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May 10 2016

vryoffbtdrummr added a comment to T67390: Building destructive effect.

might be too much to ask now, but maybe for arma 4

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67388: Navy .warships ,aircraft carriers, submarines.

they might. wait till the full game. this is an alpha

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67387: Suppressor sound when firing underbarrel 40mm when suppressor is on weapon..

just tested. i can confirm this. thats just not fair

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67385: Remove the Ability to place Explosives while Free-Falling.

i think that it should go, or at least be changed so you can have the explosive fall with you and not be automatically placed in the dirt.

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67385: Remove the Ability to place Explosives while Free-Falling.

i just tested this. it works. it shouldnt. but, once again, do you want to remove it, or keep it?

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67385: Remove the Ability to place Explosives while Free-Falling.

do you want to get rid of this "feature"?

May 10 2016, 3:17 AM · Arma 3
vryoffbtdrummr added a comment to T67288: Somebody Hurt I can't Drag someone.

i dont think the damage system is fully implemented yet.

May 10 2016, 3:14 AM · Arma 3
vryoffbtdrummr added a comment to T67270: Crosshairs should be disabled by default.

@Dave
Try taking a sniper rifle and shoot it, standing up. where is the shot going to land? it will be to hard to predict. So, therefor, the crosshair is there for a reason. Besides, in real life, you can tell how stable the gun is, and the same goes for virtual simulations and crosshairs. the smaller the crosshair is the more stable the gun is. its something you know when you are shooting a real gun.

May 10 2016, 3:13 AM · Arma 3
vryoffbtdrummr added a comment to T67270: Crosshairs should be disabled by default.

if you are holding a gun in real life, you can estimate where the bullet might land. in a virtual simulation, where you are not physically holding the gun, you cant guess where that bullet might land. besides, if you dont like it, just go turn it off(not hard)

May 10 2016, 3:13 AM · Arma 3
vryoffbtdrummr added a comment to T67260: Laying prone on top of a grenade prevents death.

Confirmed. just tested it with a group of soldiers around you. they die, you(laying on the grenade) dont. In fact, they should take less damage than they would normally at that range

May 10 2016, 3:12 AM · Arma 3
vryoffbtdrummr added a comment to T67257: Player should fall to the ground when hit criticaly (but not be locked into it).

keep in mind that the devs said the injury system is not fully complete yet. they are still working on it.

May 10 2016, 3:12 AM · Arma 3
vryoffbtdrummr added a comment to T67254: Improving the simplicity of controls - tips.

the controls are very simple. you have two stances: raised weapon and lowered weapon (double tap ctrl key)
You then have two paces for each stance: fast and slow(press the c key)
you then have speed: shift to run and press w+s to toggle walk

May 10 2016, 3:12 AM · Arma 3
vryoffbtdrummr added a comment to T67218: Separate aircraft engines.

yes. this should be included. the A-10 can fly fine with only one engine working. I think this should be added

May 10 2016, 3:11 AM · Arma 3
vryoffbtdrummr added a comment to T67183: M320 bolt animation is wrong.

Would change the title to "M230 Bolt animation is off" or something like that. but I noticed that too.

May 10 2016, 3:10 AM · Arma 3
vryoffbtdrummr added a comment to T67178: [Request] More Animations for AI to Behave More like Humans.

@SirBond
there wont be a city map
to topic:
I think that the last one might be the only thing that is possible for A3, this late into development. Vote UP for the LAST ONE as well

May 10 2016, 3:09 AM · Arma 3
vryoffbtdrummr added a comment to T67090: Wasteland can't loot mainweapons.

That is not a bug relating to the ALPHA

May 10 2016, 3:06 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T67084: Damage Indicator.
May 10 2016, 3:06 AM · Arma 3
vryoffbtdrummr added a comment to T67078: Vehicle Customization.

They should include both like they do for soldiers.

May 10 2016, 3:06 AM · Arma 3
vryoffbtdrummr added a comment to T67078: Vehicle Customization.

similar to attachments on weapons?

May 10 2016, 3:06 AM · Arma 3
vryoffbtdrummr added a comment to T67074: I wish combat knife in the game.

NO THROWING KNIFES! you will probably want them to be a one hit kill as well

May 10 2016, 3:05 AM · Arma 3
vryoffbtdrummr added a comment to T67052: Glitch - Able to enter closed shipping container.

please change the title

May 10 2016, 3:05 AM · Arma 3
vryoffbtdrummr added a comment to T67052: Glitch - Able to enter closed shipping container.

please change the title to reflect what happened, dont just say glitch.

May 10 2016, 3:05 AM · Arma 3
vryoffbtdrummr added a comment to T67049: Simple controller invert.

just remap buttons, its not hard. mouse and keyboard is easier though...this is not much of an issue.

May 10 2016, 3:05 AM · Arma 3
vryoffbtdrummr added a comment to T66977: Gamer Health issue. Physical pain in eyes due to blurry screen effect when character is tired (eg from running).

it only happens to me after running a distance of a mile or more at a really fast speed. Like a mile in 6-minutes and occasional bits of sprinting after with no break. I guess they are trying to show that you cant focus on things very well for a bit. but it does seem to happen to fast

May 10 2016, 3:02 AM · Arma 3
vryoffbtdrummr added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

double tap Alt...

May 10 2016, 2:59 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T66832: Splendid camera not working.
May 10 2016, 2:57 AM · Arma 3
vryoffbtdrummr added a comment to T66826: Start walking slowly and like a retard..

you probably pressed the W and S keys at the same time. thats how you walk. or your stamina is low, so you cant jog.

May 10 2016, 2:56 AM · Arma 3
vryoffbtdrummr added a comment to T66825: Helicopter Precision Mounting/Dismounting.

dont understand your argument. you can fit 6 people. two in the back and two on each sideboard. dont see why those should be taken out.

May 10 2016, 2:56 AM · Arma 3
vryoffbtdrummr added a comment to T66552: Ka-60 too fast.

never gone over 300k/ph in the Ka-60. its not possible

May 10 2016, 2:46 AM · Arma 3
vryoffbtdrummr added a comment to T66536: Distant sound.

most of it. if you are at the southern tip with a handgun and someone is standing at the town, you probably wont be able to hear it. it should probably be increased, but not by to much

May 10 2016, 2:45 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T66502: Feature Edit: Explosive Specialists.
May 10 2016, 2:44 AM · Arma 3
vryoffbtdrummr added a comment to T66249: Suggest: Same kind of units/weapons for both sides feels ridiculous.

this is 2035...Who says Iran cant have this technology?

May 10 2016, 2:33 AM · Arma 3
vryoffbtdrummr added a comment to T66219: AI helicopters no longer land when a helipad is placed on a transport unload waypoint.

you say hovering. at what height?if they are low enough to the ground it shouldnt be a problem.

May 10 2016, 2:32 AM · Arma 3
vryoffbtdrummr added a comment to T66195: Add Things to Building interiors. No bare bones ghost towns. Needs more immersion.

Remember. THIS IS AN ALPHA

May 10 2016, 2:31 AM · Arma 3
vryoffbtdrummr added a comment to T65948: More complex inventory system for vests.

@MulleDK19
why not?

May 10 2016, 2:21 AM · Arma 3
vryoffbtdrummr added a comment to T65725: Water demolitions, placing explosives under water.

REMEMBER: ITS AN ALPHA

May 10 2016, 2:10 AM · Arma 3
vryoffbtdrummr added a comment to T65719: Silencer turning on the weapon.

dont really know. someone should ask the devs. the gun is entirely fictional, so i cant really say...

May 10 2016, 2:10 AM · Arma 3
vryoffbtdrummr added a comment to T65719: Silencer turning on the weapon.

might just be a slight glitch with the games code. the MK200s suppressor does spin when you shoot it. that might be related to the problem...

May 10 2016, 2:10 AM · Arma 3
vryoffbtdrummr added a comment to T65641: MXM Rifle incorrect Supressor..

the MXM fires 7.62 rounds. it would make no sense to try and fit a 6.5mm suppressor on a 7.62 gun...

May 10 2016, 2:07 AM · Arma 3
vryoffbtdrummr added a comment to T65593: Ear ringing when someone shooting an unsuppressed high caliber gun near yo/temporary loss of hearing ability caused by explosion.

only for explosions if your a soldier. if your a civilian, the ringing should be for large caliber guns as well.

May 10 2016, 2:05 AM · Arma 3
vryoffbtdrummr added a comment to T65509: [Feature Request] Weapon: Crossbows.

still dont see the point in a crossbow. its not a hunting game...

May 10 2016, 2:01 AM · Arma 3
vryoffbtdrummr added a comment to T65509: [Feature Request] Weapon: Crossbows.

This isnt Battlefield.The Crossbow isnt a weapon used by any military

May 10 2016, 2:01 AM · Arma 3
vryoffbtdrummr added a comment to T65212: The Littlebird is too resilient, can survive multiple grenade hits.

where would i find the MK-19?

May 10 2016, 1:51 AM · Arma 3
vryoffbtdrummr added a comment to T65131: Strange building heat singature.

that is a wierd heat signature for a house...btw, do you have your photo captions mixed up?the white hot show black hot. or is it actually like that?

May 10 2016, 1:49 AM · Arma 3
vryoffbtdrummr added a comment to T65038: seasons?....

you are in the middle of the Mediterranean Sea, i doubt that the seasons change much.

May 10 2016, 1:45 AM · Arma 3
vryoffbtdrummr added a comment to T64886: Move away from using a GPU heavy engine.

why is that a problem? if you are using a good computer, you shouldn't have to worry?

May 10 2016, 1:40 AM · Arma 3
vryoffbtdrummr added a comment to T64883: You cant crawl fast as a civillian.

why should you, you are a civilian, not a soldier...

May 10 2016, 1:40 AM · Arma 3
vryoffbtdrummr added a comment to T64651: Please add radius indicators to the Sites Modules.

yes. placement of modules can be rather confusing. especially when you want to place a minefield...

May 10 2016, 1:32 AM · Arma 3
vryoffbtdrummr added a comment to T64565: Diving buoy.

there goes a covert diving operation....

May 10 2016, 1:29 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T64479: Game stops working after the loading screens.
May 10 2016, 1:26 AM · Arma 3
vryoffbtdrummr added a comment to T64479: Game stops working after the loading screens.

close this, just needed to restart computer

May 10 2016, 1:26 AM · Arma 3
vryoffbtdrummr added a comment to T64365: [Suggestion] Different approaches with Ground Textures..

I have to say the landtex is really nice. it should be the default texture for the ground

May 10 2016, 1:22 AM · Arma 3
vryoffbtdrummr added a comment to T64354: Cannot resume a saved game..

depends on your settings. rightclick on the alpha launch on steam and select properties. go to updates and see if you have the tab keep this game up to date, if so, then it will auto update.

May 10 2016, 1:22 AM · Arma 3
vryoffbtdrummr added a comment to T64354: Cannot resume a saved game..

this was fixed with the latest patch .52

May 10 2016, 1:21 AM · Arma 3
vryoffbtdrummr added a comment to T64293: Allow petrol/gas stations to be explodable..

grenades are an infantry killer, not objects. they may explode, but they kill by sending small fragments of the grenades shell into your body. not to mention the concussive blast to go with it, it your close enough. but they are called fragmentation grenades for a reason.

May 10 2016, 1:20 AM · Arma 3
vryoffbtdrummr added a comment to T64243: ArmA3 feels like copy of BF3.

you cant compare the two. they are entirely different. i have played BF3 and this alpha. they are no where near the same. the amount of options in this ALPHA are much more than in Battlefield. They are two entirely different games/play styles.

May 10 2016, 1:18 AM · Arma 3
vryoffbtdrummr added a comment to T63769: visual injuries (animation).

Alpha... its supposed to be in the final.

May 10 2016, 12:56 AM · Arma 3
vryoffbtdrummr added a comment to T63471: Mines will not explode when you are an explosive specialist.

sealing? getting on your feeds?

May 10 2016, 12:41 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T63471: Mines will not explode when you are an explosive specialist.
May 10 2016, 12:41 AM · Arma 3
vryoffbtdrummr added a comment to T62814: If a player or AI spawns to close to a fire, they will take damage and die.

I wanted to have men standing around a fire at the start of a mission. but even if they were 2 feet away, they would die. 2 feet seem a bit far to die from a burning campfire that small. I have to say the damage radius for campfires should be reduced.

May 10 2016, 12:16 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T62814: If a player or AI spawns to close to a fire, they will take damage and die.
May 10 2016, 12:16 AM · Arma 3
vryoffbtdrummr added a comment to T62579: Extremely unrealistic building destruction.

explosives that size could probably bring down a building. what type of building are we talking about?

May 10 2016, 12:07 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T62527: lower half of the pixels are blue, green, ect. when injured..
May 10 2016, 12:04 AM · Arma 3

May 9 2016

vryoffbtdrummr edited Steps To Reproduce on T61936: AI soldiers getting stuck swimming.
May 9 2016, 11:36 PM · Arma 3
vryoffbtdrummr added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

these screenshots clearly show light, and not a pitch black screen. who says it cant get so dark out, that there isnt much light. you are on a island with a small population

May 9 2016, 11:08 PM · Arma 3
vryoffbtdrummr added a comment to T61081: Some sort of melee?.

remember. its still an alpha. it could potentially be added

May 9 2016, 10:42 PM · Arma 3
vryoffbtdrummr added a comment to T61081: Some sort of melee?.

I think that the knife would have to be switched to like any other weapon. you shouldn't be allowed to just press a button to knife.
Navy SEALs will use a knife to get rid of a enemy without getting detected.
there could be a quick melee button, but that should be a hit with the stock or a hit with the grip of the handgun, depending on what weapon is equipped. launchers should no be allowed to use melee, though.

May 9 2016, 10:42 PM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T60831: getting in a boat is impossible after the boat has been entered already by AI or player.
May 9 2016, 10:16 PM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T60829: AI squad not following orders.
May 9 2016, 10:16 PM · Arma 3