Page MenuHomeFeedback Tracker

Enhanced Weather for Arma 3
New, WishlistPublic


Arma 3's weather is absolutely amazing, but many things are missing from having amazing weather in Arma 3. I have always dreamed of having amazing weather in Arma 3. With the inclusion of TrueSky, we now have a great head start into weather for Arma 3. Maybe one day we can have that perfect storm...
I link to Wikipedia as it is a quick way to get information and is mostly correct.

What needs to be improved to give a better immersion and compliment such a beautiful looking game:

In Arma 3 I always found the lack of any heat related effects like mirages on the environment very immersion breaking. Mirages can mess with your visibility on certain locations. Places in game like roads and the salt flats need mirages when it gets hot enough during the day time.

Lightning in game right now is likely work in progress due to it missing sounds. But it currently only showcases one out of the normal three different types of lightning. The three types of lightning are: Cloud to ground (CG), Cloud to cloud (CC), and Intra-Cloud (IC). Lightning in game right now lacks variety as well. I am also pretty sure lighting has no affect on the ground were it strikes at the moment either. Lighting should strike metal metal material, trees, cause you issues if it strikes into the water near you, strike trees qnd give the trees a blackened model, and be a very rare hazard.

Right now we are severely limited in types of clouds in game. Meaning regular clouds are both rain cloud and regular clouds. With the Truesky technology, we need need more cloud types to make weather better in Arma 3. Clouds need to dynamically affect light levels on the ground and have shadows. We also need to ability to decide weather or not clouds can be rain clouds or not, because it is very annoying right now to have clouds forced into being rain clouds.

The Ocean:
Waves are ridiculously tiny at the moment. We need to be able to make them much larger, crash over at sea (Or white water), and look stormy. We also need a spray effect when a wave its an exposed rock in the ocean. Having waves crashing on the beach and potentially making ocean to shore and shore to ocean operations very hazardous. The visibility would be much lower as a result of an increased level of material in the water. Being able to operate boats in dangerous conditions should be comparable to helicopter in level of difficulty.

Rain in Arma 3 has improved drastically in the development branch. What we lack now are rain effects on vehicle windshields that can reduce visibility unless windshield wipers are used. Wet and dripping surfaces while on the ground also help with the immersion of a wet and rainy environment. Rain can reduce visibility drastically and can reduce the quality of thermal imaging making a soldier job that much more difficult. We should also see rain water dripping off of vehicles and being blow off by wind and wind caused by movement like driving and flying.

Not much to say about wind other than we lack a sound for it. Having it affect vehicles would be nice, though it would have to be only player operated vehicles as AI couldn't handle wind as we have found out. Wind gusts would turn a potentially easy situation into a very dangerous one. Wind direction would affect take off and landing with aircraft.

Traction loss:
With rain comes dangerous driving and landing conditions due to issues like hydroplaning/ Aquaplaning making travel on a rainy day potentially dangerous.

Aircraft should think twice about flying into large storms and instead fly around them. Weather also has to be synched between every player in multiplayer and cloud setting need to ability to be forced by the server/ mission like grass settings are, to prevent unfair advantages

If I missed any important aspects of weather, please say so below.


Legacy ID
Have Not Tried
Feature Request
Additional Information

Arma 3 uses Truesky Weather technology, which is a simulation. I will split the ticket up into a ticket fro each section.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Oct 18 2013, 3:54 PM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Feature Request.
ProGamer set Reproducibility to Have Not Tried.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 2882757868.May 7 2016, 5:11 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:11 PM

You've already reported the lightning types and the waves being too small, so why have it here?

B00tsy added a subscriber: B00tsy.May 7 2016, 5:11 PM

Great suggestions, specially the mirage I would like to see.

One improvement I first like to see is that if you set cloud cover to over 50% it does not automatically turn in to dark rain clouds. You can not have a very cloudy sky currently without also having rainy weather, cloud percentage and rain condition seems to be linked.