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Bullet speed and penetration not affected by gravity
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Description

Its pretty ridiculous shooting straight down and seeing the bullets a ridiculous amount of speed

Details

Legacy ID
284008433
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request
Steps To Reproduce
  1. Setup this script: http://forums.bistudio.com/showthread.php?164294-Quick-and-fun-projectile-path-tracing!
  2. Shoot upwards and downwards.
  3. Shoot downwards in the jet.
  4. Notice gravity has no effect on bullets.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Nov 7 2013, 4:13 PM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Feature Request.
ProGamer set Reproducibility to Have Not Tried.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 284008433.May 7 2016, 5:21 PM
ceeeb added a comment.Nov 9 2013, 12:27 AM

I don't see any problems. Describe what you see in game, and what you expect to see.

"seeing the bullets a ridiculous amount of speed" is missing a word or two.

Shooting the main gun in a jet while in a nose dive towards the ground, you can see the bullets loose their lethality before they hit the ground. Use a bullet flight script to see this for yourself.

The jet is an extreme example of this problem.

ceeeb added a comment.Nov 9 2013, 1:18 AM

Rounds slowing if fired directly down is expected, cannon rounds are fired at a speed far greater than their terminal velocity due to gravity in air.

I understand this but at the moment it seems a bit extreme.