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chequerwise displacement pattern on sattelite image textures of community maps
Closed, ResolvedPublic

Description

When loading certain Arma2CO custom terrains into Arma3 via All in Arma,
there occurs a strange pattern of sattelite image texture distortion on some terrains.

The error looks as follows, on the example of the usermade terrain "Esbekistan" (see link for download).

Video:
http://www.youtube.com/watch?v=jRMguGErYew

Map view:
http://cloud.steampowered.com/ugc/579003970089903149/4C911E813565978EE858A7106C375B7078013005/

Birds-eye view:
http://cloud-3.steampowered.com/ugc/579003970089904815/C80EA367F55273719A06861CAB7EBBB69CD71439/

1st Person:
http://cloud-2.steampowered.com/ugc/579003970089906225/B51941ABEA5550C3AF84248BE20CB351C797A728/

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Details

Legacy ID
4217647570
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Engine
Steps To Reproduce

here are some more examples from the Terrain "Kunar Province"

http://cloud-2.steampowered.com/ugc/579003970058404519/87DC79F758C422BA8AEE254E8F50CBDE67D963FC/

http://cloud-2.steampowered.com/ugc/579003970058402744/99DB3610C230413615F64918B7E5CC9EC40C83F7/

http://cloud.steampowered.com/ugc/579003970058399902/67866BC8068E535A3C155FBCD14B908F8F52271B/

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download maps, run them with AiA

Esbekistan:
http://www.armaholic.com/page.php?id=17573

Kunar Province:
http://www.armaholic.com/page.php?id=15053

FATA10x10:
http://www.armaholic.com/page.php?id=22060

FATA5x5 (you have to extract the regarding pbos from the A2:PR mod):
http://www.armaholic.com/page.php?id=15132

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Additional Information

Event Timeline

FabioChavez edited Additional Information. (Show Details)
FabioChavez set Category to Engine.
FabioChavez set Reproducibility to Always.
FabioChavez set Severity to None.
FabioChavez set Resolution to Fixed.
FabioChavez set Legacy ID to 4217647570.May 7 2016, 5:14 PM

some more examples, apparently the error affects more than half of the available community terrains.

http://cloud-3.steampowered.com/ugc/579003970124618924/B3700CA0FC7AAB59276EC9558D55FE1F20CBE779/

http://cloud-3.steampowered.com/ugc/579003970124620939/0E29199BDA6A3CD98ECD324C2E03DBD79DAB2246/

http://cloud-2.steampowered.com/ugc/579003970124622450/FB00487D42C5B769723FBCB50CE1514B55355202/

http://cloud-4.steampowered.com/ugc/579003970124624445/274E89B3E074ED3C41D669A00BCA5B6742678CE6/

http://cloud-2.steampowered.com/ugc/579003970124626904/DBFA44668F20F03B722F7E566127BCF2EC337D78/

http://cloud-2.steampowered.com/ugc/579003970124634061/6D8D145AED7717DE2B4AB5AC9906C63B471DC231/

http://cloud-3.steampowered.com/ugc/579003970124629184/D50CD1B3949BF8818C52FC679D926768F5286EC5/

http://cloud-2.steampowered.com/ugc/579003970124631553/1251413E7588DB755186EE2239CC4EC0FB92FE3F/

http://cloud-3.steampowered.com/ugc/579003970124632737/66DE91094ED69833B0FDD09C66BB3F864534906A/

http://cloud-4.steampowered.com/ugc/579003970124635918/8CADD35CD8BF019B37FEA080280D4D68677F3323/

http://cloud.steampowered.com/ugc/579003970124637205/4018D01C6FCD0331B98A6A9E2C322DF7ACD570B4/

http://cloud-2.steampowered.com/ugc/579003970124638645/BB3862C005212876AB86C03E9D7541326E298919/

http://cloud-2.steampowered.com/ugc/579003970124640322/BE47E89F814CFB733F6F1AC99D0162BA2EC3B1FD/

http://cloud-3.steampowered.com/ugc/579003970124641529/07BB6DF10F0E3C815FDFD6EB809CB2C0F552392E/

http://cloud-2.steampowered.com/ugc/579003970124642629/36435E47A4A33185F8C92D42A8258D7315A40F59/

nope - we cannot modify X number of community made terrains.
even more the author is often not longer around

BI just has to fix the source itself/ensure backwards compatibility

I can confirm that I tried MANY setups for my 4096 x 5 terrain, none of them solved this bug.

This is actually a major problem and I really hope BI is going to look into this.

At the moment, it's preventing me from releasing my terrain.

I can confirm that Schulzit and I tried many setups. If there are no plans to fix this short-term, would it be possible that we get some information on how to avoid it?

I've been able to workaround it by using 10m/px rasters instead of the previous 1m/px resolution.

That is just a workaround, because the loss of resolution is not acceptable.

still no fix, its really sad!

rizon02 added a subscriber: rizon02.May 7 2016, 5:14 PM

Ran into this myself the other day! BI, please, look into this.

lolkij added a subscriber: lolkij.May 7 2016, 5:14 PM

Date Submitted : 2013-10-25 13:26
Please ?

Literally none of your image or video links work...

This issue has been fixed in current dev branch (1.47+), from a more recent ticket.

For further information, please, use the following ticket:
http://feedback.arma3.com/view.php?id=23685