When using the respawn template "Inventory" the Script will automatically add the player's current class as a respawn inventory if no other has been set yet.
That's absolutely annoying for some purposes. Instead the list should stay empty or could display a little message that no inventories have yet been set.
I know it's not a bug as it is coded in the very script itself but in my opinion that's a bad design because it takes away the control from the mission designers. Therefore I'd suggest to give the mission designer an option to disable/enable this feature.