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Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa.
Closed, ResolvedPublic

Description

For ALiVE mod, we "index" maps, that basically means we grab a list of all objects on a map and group them into categories to create a tactical/strategic view of a map for AI commanders.

We generate that initial list of objects using Mikero's (free version) deWRP application:

deWrp -O MAPPATH\map.pbo > objects.MAPNAME.sqf

However, Tanoa is an EBO file, that we can't run deWRP against. Would it be possible for someone to run deWRP against Tanoa for us and send us the object list file?

Without this, we won't be able to have compatibility for ALiVE with APEX/Tanoa.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Modding
Steps To Reproduce

deWrp -O ARMA3ROOT\Expansion\Addons\map_tanoabuka.ebo > objects.tanoabuka.sqf

Additional Information

Please send the output to me via Discord, BIF or my email.

Event Timeline

Tupolov created this task.Jun 21 2016, 3:20 PM
Tupolov added a comment.EditedJun 21 2016, 11:51 PM

If Tanoa map is a PBO at release, we can just do the indexing then. If not, it would be good to get an object list output once Tanoa is in final data lock.

If there is a "final" RC version, it would great to have the object output for this so we can test and put some initial ALiVE support. It takes less than 2 mins to run that Mikero tool :)

ceeeb added a subscriber: ceeeb.Jun 22 2016, 11:14 PM

Could the same information be extracted in-game using a script?

It's time consuming and a pain to do in game - if possible at all.

It takes literally 20 seconds using the Mikero DeWRP

tom_48_97 added a subscriber: tom_48_97.

Sorry, I was sure I did communicate it here but I was wrong - So, I have this on my list since a tweet you sent ;)

It will happen soon :)

Looking forward to it :)

Still really looking forward to this :) I know its going to be a very busy week getting ready for launch, respect the fact we are probably not at the top of your list of things to do :D

If we can get it say late on the 10th or even early on the 11th then we can get compatibility out probably 11th/12th.

ceeeb removed a subscriber: ceeeb.Jul 5 2016, 2:24 PM

Ok slight update, due to team availability, we'd need it by this Fri/Sat to get it into our release for next week...

awesome, thanks!