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0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain
Reviewed, WishlistPublic

Description

Screens: http://imgur.com/a/wcxft#0 {F19871}

Details

Legacy ID
1987872082
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce
  1. Install CO
  2. Install AiA: https://dev.withsix.com/projects/all-in-arma/wiki/All_in_Arma_Install_guide
  3. Delete AiA_Worlds.pbo in @AllInArma\Core\addons
  4. Editor
  5. Takistan
  6. Load attached mission
  7. Start to game
  8. Fly westwards to the map border

Event Timeline

kju-PvPscene edited Additional Information. (Show Details)
kju-PvPscene set Category to Engine.
kju-PvPscene set Reproducibility to Always.
kju-PvPscene set Severity to None.
kju-PvPscene set Resolution to Open.
kju-PvPscene set Legacy ID to 1987872082.May 7 2016, 2:34 PM

Crash is caused by broken infinite terrain in engine. See:
http://feedback.arma3.com/view.php?id=8973

Setting enableTerrainSynth = 0; makes the OA terrains no longer crash.

It's been almost over a year now, are you ever going to fix this or what?

Peter added a subscriber: Peter.May 7 2016, 2:34 PM

Periodic reminder this hasn't been fixed yet.

it hasnt been fixed yet.

Well, it only happens to OA and arma2 maps right?

Yes it is limited to A2/OA maps only.
Which is the vast majority of maps the community happens to like and are actually small enough not to force you to 10 FPS while online.
Also after all the work the community has done over the years it's absurd to just throw it away.
Backwards compatibility is one of the main issues modders have with this game because every 4-5 years we have to start over and trash everything we did before because the engine doesn't support them anymore.