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Plane has physics bug
Closed, ResolvedPublic

Description

When tilting the aircraft to the side, it does not act realistically as it did before.

So this is what I think BIS did:

People were complaining about "auto-rudder" when using airplanes. When you start ArmA 3 by default you have mouseleft/right assigned to something called RIGHT TURN AND LEFT TURN in options. This bind makes it so not only do you ROLL but you also use your rudder to YAW. Thus making it seem like the airplane sways BACK AND FORTH after turning.
This could've been easily fixed by moving MOUSELEFT/RIGHT to something called BANK LEFT AND BANK RIGHT. But instead of BIS telling people to do this, they completely removed the turning physics from the game thus making it very unrealistic.

Please refer to the videos.

DEV BUILD -
http://www.youtube.com/watch?v=jHpIYgGKWoc&feature=youtu.be
THE PLANE ISN'T MOVING AT ALL TO THE LEFT OR RIGHT

LIVE BUILD -
http://www.youtube.com/watch?v=4oZPTGWu-8A&feature=youtu.be
THE PLANE IS MOVING TO THE RIGHT AND LEFT CORRECTLY.

Details

Legacy ID
3810037279
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics

Event Timeline

dezkit edited Steps To Reproduce. (Show Details)Oct 23 2013, 2:39 AM
dezkit edited Additional Information. (Show Details)
dezkit set Category to Game Physics.
dezkit set Reproducibility to Always.
dezkit set Severity to None.
dezkit set Resolution to Duplicate.
dezkit set Legacy ID to 3810037279.May 7 2016, 5:12 PM

You said you have your config modified before. Are you sure modifying them did not cause this? Or any mods running?

dezkit added a subscriber: dezkit.May 7 2016, 5:12 PM

My config in both videos is exactly the same.

I am not running any mods.

The only thing I am doing is banking the plane left and right. (Bank Left) (Bank Right)

This happens on every plane not only A-143. This includes custom planes such as F18

I do not use Turn Left/Right in stable build and the aircraft still engages rudder while banking.

The bit in what you think BI did is wrong.

Autorudder was present at all times, it's nothing to do with turn left/right and mouse controls as the same happened with the keyboard controls which are not TURN bound as Imperator_Pete says.

You could experience autorudder by yawing on one side and then observing the autorudder overcorrect you on the other side and in many other situations.

If the good change of removal of autorudder resulted in planes not turning when banking then it means the "plane turns when banking" wasn't reliant on any aerodynamic simulation but the happy accident and reliance on the autorudder to do it.

I could present the same "But instead solution" in reverse to you and tell you to add a YAW bind to the same control your BANK is on.

Since I'm not a pilot, and I'd assume turning when banking probably happens in real life due to aerodynamic properties of the airplane, this is a bug with the aerodynamic model itself and shouldn't be relied on autorudder on/off either way.

No you are incredibly wrong.

This means that the rudder engages only when I'm moving my mouse. The rudder has to be engaged when the plane is turning, not when my mouse is moving.

I shouldn't even be arguing. You guys don't see the video?

Why put more resources and time into this flight model instead of putting that time and the resources towards a more realistic flight model?

It also seems removing auto rudder has exposed this AircraftX simulation bug. Could you please just have the ticket for the bug in the aircraft physics that removing the auto rudder caused?

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Since I'm not a pilot, and I'd assume turning when banking probably happens in real life due to aerodynamic properties of the airplane, this is a bug with the aerodynamic model itself and shouldn't be relied on autorudder on/off either way.

You are correct here. See my post in the Fixed wing discussion thread:
http://forums.bistudio.com/showthread.php?167067-Fixed-Wing-Flight-Model-(dev-branch)&p=2545932&viewfull=1#post2545932