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May 10 2016

Chairborne edited Steps To Reproduce on T77726: Add command to remove heavy breathing.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

Thank you! :)

May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

I got it from there too, because it's not included in Arma 3 Tools.
If they want to make life easier for modders they should include all the necessary programs in the current tools, not force people to wander into the internet to get a program they should already have.

May 10 2016, 8:33 AM · Arma 3
Chairborne edited Steps To Reproduce on T77710: TexView2 missing from Arma 3 Tools.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77704: Restore ImageToPAA prompt window.

That would be very nice, thank you!

May 10 2016, 8:32 AM · Arma 3
Chairborne edited Steps To Reproduce on T77704: Restore ImageToPAA prompt window.
May 10 2016, 8:32 AM · Arma 3
Chairborne added a comment to T77640: Recoil animation/effects only occur once every several shots.

I've noticed this as well.
Upvoted.

May 10 2016, 8:31 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

I can relate.
It happens to me only when i press shift as well.
The steam overlay stays open just a few seconds then disappears by itself, however it will make the keyboard commands glitch.

May 10 2016, 8:31 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

This is so goddamn annoying.
When using Splendid Camera in the editor and alt-tabbing it gets stuck bringing the camera god knows where.
I hope this gets fixed soon or i'll have to disable it.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

Happens to me when i Alt-Tab in and out of the game as well.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

Thank you for your time!
At least my ticket was worth something.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I do have the clear temp files option ticked however the temp folder is the default one:

C:\Users\*username*\AppData\Local\Temp

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I know how the P: drive works, with the new tools it's a copy of the Arma 3 Tools folder inside steam.
I checked there as well but it wasn't there either.

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77623: Addon Builder has deleted my entire modfolder.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Is any of the developers ever going to reply or even better fix this??

I've been working for months on several addons and now i can't get to finish them because of some stupid bug.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Deleting the Addonbuilder.log file doesn't seem to fix the issue.
This is so frustrating.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

I tried restarting it but didn't solve it.
If i check the log file it says:

2014-06-19 12:39:56,677 [ERROR] - [StandardError]=
2014-06-19 12:39:56,677 [INFO] - Done.
2014-06-19 12:39:56,677 [INFO] - Packing "C:\Users\Operator\AppData\Local\Temp\Cha_Lav25"...
2014-06-19 12:39:57,174 [INFO] - [StandardOutput]=
2014-06-19 12:39:57,175 [ERROR] - [StandardError]=
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Copying PBO. [source]=C:\Users\Operator\AppData\Local\Temp\Cha_Lav25.pbo, [dest]=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@cha_test\addons\Cha_Lav25.pbo
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Build Successful
2014-06-19 12:40:42,482 [INFO] -

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77614: Addon Builder ignores parameters in Path To Project Folder.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Having the same problem right now.
I can't go on with my project if i can't test it.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77590: It's currenlty not possible via a script to switch the reflector light or headlight (searchlight) on - on a helicopter.

http://feedback.arma3.com/view.php?id=19544&nbn=2#bugnotes

I know... :(

May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77572: _PLEASE_ remove the black screen overlay when diving deeper and find a better solution.

In real life you'd die if you were to dive below 30m of depth or so, i'd say the game is even too generous as it is now.

May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77572: _PLEASE_ remove the black screen overlay when diving deeper and find a better solution.

What kills you is the pressure of the water above your head.
I don't know how SDVs work but i assume they are not meant for deep sea exploration.

May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77562: Buldozer spawns out of map borders and crashes.

unfortunately i can't test it right now because my entire modfolder was deleted some time ago and i lost the map i was working on.

May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77562: Buldozer spawns out of map borders and crashes.

Ok, i'll explain myself better.
I have a small map, 2048x2048m, with roughly 20'000 objects (of which 17k are plants) as of now.
Until a few days ago buldozer was loading fine, then it just stopped working out of the blue.
I tried to reboot my pc several times, load previous savings, still no results.
A few moments ago it was still doing that.
I went into my library, hid all the plants, started buldozer with just 3'000 objects on map and it started flawlessly.
Went back into my library, set all the plants to "show", restarted buldozer and the issue seems to have fixed itself.
I can't give you any more detail because there really isn't anything else to it.
One minute it was working, the next it wasn't.
If there's something more i can do let me know, thanks.

May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77562: Buldozer spawns out of map borders and crashes.

Well good to know, thanks.

May 10 2016, 8:29 AM · Arma 3
Chairborne edited Steps To Reproduce on T77562: Buldozer spawns out of map borders and crashes.
May 10 2016, 8:29 AM · Arma 3
Chairborne added a comment to T77539: AddonBuilder commandline fails to pack completely.

I still can't figure out how to make this work, the path to project folder dialog from the GUI is broken and i'm having no success with parameters.
By using:

"C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\AddonBuilder\AddonBuilder.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@cha_test\addons" -clear -prefix="cha\cha_lav25" -project="p:\cha\cha_lav25"

It keeps telling me the destination parameter is incorrect, if i remove the quotation marks it tells me there can only be one source and destination parameter (i'm assuming it doesn't like spaces between folder names).
How can i solve this?
Is the GUI ever going to be fixed?
Working with shortcuts and parameters is really slow and painful.

May 10 2016, 8:28 AM · Arma 3
Chairborne added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

This is still an issue, it's impossible to work with terrain builder when i have to restart my pc every 30 minutes because of random lock downs.

Are you ever going to fix this or what?

May 10 2016, 8:28 AM · Arma 3
Chairborne added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

The terrain i was working on at the time was a mere 2x2km with less than a thousend objects so i guess it's safe to say map size doesn't affect it.

May 10 2016, 8:28 AM · Arma 3
Chairborne added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

I don't honestly remember Kju, it's really been some time.
I used the standard parameters though, so if that's one of them i guess yes.
The problems i had were similar to what Sumrak described.

May 10 2016, 8:28 AM · Arma 3
Chairborne added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

No i did not.
However i haven't used terrain builder in quite some time now, i don't know if it would still have this problem.

May 10 2016, 8:28 AM · Arma 3
Chairborne edited Steps To Reproduce on T77511: Terrain Builder causes random slowdowns and eventually freezes PC.
May 10 2016, 8:28 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

I've just stopped using Addon Builder altogether and disabled auto updates some months ago to avoid it from messing with my settings and modfolder.
I can't confirm if the problem is still present as of today because my version is obsolete.
Sorry for wasting your time.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

The problem is still present as of latest stable patch.
It was solved a few months ago but now it started again.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

Problem is still persistent, sometimes Arma 3 cannot run when Buldozer is open.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

I start the tools i need from links i keep in the application bar.
I usually launch Addon Builder and Object Builder directly from there, i don't even use the Arma 3 Tools dialogue window.

May 10 2016, 8:21 AM · Arma 3
Chairborne edited Steps To Reproduce on T77207: Addon Builder conflicting with Arma 3.
May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

so... is this going to be fixed eventually?
the game has been out for over a year and a half now.

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Thanks for your reply!

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

3 and a half months have passed and not a single developer showed his face to at least give us a reasonable explanation why they clearly don't want to give us this.

I ended up solving this on my own with a small mod but it's not the same as having it implemented in game.

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

Are we gonna get this?
The gunner goes crazy when ordered to fire, it keeps switching between weapons as soon as there's a slight chance of making a hit with skyfires, even if he's ordered to use cannon.
It's just a matter of litterally moving two lines in a config, it can't be that hard.

May 10 2016, 8:18 AM · Arma 3
Chairborne added a comment to T76998: speed switch minigun.

Up voted!!!
And also easy to do!!

May 10 2016, 8:15 AM · Arma 3
Chairborne added a comment to T76144: Vehicle texture sets for each side: BLUFOR (NATO), OPFOR (CSAT), Independent (AAF, FIA).

Upvoted. The more content, the better.

May 10 2016, 7:53 AM · Arma 3
Chairborne added a comment to T76077: Trailer & Vehicle Towing.

Everyone would benefit from towing vehicles... think of towable howitzers like the m119, or towing vehicles on an aircraft carrier.

May 10 2016, 7:51 AM · Arma 3
Chairborne added a comment to T75874: Redesign the vehicles radar system.

If they have to fix the radar system they might fix it for good.
It's something the community has been requesting since forever.

May 10 2016, 7:46 AM · Arma 3
Chairborne added a comment to T75874: Redesign the vehicles radar system.

I don't know what kind of deep knowledge of the Arma engine you have to make such statement, but i'll concede you the benefit of the doubt.
My point still stands though, it would be better if the devs spent more time on doing something that in the end is much more immersive and complete, rather than doing small tweaks to a faulty system that is going to require modders to come through anyway.
Deeper Radar simulation with proper SAM emplacements, SEAD assets, properly working radars on helos and jets, IR sensors for tanks, etc, that work separated from the magic A3 radar, which should work only as compass and vehicle/turret orientation HUD like ACE had in A2.
I don't expect the level of immersion of a dedicated simulator like steel beasts or BMS but what we have now is pretty arcade.
Not even battlefield has magic spotting radars.

May 10 2016, 7:46 AM · Arma 3
Chairborne added a comment to T75874: Redesign the vehicles radar system.

They should remove the radar and swap it with just a normal compass with view cones for other crew members if the vehicle has them.
That's it.

This autodetect magical radar has no point and ruins the fun, even more puts AI at a significant advantage since they can automatically spot anything with no problem.

May 10 2016, 7:46 AM · Arma 3
Chairborne added a comment to T75672: Missile & Rocket Ammo Breaks When Using Submunitions.

This appears to be still present, and it seems to affect vehicles too.
I tried making a cluster bomb, as soon as i use ShotSubmunitions it's like both the weapon and the magazine were never added, the bombs don't even appear on pylons.
Then as soon as i switch back to regular bomb simulation everything goes back to normal, bombs appear on pylons, weapon can be selected by pressing F and bombs are dropped normally like any GBU/Mk82 (except for the obvious lack of submunitions being deployed).

May 10 2016, 7:41 AM · Arma 3
Chairborne added a comment to T74409: Missing hovercraft Physx class for modding.

Any news?

May 10 2016, 7:11 AM · Arma 3
Chairborne added a comment to T74089: AI helicopter will always climb to lose speed before landing.

Upvoted...

May 10 2016, 6:58 AM · Arma 3
Chairborne added a comment to T74035: AI pilots are too good at shooting flares.

Point is heli countermeasures are ridiculously effective.
Even with a Cheetah or a Tigris, that are supposed to be the best AA platform given their dedicated role, they drop flares and missiles are evaded, even by shooting them one at a a time or all together.
In the mean time they have ATGMs that can lock from 5km away and there's really nothing you can do to evade them, making any ground AA platform worthless.

May 10 2016, 6:57 AM · Arma 3
Chairborne added a comment to T73988: chequerwise displacement pattern on sattelite image textures of community maps.

upvoted!

May 10 2016, 6:56 AM · Arma 3
Chairborne added a comment to T73946: Backwards compatibility task list.

The OFP2_ManSkeleton error is still being spammed like hell in RPT, despite not having any noticeable problem in game.

May 10 2016, 6:55 AM · Arma 3
Chairborne added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

This is something the devs need to fix in a reliable way, they can't let us wander in the dark without even showing their face and give a reasonable explanation as to why this happens!!!
Regular companies PAY people to track bugs, now we not only have to track them for free (which is understandable, since BIS is a rather small company), we even have to go our own way and fix them? You can't be serious. :D

May 10 2016, 6:54 AM · Arma 3
Chairborne added a comment to T72822: Fixed-wing aircraft Issues [PRIMARY REPORT].

I made a small contribution as well, sorry if this was already reported:

http://forums.bistudio.com/showthread.php?167067-Fixed-Wing-Flight-Model-%28dev-branch%29/page38

May 10 2016, 6:22 AM · Arma 3
Chairborne added a comment to T72623: M2A1/ Merkava tank needs a comander gun.

50.cal with tracers for the commander would be very useful, combined with the coaxial 6.5 mg for the gunner.

May 10 2016, 6:17 AM · Arma 3
Chairborne added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

You can edit your mission.sqm file as text and just redefine any unit as EAST instead of WEST.

May 10 2016, 6:13 AM · Arma 3
Chairborne added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

I usually run a script that keeps filling the cargo load like:

while (true) do

{
sleep 5;
supplytruck setammocargo 100000;
};

Maybe this isn't exactly working as i wrote it from memory and possibly needs some tweaking but i assure you it works.

May 10 2016, 6:08 AM · Arma 3
Chairborne edited Steps To Reproduce on T72015: C192 wreck not sitting correctly on the ground.
May 10 2016, 6:01 AM · Arma 3
Chairborne edited Steps To Reproduce on T72014: C192 wreck not sitting correctly on the ground.
May 10 2016, 6:01 AM · Arma 3
Chairborne edited Steps To Reproduce on T72013: C192 wreck not sitting correctly on the ground.
May 10 2016, 6:01 AM · Arma 3
Chairborne added a comment to T71685: Armored vehicles need a vector indicator like in ArmA 2.

They updated it a few days ago on the Dev branch.
It still isn't perfect but adds to the Marid and Marshall a compass/radar like the Panther.

May 10 2016, 5:52 AM · Arma 3
Chairborne added a comment to T71575: Arma 3 Full release lacking.

I think we should have the final retail version of Arma 3 before saying anything about lack of contents.
Don't get me wrong because i had the same impression you had but i think there's still more they didn't show on purpose.

May 10 2016, 5:49 AM · Arma 3
Chairborne added a comment to T71341: Two players should be able to use a Unammned vehicle as driver and gunner.

UPFRIGGINVOTED!!!
It's a nightmare to have the AI as copilot!!!

May 10 2016, 5:42 AM · Arma 3
Chairborne added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Dslyecxi's video says it all...
Crash landing almost always results in blowing up like fireworks, and this is not related just to the helicopters but everything else in game.
If you crash your car in a tree it's reasonable it's damaged beyond repairs and you suffer major wounds or death but the vehicle shouldn't blow up like it had the trunk loaded with explosives.

May 10 2016, 5:36 AM · Arma 3
Chairborne added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Also Marid's hidden selections are all messed up, some parts cannot be retexturized on any of the three levels available.

May 10 2016, 5:26 AM · Arma 3
Chairborne added a comment to T70302: Panther commander view move with turret, like if it was ontop of turret..

Upvoted.
I was using this a few hours ago and i was going insane trying to hold the turret stable.
Anyway as of now the commander's periscope rotates opposite to the gunner's turret.
It's the only vehicle i have this problem with so far.

May 10 2016, 5:07 AM · Arma 3
Chairborne added a comment to T69452: AT launchers needs some changes..

The NLAW should work like the RPG42, as in with an intelligible reticle or proper zeroing and unguided rockets to make the game a bit more challenging than a simple "click to win".

There should also be some light, unguided, one-time use AT/HE launchers like M72 or AT4 that infantrymen can carry without much impact on their fatigue so they can take out an MRAP/bunker and still be able to carry extra magazines or grenades. Current Light AT is everything but light.

May 10 2016, 4:35 AM · Arma 3
Chairborne added a comment to T69452: AT launchers needs some changes..

Also the titan should have a top-bottom attack function like the Javelin, it even has the same display layout, why not doing things properly then...?

May 10 2016, 4:35 AM · Arma 3
Chairborne added a comment to T68241: Invisible night vision goggles, again.

Yes you can.

May 10 2016, 3:48 AM · Arma 3
Chairborne added a comment to T68241: Invisible night vision goggles, again.

If i remember correctly it's just a rail with a locking mechanism so yes it's simple. The mounting bracket too can be attached/removed just by sliding it in the baseplate and pushing a button.

May 10 2016, 3:48 AM · Arma 3
Chairborne added a comment to T68241: Invisible night vision goggles, again.

If bohemia doesn't want users to have it by default maybe they should introduce a key combination like shift + N in order to mount/remove them from the helmet, so everyone is happy.

May 10 2016, 3:48 AM · Arma 3
Chairborne added a comment to T68241: Invisible night vision goggles, again.

http://i602.photobucket.com/albums/tt104/vor033/USMC/152.jpg

The baseplate is but the bracket and the nvg itself are two (or more) different parts.

May 10 2016, 3:48 AM · Arma 3
Chairborne added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

/upvoted

Without third person being driver of an APC means spending hours looking at that narrow overlay and feels like you are completely out of the game.

May 10 2016, 3:47 AM · Arma 3
Chairborne added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

+1

May 10 2016, 3:37 AM · Arma 3
Chairborne added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Yes it is limited to A2/OA maps only.
Which is the vast majority of maps the community happens to like and are actually small enough not to force you to 10 FPS while online.
Also after all the work the community has done over the years it's absurd to just throw it away.
Backwards compatibility is one of the main issues modders have with this game because every 4-5 years we have to start over and trash everything we did before because the engine doesn't support them anymore.

May 10 2016, 3:32 AM · Arma 3
Chairborne added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Periodic reminder this hasn't been fixed yet.

May 10 2016, 3:32 AM · Arma 3
Chairborne added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

It's been almost over a year now, are you ever going to fix this or what?

May 10 2016, 3:32 AM · Arma 3
Chairborne added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

Arma AI is well known not to be easily intimidated anyway, even shooting at them won't work most of the times, i doubt a flashlight could do that. :D
Anyway it's still something more you have if you like to play PvP (i don't) so there's no reason for it not to be powerful enough to disorient another human player.

May 10 2016, 3:28 AM · Arma 3
Chairborne added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

Protip: flashlights are used to be pointed directly at the enemy to disorient him at night, they're not meant to be used as navigation lights.
Best practice is to avoid visible light at all or use filtered low intensity leds (like the ones mounted on the side of the helmet), even if you use NVGs (nobody says the enemy doesn't have them as well).

However, because of what i just wrote, i agree with giving flashlights more powerful illumination.

May 10 2016, 3:28 AM · Arma 3
Chairborne added a comment to T67181: overviewPicture given in description.ext not found.

Upvoted.
I always use them and i'm always disappointed because the work i put in doesn't show up in the mission selection lobby.
How can something so evident stay unsolved for so long?

May 10 2016, 3:10 AM · Restricted Project, Arma 3
Chairborne added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Well you know rogerx, you can't really go to an Italian restourant and complain they don't serve you chinese food.
If you want chinese you go to a chinese restaurant.
Same thing if you want a fast paced game and you don't like waiting you don't play arma but choose another one like cod or battlefield.
I don't mean to criticize your taste, Arma has always been a niche game for a reason, as feral said each to their own.

p.s. it might surprise you but you're not the only one who works for a living. Crazy, right?? :DDDDDDDD

May 10 2016, 2:27 AM · Arma 3
Chairborne added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

@ rogerx:
It's not like anybody forced you to buy this game without giving you the chance to inform yourself on what you were getting into.
There's thousends of people making arma videos on youtube.
If you want to just go pew pew boom boom join a public domi (or whatever it is they run on public servers nowadays), halo jump by yourself and have fun playing on your own like the other 29 people connected, or even better change game because Arma is never going to be what you want. It's just how it is.

May 10 2016, 2:27 AM · Arma 3
Chairborne added a comment to T65703: Repeatedly hit on legs or arms should NOT kill you instantly.

It also depends on what shoots you i guess.
A 12.7 or a 7.62 burst would most likely chop off your arm.

May 10 2016, 2:09 AM · Arma 3
Chairborne added a comment to T64418: Water/objects are invisible when seen through glass.

The issue is still persistent, i'm uploading a couple screenshots.

May 10 2016, 1:23 AM · Arma 3
Chairborne added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

In A2 there was a dedicated static model of a C130 with walkable interiors for halo jumps and such but, as i said, it was a static object.
Anyway this would be really cool, it's absurd BIS spent all that time on water physics and such and then we don't even get proper simulation to actually make it worth it.

May 10 2016, 1:05 AM · Arma 3

May 9 2016

Chairborne added a comment to T62276: [Feature request] Fast Roping.

Well you know, adding a module is done with three clicks of a mouse in the editor.
It's a sacrifice i'm willing to make if i get a fully functional fastroping in game. :)

May 9 2016, 11:53 PM · Arma 3
Chairborne added a comment to T60819: Firing from vehicles.

The passengers should also be allowed to turn out in vehicles like APCs that have an openable rooftop and shoot or observe from there.

http://www.globalsecurity.org/military/systems/ground/images/stryker_050101a_0ntyoa2005-01-31.jpg

http://data3.primeportal.net/apc/hans-hermann_buhling/stryker_recon/images/stryker_recon_05_of_63.jpg

http://2.bp.blogspot.com/-Wj7c4VswBNU/UOXdCBqEpkI/AAAAAAAAARw/CcKQpxN43bA/s1600/Pakistan+BTR-80.jpg

May 9 2016, 10:15 PM · Arma 3