Arna 3 is now loosing the Milsim direction Arma 2 had in favour of a balanced game. This seriously needs to change.
"It is important to have a vision, or design, as we call it. If you have a correct one and keep it during the project, you don't need to re-configure assets so often. And the rest is mainly about balancing countermeasures on several levels – armies, units, their strengths and weaknesses. If you compare for example the Ifrit with the Hunter (faster, but less resistant), they are quite different, but still balanced - even in 1-on-1 engagements. The Red and Green armies aren't just a plain mirror of each other, but the conflict isn't as asymmetric as it used to be for example in Arrowhead.
Even if the sides aren't so technically different, balancing in MP proves to be a challenge. Each army should have weak points and strengths. Even more so for the ‘Green’ army (Beta leak). We still think that all sides should be distinguishable yet balanced. In the end, people should be able to come up with interesting strategies for getting the best equipment mix for each side in a MP fight - if we do our work correctly."