a RCO vanilla scope or some scope attachment from a mod?
thank you for the feedback.
duplicate of assigned T85691
Thanks Lex. Well captured.
Lex thanks for the video.
Arma 3 bipod exsploid.
You will find many places where fastening of Bipod, works the mechanism - to hide a body in texture. The point of fastening of Bipod makes fastening of a body to the same surface, where Bipod. In places where there are layers of two (and more) surfaces it works so:
https://youtu.be/__nILLrpDcc
The mechanism of fastening of Bipod needs to be changed. To unite questions with a forum subject.
https://forums.bistudio.com/topic/192354-bipod-make-this-work/
Add the ability to adjust length of bipod legs.
https://feedback.bistudio.com/T82167
This way of fastening of Bipod, makes success, at fans not of a fair play.
I can confirm that issue too.
I see a reloaded eventhandler has been introduced that occurs after reloading has happened. Which I believe essentially solves this.
I see this has been assigned for some time. Low on the priority queue?
I am able to work around this problem by this process...
*do not use Arma 3 native game launcher*
- Launch via steam with these parameters: -nolauncher -nosplash -skipintro -world=empty -noFilePatching -cpuCount=4 -maxMem=4096 -exThreads=7 -high -malloc=tbbmalloc -enableHT -mod=@Exile;@Ryanzombies
- Attempt to join target server
*download mpmission*
- It detects the server requires BattlEye and asks to enable BattlEye
*click YES and RESTART game*
- Rejoin the target server
Available here: http://tom4897.info/?attachment_id=3100
please be so kind and upload your crashdump files in your old ticket instead of creating a new one.
I scanned the post by Tillion, but could not distinguish the sentence he specifically states lights can be controlled by other vehicle slots. The post mainly detailed size and shape of lighting diameter.
Jul 7 2016
May also wish to apply volumetric effects to directional lights that are spawned in this way (such as flashlights) or enable the API support to drive them "on" or "off".
https://feedback.bistudio.com/T65741
Directional lights also need to create a small amount of off-axis illumination based on reflections and the light sourcing:
Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239
Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239
Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239
The deactivation of -maxVram made nothing. I hope that this error going to be adjusted has the next update.
now its working, Thanks a lot, you are good
Im sending you link to my steam logs: https://mega.nz/#F!npNRGaiJ!Enofe2aVHMr2IBrjoUX6qg
Make this work.
Work of bipod in Arma3. The assistant in an accurate shot isn't realized.
The review of an aiming is strongly clamped in the situation "lie"-.
Strong influence of a corner of a surface of soil on a viewing angle clip on bipod.
https://youtu.be/HVAnjlbhHNI
It isn't ridiculous. Awful realization.
Hi karabin1000,
Steam returns code 9: "FileNotFound - file was not found" when you're updating the item. I've already seen a similar issue about a month ago and AFAIK it was caused by a one file that Steam wasn't able to upload. Unfortunatelly, Steam won't tell us which file is causing the issue, but it might be in Steam logs (C:\Program Files (x86)\Steam\Logs - or where ever you have Steam installed)
@Rebel661 The Visual C++ Redist is usually installed during the game installation automatically. You can try to reinstall it just to be sure, installation file is located inyour Arma 3 directory in the _CommonRedist folder.
Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.
I can confirm updating the video drivers to Radeon Crimson 16.3.2 apparently fixed the issue for me.
Im using the lastest version of publisher.
Jul 6 2016
This seems to be resolved
Hello, I am having the same problem as well. I recently bought Arma 3 like 3 weeks ago and it has been working fine until yesterday. Sometimes it wouldn't work at launch and/or it will kick me out of the game with the same error. I have tried all the steps you suggested, and I still couldn't find the error. Can it be a bug (wish I'm hoping) or is something wrong with my computer? I recently bought a new computer and I had it for atleast a month now.
Ok slight update, due to team availability, we'd need it by this Fri/Sat to get it into our release for next week...
Hello,
this issue is caused by the Windows update KB3078601. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.
At this time there is nothing we can do to prevent the issue, sorry for the inconvenience.
Hello,
could you please tell me what version of Publisher you use and upload logs (you can access them through Arma 3 Tools Launcher - View / Open Logs folder - and find there files that has name "arma3publisher...").
Thank you for the dumps, we will look into that.
No idea how to post screenshots, but in-game coordinates are 031060 (0312 0603). I said "dead leaves," but it looks more like dirt to me now.
Ok thank you , i will try to disable -maxVram.