I am also experiencing this.
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Jul 11 2016
OK, I don't know how much this helps, but I created a couple brand new missions and I'm unable to reproduce the problem in them.
Just to test further, I added a simple end game trigger with a lose condition of player not alive, and that works. but as soon as the initial player toon dies, the mission ends.
Jul 10 2016
In T77631#1487311, @PhonicGames wrote:Seems like this has finally been introduced in 1.62 :)
Seems like this has finally been introduced in 1.62 :)
The reason was sweetFX. Removed sweetFX files - Arma 3 launches as should now. Problem fixed.
Confirmed, +1
It would be nice to have custom unit insignias (in case the unit has sub-squads) without creating a proper mod.
Mission 5th "Evacuation" isn't present start. Any ways of a choice in Arma3 to play this mission, continues "expectation of objects".
Seems like it was fixed, so the task can be closed.
Seems like it was fixed, to it can be closed.
Sry I have no more Linux installed right now.
Hello,
I went through the Steam logs, and it seems that a new workshop item is successfully created, but when Publisher starts to upload the content (those are two separate commands), it fails because the item doesn't exist. I'm currently investigating why is this happening and I'd like to ask you if you're able to publish a different mod, with a single PBO.
So...
- We now have a solution for AMD Radeon Cards, Updating to AMD Radeon Crimson Software 16.3.2
Any news on this?
In my experience, using any binocular or telescope regardless of magnification factor, the viewer will see more stars and the stars will appear brighter.
Jul 9 2016
Two years - and still waiting! Fix one thing - break another - not to mention the hundreds of pi$$#ed off users who've wasted countless hours trying to find a work around. No explanation no apology - just mass closing of tickets! Not good BIS!
How do you figured stars being the same size through binoculars versus the naked eye?
Arma basic issue, as it contains no "drop yourself down a ladder until you can grab it, to climb the rest" animation. In order to fix that, they'd either have to create an advanced "ladder-boarding-mechanism" which requires probably a hilarious amount of effort for a little feature, or simply make fit ever ladder model to extend 1 man length above the ground (as we know it from jumping boards on swimming pools).
The above error in expression persists in Arma 3 version 1.62.137464 RC (08-07-2016).
Solved in the latest dev.
I have merged the ticket into the existing one.
Was this issue ever resolved? I've ran into the same issue trying to upload a modpack for my unit.
sorry thats not all.
Could someone find whats wrong with my Arma 3 coding? Its not running well and its doesn't even have any mods so i don't know what the problem. Here is the coding please take a look. Tell me whats wrong so I can attempt to fix it or have someone help me fix it.
Jul 8 2016
awesome, thanks!
The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.
Our community has been collecting almost 40 crash reports, RPTs and minidumps for you. Please look at this:
Here are my crashdump files: https://www.dropbox.com/sh/c7aad7c7vjy3ikd/AACzp5ikDOmMTA1m3z3hmpXIa?dl=0
Arma3. Attempt to hide the presence. Autolift video.
https://youtu.be/WkXrSmXhgkk
At night it is even more unpredictable.
thank you for the feedback.
thank you for the feedback. Next time the game crashes, please try to wait for a minute or two, the reports that you have sent us consist only of rpt and bidmp files, this indicates that the whole set of crashdump files was not generated (mdmp files missing).
the issue should no longer be present in the game, can you confirm?
thank you for the feedback.
Thank you for the feedback, we will look into that.
Hi Razael, thanks for claiming my ticket so quickly. I'm not using any mods. Here is a link to the crash report.
thank you for the feedback.
thank you for the feedback.