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CplBasti
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User Since
Sep 2 2013, 3:58 PM (268 w, 21 h)

Recent Activity

Apr 15 2017

CplBasti edited Additional Information on T124369: A-149 Gryphon Improvement - Flaps in wrong settings.
Apr 15 2017, 8:35 PM · Arma 3
CplBasti created T124372: To-201 Shikra Improvement - Flaps in wrong settings.
Apr 15 2017, 8:35 PM · Arma 3
CplBasti edited Additional Information on T124368: A-149 Gryphon Improvement - Afterburner is always visible.
Apr 15 2017, 8:33 PM · Arma 3
CplBasti created T124371: To-201 Shikra Improvement - Afterburner is always visible.
Apr 15 2017, 8:33 PM · Arma 3
CplBasti created T124370: F/A-18 Black Wasp Improvements: Remove Tailcode from Texture - Add it as Decal.
Apr 15 2017, 8:29 PM · Arma 3
CplBasti created T124369: A-149 Gryphon Improvement - Flaps in wrong settings.
Apr 15 2017, 8:17 PM · Arma 3
CplBasti changed Severity from severity:none to severity:tweak on T124367: A-149 Gryphon Improvement: Green HUD Glass is not transparent enough.
Apr 15 2017, 8:13 PM · Arma 3
CplBasti created T124368: A-149 Gryphon Improvement - Afterburner is always visible.
Apr 15 2017, 8:12 PM · Arma 3
CplBasti created T124367: A-149 Gryphon Improvement: Green HUD Glass is not transparent enough.
Apr 15 2017, 8:08 PM · Arma 3

Jul 10 2016

CplBasti added a comment to T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.

Seems like it was fixed, so the task can be closed.

Jul 10 2016, 11:51 AM · Arma 3
CplBasti added a comment to T118141: [APEX] Terrain Improvement.

Seems like it was fixed, to it can be closed.

Jul 10 2016, 11:50 AM · Arma 3

Jun 23 2016

CplBasti created T118599: UAZ Wheels Item has missing texture in a distance LOD.
Jun 23 2016, 11:11 AM · DayZ

Jun 17 2016

CplBasti created T118141: [APEX] Terrain Improvement.
Jun 17 2016, 4:57 PM · Arma 3

Jun 10 2016

CplBasti updated the task description for T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 6:19 PM · Arma 3
CplBasti renamed T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa from [DEV][Tanoa] to [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:41 PM · Arma 3
CplBasti updated the task description for T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:40 PM · Arma 3
CplBasti created T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:37 PM · Arma 3

Jun 7 2016

CplBasti created T117354: Kashtan Scope Sight texture is always visible.
Jun 7 2016, 7:33 PM · DayZ
CplBasti removed a watcher for DayZ: CplBasti.
Jun 7 2016, 7:28 PM
CplBasti added a watcher for DayZ: CplBasti.
Jun 7 2016, 7:28 PM

May 10 2016

CplBasti edited Steps To Reproduce on T86065: hiddenSelectionsMaterials[] is not working for Weapons.
May 10 2016, 12:56 PM · Arma 3
CplBasti set Category to category:gamephysics on T84336: Remove automatic handbrake for all PhysX classes.
May 10 2016, 12:04 PM · Arma 3
CplBasti edited Additional Information on T83553: More animation sources to improve model.cfg capability.
May 10 2016, 11:41 AM · Arma 3
CplBasti edited Additional Information on T81583: Shell casings fall through the hull of some vehicles..
May 10 2016, 10:35 AM · Arma 3
CplBasti added a comment to T80202: Advanced Driving Model.

Some notes here:
Separate brake button (the current brake button is actually a handbrake)
-> it is a brake, not a handbrake. If you see only your rear wheels braking, check your key settings. In the config you can give all wheels independent brake force via maxBrakeTorque. Different numbers for different wheels, and you can have you're car turn slightly to one side when braking, like in real life.

turn signals (possibly with hazard flasher function)
-> This is already possible, BI is just to "lazy" to do that. Dezkit developed a way to imitate turn signals which worked astonishingly well.

possibly windscreen wiper (either as buttons or only in the scroll wheel menu)
-> It's possible as well, but this does not has any purpose when there's no water on the windscreen.

Anyway, before ANY changes on the current settings for vehicles are considered, Bohemia should apply pressure on Nvidia to rework the clutch problem: http://feedback.arma3.com/view.php?id=19183

Without a propper simulation of a clutch, there's absolutely no need for improved vehicles, when one of the most important parts isn't even close to being simulated....

May 10 2016, 9:46 AM · Arma 3
CplBasti added a comment to T80089: Requesting bolt action functionality on a config level.

Push - So it will be recognized by devs. This is a MUST for Marksmen DLC.
-RedPhoenix

May 10 2016, 9:42 AM · Arma 3
CplBasti added a comment to T78283: Zeus Features: Explosion Module.

I also know how to do that, but I am talking about a simple explosion module without additional scripts. The thing is now, with Zeus a total sandbox became an option. I already created a complete sandbox zeus mission without any additional scripts ( http://forums.bistudio.com/showthread.php?180974-Complete-COOP-Vanilla-Sandbox ). Beeing able to just call explosions without any additional scripting is just an extension of Zeus.

May 10 2016, 8:48 AM · Arma 3
CplBasti added a comment to T78283: Zeus Features: Explosion Module.

I have, and I know that I can let placed explosive explode.
Explosion module could also come in handy in other mission, when trigger would become reality in Zeus (trigger explosion when trigger is activated).

There is no need to be that hatred.

May 10 2016, 8:47 AM · Arma 3
CplBasti edited Steps To Reproduce on T78283: Zeus Features: Explosion Module.
May 10 2016, 8:47 AM · Arma 3
CplBasti added a comment to T78259: OPFOR VR Suit takes more damage.

Video added.

May 10 2016, 8:47 AM · Arma 3
CplBasti edited Steps To Reproduce on T78259: OPFOR VR Suit takes more damage.
May 10 2016, 8:47 AM · Arma 3
CplBasti edited Steps To Reproduce on T77108: Motorboat is constantly turning left.
May 10 2016, 8:18 AM · Arma 3
CplBasti edited Steps To Reproduce on T76793: Make the Vehicle Performance Tool available for all.
May 10 2016, 8:09 AM · Arma 3
CplBasti edited Steps To Reproduce on T76785: Texture Error on Ghosthawk Camo.
May 10 2016, 8:09 AM · Arma 3
CplBasti added a comment to T76785: Texture Error on Ghosthawk Camo.

Still present as of March '15
http://abload.de/img/arma3diag2015-03-1723lqu11.png

May 10 2016, 8:09 AM · Arma 3
CplBasti added a comment to T76785: Texture Error on Ghosthawk Camo.

It's still there....

May 10 2016, 8:09 AM · Arma 3
CplBasti added a comment to T75311: Placing a T-100 at a specific location crashes computer.

Have tested, and no, seems fine.

May 10 2016, 7:33 AM · Arma 3
CplBasti edited Steps To Reproduce on T75311: Placing a T-100 at a specific location crashes computer.
May 10 2016, 7:33 AM · Arma 3
CplBasti edited Steps To Reproduce on T74553: Vehicle Respawn Module not ignoring collision correctly.
May 10 2016, 7:14 AM · Arma 3
CplBasti added a comment to T74550: OBJ import needs a update.

This needs a bump up. Way too important for modelers.

May 10 2016, 7:14 AM · Arma 3
CplBasti added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

Come'on BI, how is it possible that this problem wasn't even reviewed?!

May 10 2016, 7:10 AM · Arma 3
CplBasti added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

Come on Bohemia, cant be that hard....

May 10 2016, 7:10 AM · Arma 3
CplBasti added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

Any updates? Please fix this. Pretty critical for my Refined Vehicle mod....

May 10 2016, 7:10 AM · Arma 3
CplBasti added a comment to T72925: Arma 3 Vehicle Realisim - Transmission & Indicators.

So, I'll bump this thread because we NEED it!

May 10 2016, 6:24 AM · Arma 3
CplBasti added a comment to T72523: Helicopter Pulling Nose up.

Oh wow, this is something I really never heard off, despite it is fairly logical now. Before I thought this would be an "only-arma" thing. Thanks for clearing that up!

May 10 2016, 6:15 AM · Arma 3
CplBasti edited Steps To Reproduce on T72523: Helicopter Pulling Nose up.
May 10 2016, 6:15 AM · Arma 3
CplBasti added a comment to T72496: fireSpreadAngle has no effect.

tested in stable version - still no effect on radius of spread.

May 10 2016, 6:14 AM · Arma 3
CplBasti edited Steps To Reproduce on T72496: fireSpreadAngle has no effect.
May 10 2016, 6:14 AM · Arma 3
CplBasti added a comment to T72153: Client crashes when dying with modded weapon in hands.

Thanks mrflay. Didn't know that the parts of a gun must have a special name. ("ComponentX"). Therefore closed.

May 10 2016, 6:05 AM · Arma 3
CplBasti edited Steps To Reproduce on T72153: Client crashes when dying with modded weapon in hands.
May 10 2016, 6:05 AM · Arma 3
CplBasti added a comment to T72153: Client crashes when dying with modded weapon in hands.

Just had a chat with Mikero. We went through the whole config and rpt files. No sign of mistakes on my side, so it has to be something inside the game engine.

(thanks Mikero!!!)

May 10 2016, 6:05 AM · Arma 3