Page MenuHomeFeedback Tracker

BlackMamb
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 13 2013, 2:48 PM (554 w, 2 d)

Recent Activity

May 10 2016

BlackMamb added a comment to T74114: 'Blackfoot Down' Combat Life Saver will not retreat.

Another workaround for those stuck there: I threw a grenade close enough to wound me, went near the medic, reported that I was injured. When I actually got close enough to him, he healed me then finally moved.

May 10 2016, 7:04 AM · Arma 3
BlackMamb added a comment to T73878: Implement Arma 2's solution for Fire rate until it can be fixed for Arma 3..

AFAIK the rate of fire was "simulated" by creating several bullets per frame (with dispersion), to in the end obtain an almost consistent rate of fire.

May 10 2016, 6:53 AM · Arma 3
BlackMamb added a comment to T73704: Translation of "Assault Boat" in French.

Nope. "Canot de sauvetage" refers to a lifeboat.
Zodiac is a brand which name's used to refer to any kind of Inflatable boat.

May 10 2016, 6:49 AM · Arma 3
BlackMamb added a comment to T73605: building window/door glass problem.

Regarding 1, looks like expected behaviour. You shouldn't be able to see through glass with FLIR.

May 10 2016, 6:46 AM · Arma 3
BlackMamb added a comment to T73562: Houses, you're drunk (Some houses on Stratis are a bit in air).

03105 is not a valid set of coordinates. You're drunk. Could you correct that?

May 10 2016, 6:45 AM · Arma 3
BlackMamb added a comment to T73562: Houses, you're drunk (Some houses on Stratis are a bit in air).

Hmmm. That would be right in the middle of the ocean. Unless there's been a change in grid coordinates (I'm on stable currently, but I can't see why that'd have happened)?

May 10 2016, 6:45 AM · Arma 3
BlackMamb added a comment to T73532: Turning/looking around when underwater is unrealistically fast.

Looking around when you're under water is actually not a problem, and you can do it as fast as out of the water.

On the other hand, one could argue that you can't turn around with two hands on the rifle (you'll usually have to use your left hand to change your orientation).

May 10 2016, 6:44 AM · Arma 3
BlackMamb added a comment to T73403: AI Gun shots inaudible after reload..

I need to find a good repro, but I'm pretty sure we've experienced this with not only AI, but players as well.

May 10 2016, 6:41 AM · Arma 3
BlackMamb added a comment to T73246: Make AI take point in formation (especially line, column or staggered column).

The AI in your group doesn't know where you're going. How would they take point? They follow you.
You still have the option to designate one dude and have him move in front of you, out of the formation, to a specific point. I'd imagine that's about the only thing you can do with AI.

May 10 2016, 6:33 AM · Arma 3
BlackMamb added a comment to T73244: Lower leg shots are lethal.

Actually, if we're talking scripting, shots in the legs will actually never kill you. Only shots in the torso and the head will.
On the other hand, every damage will add a little to the general damage, which eventually will end up killing the soldier.

Stating that you can't prevent that is wrong, and preventing people from actually dying from leg shots is very easy.

May 10 2016, 6:33 AM · Arma 3
BlackMamb edited Steps To Reproduce on T73173: Headless Client automatically occupies a slot, which disappears from the slots list.
May 10 2016, 6:31 AM · Arma 3
BlackMamb added a comment to T73147: Ladder at Kavala hostpital.

AFAIK, this has been fixed in the DEV branch already.

May 10 2016, 6:30 AM · Arma 3
BlackMamb added a comment to T73093: Empty vehicle side is WEST supposed to be CIV!.

Is that really what you should expect, though?
As soon as you get in the vehicle, you kinda "take possession" of it.
It makes sense that the AI then tries to destroy your asset, even if at some point you decide to bail out, or to park it.
I haven't tested but imagine that the threat (as calculated by the AI) reduces drastically when the vehicle's empty, making it the least priority target.

On the other hand, the lack of consistency between vehicles roles is troubling.

Upvoted anyway.

Edit: The Commander seat presents the same behaviour as the gunner seat. The cargo seats as as well.

May 10 2016, 6:29 AM · Arma 3
BlackMamb added a comment to T73056: MRCO optic is stronger than HAMMER optic.

I don't know if I'm retarded or not, but I'm looking at your two pictures and they have the exact same zoom.

Now, it might not be 4x, then again I did say probably.

May 10 2016, 6:28 AM · Arma 3
BlackMamb added a comment to T73056: MRCO optic is stronger than HAMMER optic.

Looks like the exact same zoom to me.
And, as AD said, probably 4x.

May 10 2016, 6:28 AM · Arma 3
BlackMamb added a comment to T72979: Ir laser beeing invisible after revived or respawn, so can't see it [addons installed].

You already have your answer here. Instead of blaming anybody, just find which addon causes it and contact the addon maker.

May 10 2016, 6:26 AM · Arma 3
BlackMamb added a comment to T72885: wenig fps trotz guten pc.

Then it's a Wasteland/mission related issue. Contact the mission author.

May 10 2016, 6:23 AM · Arma 3
BlackMamb added a comment to T72807: Compass size issue.

What is even the problem here? The compass is lage enough to be readable. Seems good to me.
As for the reference to the map, I don't even understand what you mean.

May 10 2016, 6:21 AM · Arma 3
BlackMamb added a comment to T72801: UGV Has no zoom.

It has a zoom (iirc default should be Numpad + and - keys).

May 10 2016, 6:21 AM · Arma 3
BlackMamb added a comment to T72783: Firing the Tigris main cannon causes massive FPS drop, distorted sound and causes game to freeze..

Cannot reproduce.

May 10 2016, 6:21 AM · Arma 3
BlackMamb added a comment to T72776: "Vehicle free look" should only be applied when driving cars or trucks because it doesn't make sense for helis and planes.

You can just have a key toggle freelook (default might be 2xAlt?).
Toggle it when you get into a car, don't when you get into an aircraft.

May 10 2016, 6:20 AM · Arma 3
BlackMamb added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

To clarify this a bit:

  • FAKs are detected when the healer and the wounded are different units.
  • FAKs are not detected when self-applied
  • The last bit of information (healercanheal) is broken: it always return false, even if the healer is a medic (this makes determining if a FAK or a medikit was used impossible, unless working around with the classname)

At the moment, the only way to work around the built-in medical system is to mod it, which is not always a choice.

May 10 2016, 5:45 AM · Arma 3
BlackMamb added a comment to T68721: GPS - inside APC.

I'd describe the issue differently. As far as I understand, you cannot use the GPS while in "optics" mode (was already the case in the previous games).
Turns out, when you're in an armed vehicle (with no interior, or simply in a gunner seat for example) you are forced into "optics" view, which in turns prevents you from using the GPS.

But it's also annoying to have the GPS open as an infantry man, aim at somebody, have the GPS close, and have to open it again.

So, IMO, that issue boils down to allowing the GPS to show even when using optics.
Then again, it might look strange.

May 10 2016, 4:05 AM · Arma 3

May 9 2016

BlackMamb added a comment to T61396: Moving tactical stance problem.

Cannot reproduce on Stable Branch. I haven't tested on [DEV].

May 9 2016, 11:05 PM · Arma 3