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ZertyKchan
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User Since
Sep 28 2013, 7:01 PM (329 w, 6 d)

Recent Activity

May 10 2016

ZertyKchan set Category to category:scripting on T83889: disableRemoteSensor Should take a group parameter since group related.
May 10 2016, 11:51 AM · Arma 3
ZertyKchan added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

I observed that problem to, in some cases it seems to happens when particles are shown. Could also be memory related, some players reported that they fixed the problem with switching memory manager.

May 10 2016, 11:29 AM · Arma 3
ZertyKchan set Category to category:ingameui on T83190: Dragging is broke in LISTNBOX on 1.48.
May 10 2016, 11:28 AM · Arma 3
ZertyKchan edited Steps To Reproduce on T83173: Create Group UI Button not working if player in a non-registered group.
May 10 2016, 11:28 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

No more crashes with PERF 4, In fact stability for linux binaries have never been that high

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Nope issue is still present;

I am uploading only relevent core dump crashes log (related to libc6) to that issue on PERF 2

Filename : relevent_core_dumps3.zip

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Thank you for your time

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Also worth mentionning that the server is purelly vanilla, no mods or extension calls.

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

nope
first one since the hotfix
http://www.jammywarfare.eu/core_dumps/core-arma3server-11-1001-1001-6861-1429113271-gdb.log

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

sure, there you go.

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Most crashes are reported @
0x945a250: mov 0x60(%eax),%eax

while EAX is null:
eax 0x0 0

Another crash is reported @

> 0xf75e1b91: movdqu %xmm0,(%esi)

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Hello,

Do you simply realise that no (bidmp + mdmp) are generated by linux server.

The crash dumps should be more that enougth to proceed to a debugging. (the execution stack point and the memory dump are present in it

It would be nice to have the ticket read before getting a copy paste anwser and categorized into "need more info".

Thank you.

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Putting some more basinc imformations on the core dumps

May 10 2016, 10:53 AM · Arma 3
ZertyKchan edited Additional Information on T82130: Linux dedicated server binaries decreased stability since last update.
May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T82130: Linux dedicated server binaries decreased stability since last update.

Also might be related to http://feedback.arma3.com/view.php?id=23593

May 10 2016, 10:53 AM · Arma 3
ZertyKchan added a comment to T79318: Arma 3 server over Wine crashes everytime after some minutes in game.

I have uploaded some RPTs, but sadly and for some unknown reasons the process crashes before being able to generate crashdumps. As you can see the last lines of the rpts are corresponding to the first 2 line of the crash report. Crash report worked before the update to 1.30 but is not working anymore.

May 10 2016, 9:16 AM · Arma 3
ZertyKchan edited Steps To Reproduce on T79318: Arma 3 server over Wine crashes everytime after some minutes in game.
May 10 2016, 9:16 AM · Arma 3
ZertyKchan added a comment to T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.

Also when you connect to an UAV and this uav get destroyed, for the server you are still in the possision you were when you connected or where you were when the uav got destroyed.

This way you current possition is not sent back to the other player, making you invisible to them, and preventing any server script based on your position to be run correctly.

Once you enter a vehicle the server seems to update the position of the player.

May 10 2016, 8:59 AM · Arma 3
ZertyKchan added a comment to T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.

After several tests it seems that you can be stuck in any kind of vehicules, but it is harder to reproduce.

May 10 2016, 8:59 AM · Arma 3
ZertyKchan edited Steps To Reproduce on T78736: Cannot get out of static weapons after taking control of an UAV in multiplayer.
May 10 2016, 8:59 AM · Arma 3
ZertyKchan added a comment to T77022: Non physX related Server Crashes 1.18.

It seems that those crashes are happening when a player connect or disconnect since the last line in the server console log is usually one of client connection /disconnection and usually not complete since the server crash before the buffer is written in the server consile log file eg:"19:13:54 Player XXXXXX connected (id=00000000" (this line missing ")."

May 10 2016, 8:16 AM · Arma 3
ZertyKchan added a comment to T77022: Non physX related Server Crashes 1.18.

Categorised as random, so no reproducibility

May 10 2016, 8:16 AM · Arma 3
ZertyKchan edited Steps To Reproduce on T77022: Non physX related Server Crashes 1.18.
May 10 2016, 8:16 AM · Arma 3
ZertyKchan added a comment to T76010: More frequent server crash since the last update.

idk, sometime that the case, there are my server logs line when the crash happened:

11:19:02 Player (REDACTED) disconnected.
11:19:011:44:52 BattlEye Server: Initialized (v1.187)
11:44:52 Host identity created.

13:55:01 BattlEye Server: Player #21 (REDACTED)((REDACTED)) connected
13:55:01 Player Book14:05:32 BattlEye Server: Initialized (v1.187)
14:05:32 Host identity created.

17:03:24 Player (REDACTED) connecting.
17:03:25 BattlEye Server: Player #21 (REDACTED) - GUID: (REDACTED) (unverified)
17:03:26 BattlEye Server: RCon admin #1: (Global) BEC : Admin (REDACTED) Connected
17:03:17:12:05 BattlEye Server: Initialized (v1.187)

18:47:12 BattlEye Server: (Side) (REDACTED) : oh :D
18:47:23 BattlEye S19:05:01 BattlEye Server: Initialized (v1.187)
19:05:01 Host identity created.

May 10 2016, 7:50 AM · Arma 3
ZertyKchan added a comment to T76010: More frequent server crash since the last update.

Maybe this issue should be closed since the hotfix has been pushed to stable?

May 10 2016, 7:50 AM · Arma 3
ZertyKchan added a comment to T76010: More frequent server crash since the last update.

If you look at http://arma3.swec.se/game/list , you wil see that not many games with heavy AI presence (domination, becti,...) cannot get passed the 2 hours mission time.

May 10 2016, 7:50 AM · Arma 3
ZertyKchan edited Steps To Reproduce on T76010: More frequent server crash since the last update.
May 10 2016, 7:50 AM · Arma 3
ZertyKchan added a comment to T75481: setvariable command with public parameter set to true doesn't work for some vehicles.

I also have this issue on both offroad which inherit from the 'I_G_Offroad_01_F' class. The JIP process is unable to get the global variables assigned to these vehicles.

I am on stable, server on PERF 3 binaries (1.18.124360)

May 10 2016, 7:37 AM · Arma 3
ZertyKchan added a comment to T73403: AI Gun shots inaudible after reload..

same here, nice spotting

May 10 2016, 6:41 AM · Arma 3
ZertyKchan added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Same here, strange things I noticed:

  • Happens when a vehicule takes damage
  • Affect one side (the one which vehicule gets damage) more than the other
May 10 2016, 6:39 AM · Arma 3

May 9 2016

ZertyKchan added a comment to T59695: Objective marker hard to see.

+1, the waypoint hud marker is in most cases not really visible.

Plus it fades when player look at it, making it hard for player where multiple markers are used

May 9 2016, 7:09 PM · Arma 3