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AI Gun shots inaudible after reload.
Closed, ResolvedPublic

Description

when playing a mission that uses script created AI.
Once the AI have used the magazine in the gun and they reload they infact do not reload but still continue to fire.
This means the the actual sound of the gun fire is not present neither is the muzzle effect /flash / dust.
The expelled bullet however exists as do the impact damage effects and sounds.
Do not test in editor test on a dedicated server. {F22358}

Details

Legacy ID
3607271003
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Play any mission that uses scripted in enemy AI
Set player as this allowdamage false;
Watch as the AI shoot at you then reload and then fire silent bullets.
Test on a dedicated server not in editor as this doesn't happen in editor.

Additional Information

tested on 3 missions so far all with same results

Event Timeline

BL1P edited Steps To Reproduce. (Show Details)Sep 28 2013, 5:47 PM
BL1P edited Additional Information. (Show Details)
BL1P set Category to AI Issues.
BL1P set Reproducibility to Always.
BL1P set Severity to Major.
BL1P set Resolution to Fixed.
BL1P set Legacy ID to 3607271003.May 7 2016, 4:59 PM

Tested as above and can confirm it happens on our mission too... this needs urgent attention.

Have experienced this bug in multiple missions that make use of scripted AI spawn system.

Same as previous two comments, need's to be addressed!!

BL1P added a subscriber: BL1P.May 7 2016, 4:59 PM
BL1P added a comment.Sep 28 2013, 7:35 PM

Also noticed that if you kill an AI using the none existent bullets.
Then take the gun, his gun has zero bullets even if he has just reloaded.
An AI NOT shooting the none existent "silent" bullets when killed will have a number of bullets in the gun.

good spotting bl1p

same here, nice spotting

lukrop added a subscriber: lukrop.May 7 2016, 4:59 PM
lukrop added a comment.Oct 2 2013, 7:29 PM

Same issue here. Very frustrating. Having the AI set to a "human-like" accuracy, you'll notice that after a longer firefight you may only hear the impacts around you and you have a really bad time finding the shooter. Especially at longer distances.

Please BIS, fix this as soon as possible. :)

I need to find a good repro, but I'm pretty sure we've experienced this with not only AI, but players as well.

PBWolf added a subscriber: PBWolf.May 7 2016, 4:59 PM
PBWolf added a comment.Oct 9 2013, 3:34 PM

Have personally experienced this issue several times on a dedicated server. Got my vote!

PBWolf added a comment.Oct 9 2013, 4:03 PM

For posterity, here is video evidence from a mission that was using the MCC sandbox mission creator: http://www.youtube.com/watch?v=E7Nolp6pja4

BL1P added a comment.Oct 15 2013, 4:23 PM

I notice this got assigned Please let me know if you need any more info or a repo mission.

hladas added a subscriber: hladas.May 7 2016, 4:59 PM

Please provide repro mission.

BL1P added a comment.Oct 30 2013, 4:14 PM

Repo added.

It is just a player on stratis and 4 groups of enemy AI (editor placed).

just let them shoot you and watch them use the bug ammo after they reload.

remember that the MG gunners take ages before they reload

BL1P added a comment.Oct 30 2013, 4:13 PM

O yer turn down your sound before ya test that repo

4x8 infantry all shooting next to you at once is quite loud :)

And as a note the editor and script placed ai both have this bug.

BL1P added a comment.Oct 31 2013, 7:04 PM

Error still present in 1.04.111668 or Is it 111888 or 111666

New bug.... fix the fonts so 6 and 8 look different on small interface with 1920x1080 :)

R4IDER added a subscriber: R4IDER.May 7 2016, 4:59 PM
R4IDER added a comment.Nov 1 2013, 4:24 PM

Its amazing that more people are not jumping on this because its a massive problem which ruins Co-Op games. The bug is still present in the current build of the game.

AD2001 added a subscriber: AD2001.May 7 2016, 4:59 PM
AD2001 added a comment.Nov 1 2013, 4:25 PM

Isn't this resolved in dev?

R4IDER added a comment.Nov 1 2013, 6:04 PM

Just about to test it however the more important question is, if it is resolved how long is it going to take to appear in the stable version?

AD2001 added a comment.Nov 1 2013, 6:07 PM

I'd say three weeks max.

R4IDER added a comment.Nov 1 2013, 6:20 PM

Yeah its fixed in the dev build, we just need it patched into the stable build now. :)

BL1P added a comment.Nov 1 2013, 7:35 PM

I Will be waiting patiently to test this in stable.
Sounds good that its been addressed in the dev build though.

Three of our guys were killed today by a target 2 metres behind us. Eventually someone else in our team took the target out. None of us heard his shots.

We've had this before in other missions where AI are dynamically created (Invade & Annex, War Storm, Occupation etc), AI shots are sometimes silent.

We're all on stable build at the moment. Hopefully the dev build that fixes this will be put onto the stable pretty soon!

Mass closing resolved issues not updated since November.