Rather than playing with damage values and problematic bandages for the problem of fire rate. Arma 2's solution for fire rate should be used temporaley until it can be fixed in Arma 3.
Description
Description
Details
Details
- Legacy ID
- 3524254792
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Gameplay
Event Timeline
Comment Actions
AFAIK the rate of fire was "simulated" by creating several bullets per frame (with dispersion), to in the end obtain an almost consistent rate of fire.