Could be the pain.
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May 10 2016
Related to http://feedback.arma3.com/view.php?id=7965
AD2001: Read step 3 of the "Steps to Reproduce".
http://en.wikipedia.org/wiki/IEEE_754
http://en.wikipedia.org/wiki/Signed_zero
http://en.wikipedia.org/wiki/Sign_(mathematics)#Sign_of_zero
It seems this report was created for the sole purpose of creating a report.
NEVER MIND xD
This was due to a hardware fault. (LMB pushed down on the MMB when it was pushed a little inwards due to dirt).
Well, doing that now would break everything, unless it's added to the end of the parameter list. Which would make it in the middle if new parameters were added to the EH.
What they could do is add an overload of the removeEventHandler that takes a code block. The code block that was used when the EH was added.
Eg.
myCallback =
{
player removeEventHandler ["Fired", myCallback]; hint "The player fired! Removing EH!";
}
player addEventHandler ["Fired", myCallback];
This is mission specific, and doesn't belong here.
You need to report it to the author of the mission.
For now, if there's something you want to keep, open up the Splendid Camera, and hit F1 to open the console from there. The console will save the content typed in there.
How about just a serverConfig command?
@ceeeb: lol. More like your foot. Rofl.
What's wrong with aimPos?
Works just fine.
I took off, locked onto the target, dropped a bomb, and it hit dead on.
You do know you have to lock on to the target first, right?...
@Iceman: Wow, what's with the personal attacks? I wasn't being aggressive. I just stated a fact. Also, how is Helperman a moderator?
In any case, fact removed.
Guess I'll go review the rest of my facts, just in case.
This needs a high priority.
I just spent 20 minutes downloading the regular version to record a video, and the watermark was still there.
I found out that it appears after you exit the splendid camera.
"["Arma 3","Arma3",104,111745,"Stable"]"
http://img801.imageshack.us/img801/8392/9gw9.png
Now that I'm at it, it'd be nice if the watermark wouldn't appear in the dev build if "Steam Friendly UI" is enabled. Would allow me to record machinimas using the dev build, instead of having to spend 20 minutes switching every time I want to record or play.
Confirmed. This does not just apply to AIs in non-player groups. It applies to all AI units.
Until the first time an AI receives a target, its weapon is "". The moment it receives a target it returns the actual weapon, thus indicating that when it spawns it has no weapon selected, and is only holding it visually.
So it's a problem with the AI itself not technically having any weapon selected, and not currentWeapon.
Added repro mission.
21-11-2013
EXE rev. 112641
Tweaked: ScrollBar scrollSpeed
Speed is the exact same.
This is driving me freaking insane.
Why is this not urgent priority?! >:@
This was a stupid change. The way it was before was way more realistic. In real life I would have no trouble throwing two grenades at the same time, or even just prepare them. Being able to throw them right after each other was the only thing that comes close.
I got tired of waiting.
https://www.youtube.com/watch?v=e6R7-idhVZ0&hd=1
Confirmed.
This belongs on the forums, not here.
I suggest you modify the title and description as there's already an issue on indicator lights http://feedback.arma3.com/view.php?id=13486
Unable to reproduce.
Please read the "HOW TO GUIDE" at the top of the page before posting issues.
Duplicate of http://feedback.arma3.com/view.php?id=2452
@wallside: I know what AMSL is. But ASFC is not an official term, from what I can find.
What the hell is ASFC? You mean AGL?
Confirmed.
They should just redo the whole speed thing on vehicles.
Vehicles are just overall too weak.
And the fact that just by driving on something that is not marked as road limits vehicles severely is just ridiculous.
Even the plane, with a top speed of 700km/h and a freaking jet engine can't go more than 40km/h on flat terrain...
For this very reason, you only need about 50 meters of terrain to land safely.
Eeeh. I don't see the point of this.
What's wrong with scriptDone _script ?
Confirmed. You can cut 3.5 seconds off the reloading time in the Slammer.
Added video.
Unable to reproduce. They move just fine.
Keep in mind that units won't move until their reach their flyInHeight altitude.
I just tried out Spin Tires. And while it's a step towards realistic terrain physics, it'd be extremely annoying to have in ARMA.
It doesn't feel like mud. It feels like mud in quick sand.
While it would be cool, it's just not feasible. Spin Tires is a game where a lot of resources went into developing the physics engine.
If BIS spend all their time on the physics, there'd be very little game left.
Still an issue.
The fact that this button not only clears all placed units, but also removes the file name of the mission, indicates that this is a "New mission" button, and thus should clear all mission sections: mission, intro, outro (win) and outro (lose).
Subtitles should be a choice of the player, not mission makers.
If you don't want them to hear the radio, use the enableRadio command.
Nah. I trust it a lot.
Still broken in latest dev build.
Confirmed.
My repro mission for the following issue can be used to test this as well.
http://feedback.arma3.com/view.php?id=13953
Down-voted. http://img5.imageshack.us/img5/6190/4hf6.png
Related to http://feedback.arma3.com/view.php?id=13092
Duplicate of http://feedback.arma3.com/view.php?id=9780
Not going to happen. You can't take control of empty vehicles, since there's no one to take control from.
Confirmed.
Unable to reproduce.
That makes no sense since things in inventories are not objects.
Still present.
It'd be nice with some environmental effects, like puddles of water. And rings, like: http://img839.imageshack.us/img839/4535/vr1h.png
Duplicate of http://feedback.arma3.com/view.php?id=656
@Killzone_Kid: Ignorance is bliss. You're doing it wrong.
This issue has been present since Alpha.
@Killzone_Kid: That statement has nothing to do with the bug.
And like is stated in the description: "Sometimes you can start the engine".
You're just finding ways not to reproduce the bug. Gtfo troll.
@Mldri: Derp.
Confirmed.
I found this yesterday, and just went here to report it now, and it's at the top. Freakish.
Btw, you can climb it, but the controls are inversed too. Press W to go down and S to go up.
I know. That was to prevent e-mails from going out until it was uploaded.
Now they're twice as off...
Insufficient reproduction steps.
They are called "Steps To Reproduce", not "Steps to give an idea how to reproduce".
I can't believe that someone at BIS still can't spell "damage".
If this shit gets implemented I will gain the power of Thor and kill you all.
And if it gets implemented without an option to toggle it, I'll kill all your ancestors too.
Fuck stupid suggestions.
Unable to reproduce. They're equally fast.
Also it depends on the complexity of the scenery. If you look at the sky and time any of the commands, you'll get 300%+ faster timings than if you look across the landscape.
I performed the following tests at 30km altitude with absolutely nothing to render but the sky.
All results are the average of 1,000,000 executions.
Test 1
setDamage: 5.98779 microseconds
setDammage: 5.96704 microseconds
Test 2
setDamage: 5.606616 microseconds
setDammage: 6.08496 microseconds
Test 3
setDamage: 6.00391 microseconds
setDammage: 6.08398 microseconds
I've made more tests than these, and it always changes between setDamage being the fastest and setDammage being the fastest.
In either case, it's safe to assume that this issue should be closed.
You need at least an average brain to reproduce it.
Still an issue. As soon as there's no pilot, an invisible AI takes over and crashes the helicopter.
Fun fact: The runway used to be 26. 26/02 actually. Which makes a very curvy runway, lol.
@Kilroy: They're not. If you unbind Turn Left and Turn Right under Helicopter Controls, you will be unable to turn FIXED WING aircrafts with the mouse.
This was fixed very fast. Thank you!
They are not separate in any way.
Unable to reproduce. They behave exactly as they've always done.
And not just quicker. A LOT quicker.
It currently takes 30 seconds to do a full 360, meaning it's rotating at 12° per second.
Not going to happen. You can't take control of empty vehicles, since there's no one to take control from.