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Tanoa - fog in 3DEN editor scaled too high
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Description

When using the 3D mission editor on the new Tanoa island, setting the fog via the 'Intel' menu option close to sea level results in heavily scaled levels of fog compared to other islands

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Editor
Steps To Reproduce

Open Tanoa island in 3D editor (other islands are fine)
Place camera or unit on land close to sea level (by the shoreline)
Press the 'Intel' option and set 'Fog Start' to various levels
5% results in heavy fog, unable to see more than 200m away
10% is less than 50m visibility
anything over 20-30% can't see the ground at your feet

It would also be nice if the editor allowed full control of the values available by the setfog command [fogValue, fogDecay, fogBase] as opposed to a 0-100% slider

Event Timeline

Korax created this task.Jul 8 2016, 2:33 PM