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May 10 2016
There's no artificial balance on weapon damage.
There are many factors at play. Tank Armor is heavily WIP.
Location on the Armor also matters, along with the caliber of the weapon.
@wok I believe you are misinterpreting what I am asking. What the ticket is for, is making Arma 3's weapons sway like VBS2. Not copying VBS2's weapon sway to Arma 3 directly.
Because I think it would be a lot more likely for Dayz to be linked to Arma 3 via something like Take On Helicopter Rearmed.
And also, why the down votes? Because I mentioned Dayz?
EA's solution may not work in other countries. I was under the impression that your ticket is for using EA's solution though.
JSBsim is a less difficult flight model to add and can provide a realistic flight model that would be a million times better than the current ones.
@Dr_Death Can you provide examples to back up your claims?
Yea, that what I ment.
My bad. I updated to ticket to the opposite of the issue which deals with for every reaction there will be an equal and opposite reaction.
I understand this but at the moment it seems a bit extreme.
Shooting the main gun in a jet while in a nose dive towards the ground, you can see the bullets loose their lethality before they hit the ground. Use a bullet flight script to see this for yourself.
The jet is an extreme example of this problem.
Things don't need to burst into flames like Hollywood. I find, more then one AA missile kills the occupants of the helicopter pretty easily.
It appears mortars were adjusted in the campaign via script. Could this be your problem?
Can you provide something for us to test this problem?
I believe this is because the camera or view point is not inside the barrel but rather beside it. Meaning they do not line up. I could be wrong though.
Sure it isn't caused by other files which create a texture?
Can you provide a picture?
The developers have fixed things like this before. If they didn't want to than they would say so. It is the Merkava MK 4. Just look at it. Things like this are due to lack of time and resources, not because they want it like this.
The Merkava has a loader in real life.
The lack of a loader seems more to be a lack of time/ resources thing. Russian tanks feature auto loaders but all version of the Merkava including the Mark 4 version we have in game do not feature an auto loader.
@AD2001 kinda a different issue but it would not be a .50 caliber. The Merkava uses a 12.7mm Coaxial machine gun and then a smaller 7.62mm machine gun on top operated by an additional weapons station or the commander.
It may have been fixed and not noted but when playing on multiplayer missions with the Offroad, players who join later on and players who join at the same time would see different coloured vehicles. I assumed this was because of the local nature of the setObjectTexture scripting command.
Edit: I tested it again and it seems to be fixed. But in the script, wouldn't setObjectTextureGlobal be more simple than having a isServer part of the script?
Thanks for the fix!
Is this an issue? Or is it intended?
Without extended armor, a 9mm through the head kills for me.
Why put more resources and time into this flight model instead of putting that time and the resources towards a more realistic flight model?
It also seems removing auto rudder has exposed this AircraftX simulation bug. Could you please just have the ticket for the bug in the aircraft physics that removing the auto rudder caused?
You said you have your config modified before. Are you sure modifying them did not cause this? Or any mods running?
I think it's been there since the alpha.
We have a modding section on the tracker here. If its not something the modder can solve or a problem that affects modding, the feedback tracer exist for that as well. Kju has reported many issues with backwards compatibility already.
You mean, you want a command to disable the ambient water sounds for a unit?
Can you provide any information sources which support this magazine size?
You should speak to the mission creator, the developers cannot fix this.
Can you please separate each issue into its own ticket?
The story line right now is a US group from NATO and CSAT made up of Russia, China and a few other countries that are not big fans of the US. The full name of CSAT indicates the agreement was signed in China.
I may be slightly wrong with some of the info, but it is generally true.
What are "nods"?
Please also note that helicopters are the best off currently but need work.
Smaller boats also have issues on board larger ships.
Any improvements made to vehicles and soldiers on ships should be applied to the submarine class as well.
@Sniperwolf572, you should add this here: http://resources.bisimulations.com/wiki/getCenterOfMass
You are basically requesting the getCenterOfMass command from VBS2.
Looking closer, it does appear that the lower barrel affects the weapons recoil.
I have corrected the ticket to better reflect the possible correct calibers.
Similar to the problem with the Vermin and that other weapon, hopefully we can see the correct caliber for this one.
Thanks for the fix! Though rain still follows the player when free falling.
Yea, but when I'm flying a jet at full speed or a helicopter full speed, rain still falls like I'm walking on the ground.
It falls downwards and the direction you are going when travel at high speed, unless your driving with the wind, that should not happen.
Wouldn't the bomb have to be armed and have systems to prevent accidental detonation?
Confirmed.
I am very glad to see this issue has been assigned!
We need the experts on this to share there knowledge here. I will replace the description from information given by people in the notes below. Hopefully we can get drivable vehicles which you can walk, drive, land and take off from working for modders.
A thread for discussion on this issue exists here: http://forums.bistudio.com/showthread.php?166815-Discussion-of-problems-that-affect-walking-and-driving-on-drivable-ships-and-vehicles
My bad.
This is not that, this is past the delay if the first hasn't exploded.
Lol, not pip, but possibly similar to the way the moon reflects off the water?