when playing a mission that uses script created AI.
Once the AI have used the magazine in the gun and they reload they infact do not reload but still continue to fire.
This means the the actual sound of the gun fire is not present neither is the muzzle effect /flash / dust.
The expelled bullet however exists as do the impact damage effects and sounds.
Do not test in editor test on a dedicated server. {F22358}
Description
Details
- Legacy ID
- 3607271003
- Severity
- Major
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- AI Issues
Play any mission that uses scripted in enemy AI
Set player as this allowdamage false;
Watch as the AI shoot at you then reload and then fire silent bullets.
Test on a dedicated server not in editor as this doesn't happen in editor.
tested on 3 missions so far all with same results
Event Timeline
Tested as above and can confirm it happens on our mission too... this needs urgent attention.
Have experienced this bug in multiple missions that make use of scripted AI spawn system.
Also noticed that if you kill an AI using the none existent bullets.
Then take the gun, his gun has zero bullets even if he has just reloaded.
An AI NOT shooting the none existent "silent" bullets when killed will have a number of bullets in the gun.
Same issue here. Very frustrating. Having the AI set to a "human-like" accuracy, you'll notice that after a longer firefight you may only hear the impacts around you and you have a really bad time finding the shooter. Especially at longer distances.
Please BIS, fix this as soon as possible. :)
I need to find a good repro, but I'm pretty sure we've experienced this with not only AI, but players as well.
Have personally experienced this issue several times on a dedicated server. Got my vote!
For posterity, here is video evidence from a mission that was using the MCC sandbox mission creator: http://www.youtube.com/watch?v=E7Nolp6pja4
I notice this got assigned Please let me know if you need any more info or a repo mission.
Repo added.
It is just a player on stratis and 4 groups of enemy AI (editor placed).
just let them shoot you and watch them use the bug ammo after they reload.
remember that the MG gunners take ages before they reload
O yer turn down your sound before ya test that repo
4x8 infantry all shooting next to you at once is quite loud :)
And as a note the editor and script placed ai both have this bug.
Error still present in 1.04.111668 or Is it 111888 or 111666
New bug.... fix the fonts so 6 and 8 look different on small interface with 1920x1080 :)
Its amazing that more people are not jumping on this because its a massive problem which ruins Co-Op games. The bug is still present in the current build of the game.
Just about to test it however the more important question is, if it is resolved how long is it going to take to appear in the stable version?
Yeah its fixed in the dev build, we just need it patched into the stable build now. :)
I Will be waiting patiently to test this in stable.
Sounds good that its been addressed in the dev build though.
Three of our guys were killed today by a target 2 metres behind us. Eventually someone else in our team took the target out. None of us heard his shots.
We've had this before in other missions where AI are dynamically created (Invade & Annex, War Storm, Occupation etc), AI shots are sometimes silent.
We're all on stable build at the moment. Hopefully the dev build that fixes this will be put onto the stable pretty soon!