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OddballSix
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User Since
Sep 22 2013, 4:23 AM (580 w, 5 d)

Recent Activity

Jul 13 2016

OddballSix added a comment to T119160: No API supported way to create directional lights.

At the request of a community member, adding prior establishment that the ability to do these directional lights is already in the engine.

Jul 13 2016, 4:15 PM · Arma 3

Jul 7 2016

OddballSix updated the task description for T119160: No API supported way to create directional lights.
Jul 7 2016, 8:16 PM · Arma 3
OddballSix added a comment to T119160: No API supported way to create directional lights.

May also wish to apply volumetric effects to directional lights that are spawned in this way (such as flashlights) or enable the API support to drive them "on" or "off".
https://feedback.bistudio.com/T65741

Jul 7 2016, 8:15 PM · Arma 3
OddballSix added a comment to T119160: No API supported way to create directional lights.

Directional lights also need to create a small amount of off-axis illumination based on reflections and the light sourcing:

Jul 7 2016, 8:10 PM · Arma 3
OddballSix added a comment to T68596: Controllable spotlight/searchlight on Heli.

Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239

Jul 7 2016, 7:58 PM · Arma 3
OddballSix added a comment to T59877: Suggestion to add Moveable searchlights to choppers and vehicles.

Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239

Jul 7 2016, 7:58 PM · Arma 3
OddballSix added a comment to T77584: Add support for scripted spotlights.

Tilion confirmed the functionality exists in the engine in July 2013:
https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239

Jul 7 2016, 7:57 PM · Arma 3
OddballSix created T119160: No API supported way to create directional lights.
Jul 7 2016, 7:50 PM · Arma 3

May 10 2016

OddballSix added a comment to T72180: While on foot, you can tell your squad members to disembark..

Reproduced and verified. Adding screenshots.

May 10 2016, 6:06 AM · Arma 3
OddballSix added a comment to T72180: While on foot, you can tell your squad members to disembark..

If you have created an ally chopper and assigned it to the group, by default there is a pilot or pilot(s) which you are ordering to disembark. I would suggest that in most cases, this behavior is working as designed.

Typically in the editor, you would have to override this behavior by using scripting in the init of the chopper to remove the pilots from the chopper in order for this to have a chance of being an actual bug. In which case, its difficult to understand why the group association between a ground unit and a chopper.

Most scenarios I can think of, you would probably instead use an empty chopper, which you could then order as needed.

Help me understand what I am missing here?

May 10 2016, 6:06 AM · Arma 3

May 9 2016

OddballSix added a comment to T59083: Low CPU/GPU Utilization.

Roger, there are almost always a small number of graphical assets which other threads put into vRAM on the GPU. Think windows assets. My suggestion would be to use your Max RAM minus 512MB if you are using aero, if you are not, then minus 384MB.

Can you try this and see if it resolves your crash?

May 9 2016, 6:11 PM · Arma 3