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Turning/looking around when underwater is unrealistically fast
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Description

Turning and looking around speeds when you are underwater are the same as when you're on land, which is unrealistic, and shouldn't happen, no matter what the mouse sensitivity settings are. A good/more realistic proposal, should be to lower the sensitivity a bit and/or force a high amount of smoothing.

Details

Legacy ID
1669937676
Severity
None
Resolution
Open
Reproducibility
Always
Category
Swimming and Diving
Additional Information

This issue is somehow related to this one: http://feedback.arma3.com/view.php?id=912

Event Timeline

V_Ninth edited Steps To Reproduce. (Show Details)Oct 2 2013, 9:42 PM
V_Ninth edited Additional Information. (Show Details)
V_Ninth set Category to Swimming and Diving.
V_Ninth set Reproducibility to Always.
V_Ninth set Severity to None.
V_Ninth set Resolution to Open.
V_Ninth set Legacy ID to 1669937676.May 7 2016, 5:02 PM
Bohemia added a subscriber: AD2001.Oct 2 2013, 9:42 PM

Looking around when you're under water is actually not a problem, and you can do it as fast as out of the water.

On the other hand, one could argue that you can't turn around with two hands on the rifle (you'll usually have to use your left hand to change your orientation).